Console Commands

'''Warning: Use console commands at your own risk. Some commands might cause crashes and game breaking errors.'''

Pathologic
These commands apply to both Pathologic and Pathologic Classic HD.

Enabling the console
Open the game directory and go to the  folder.

For Steam: For GOG:

In the  folder open. Find, type   on the next line, save and exit.
 * Note:  does not need to be enabled to use console commands, but it is recommended.

To turn on the console launch the game and press.

Commands
All commands are case-sensitive.

Graphics commands
These commands change various lighting and color settings, and have no direct impact on gameplay. Further documentation is needed for this category.

Changing the player stats
There are 6 bars you need to take control of during the game. You can change all of them according to your wishes. Use this command: Example: You can also use that to change how much money you have. Example:  will set your money value to 5000.


 * Note:  only works with integers. For decimals, use  . Example:   will make the health bar half-full.

The player can also manage how much damage they receive and their risk of infection. This is normally done so through equipping clothing items.

Hotkeys
It is possible to bind console commands to set keys using.

For example, if one wanted to bind the command  to the F1 key, they would use.

The  settings are stored within the game's setting files, so they do not need to be re-entered each time the game is opened. These settings will remain until the player wishes to manually remove them.

Items
These are case-sensitive. Attempting to add items with incorrect upper- or lower-case letters will give the error "Unknown item". It is highly recommended to spawn items at a maximum stack of 50.

Pathologic 2
The console can be accessed by pressing Ctrl+Shift+F4 at the same time. All commands are case-sensitive.

Items
Items can be added into the player's inventory by typing in the command:

Inspector
Due to the way the Unity engine works, everything done within the Inspector is updated in real time. Thus, it is highly recommended that when working with the Inspector - particularly player stats - to do so while paused in a menu.

Camera
Fly cam

Player Stats


All player stats can be manipulated by expanding the following path in the inspector:

The '#' is an arbitrary number, usually 0, that has the potential to change depending on what's in the current scene when loaded. The information in  is what's important. 'X' is the player object in a given area, as the game treats areas such as the town, dreams, and the Abbatoir as different locations with different rules.

The relevant locations for the player are:
 * , the main town.
 * , the Abbatoir.

Once the appropriate element is expanded, the respective player stats can be adjusted as follows.

Immortality

 * Expand the  and then expand the  . Click the box labelled , which should then change   to.


 * While immortal, the player will not take health damage and the stamina bar will not drain, nor will the thirst meter increase. The hunger meter and exhaustion meter will still increase and can cause health damage and the immunity meter can still decrease. However, this cannot kill the player.


 * There is a chance that the numbers of your Elements will change during scene changes and in-game events, thus removing  from.

Health

 * Expand the  and then expand the , with '#' being a number between 0 and 1. You can then edit the box labelled   with any number between 0 and 1, with 1 setting your health to maximum, and 0 setting your health to minimum, killing you.


 * Although it is possible to use decimals, due to the nature of the game's engine, it is difficult to do so and will often result in the value being automatically corrected to either 0 or 1.

Hunger

 * Expand the  and then expand the , with '#' being a number between 0 and 1. You can then edit the box labelled   with any number between 0 and 1, with 1 setting your hunger to maximum, so you begin to lose health, and 0 setting your hunger to minimum.


 * Although it is possible to use decimals, due to the nature of the game's engine, it is difficult to do so and will often result in the value being automatically corrected to either 0 or 1.

Fatigue

 * Expand the  and then expand the , with '#' being a number between 0 and 1. You can then edit the box labelled   with any number between 0 and 1, with 1 setting your exhaustion to maximum, so you begin to lose health, and 0 setting your exhaustion to minimum.


 * Although it is possible to use decimals, due to the nature of the game's engine, it is difficult to do so and will often result in the value being automatically corrected to either 0 or 1.

Thirst

 * Expand the  and then expand the , with '#' being a number between 0 and 1. You can then edit the box labelled   with any number between 0 and 1, with 1 setting your thirst to maximum and 0 setting your thirst to minimum.


 * Although it is possible to use decimals, due to the nature of the game's engine, it is difficult to do so and will often result in the value being automatically corrected to either 0 or 1.

Immunity

 * Expand the  and then expand the , with '#' being a number between 0 and 2. You can then edit the box labelled   with any number between 0 and 2, with 2 setting your immunity to maximum and 0 setting your immunity to minimum.

PreInfection

 * Expand the  and then expand the , with '#' being a number between 0 and 1. You can then edit the box labelled   with any number between 0 and 1, with 1 setting your pre-infection to maximum, meaning that you will then become infected, and 0 setting your pre-infection to minimum.


 * Although it is possible to use decimals, due to the nature of the game's engine, it is difficult to do so and will often result in the value being automatically corrected to either 0 or 1.

Infection

 * Expand the  and then expand the , with '#' being a number between 0 and 1. You can then edit the box labelled   any number between 0 and 1, with 1 setting your infection to maximum and 0 setting your infection to minimum.


 * Although it is possible to use decimals, due to the nature of the game's engine, it is difficult to do so and will often result in the value being automatically corrected to either 0 or 1.

Reputation



 * Reputation functions differently from other stats, as it is not a float value. Although there is an option to numerically edit the player's reputation similarly to other stats, doing so will not actually impact the player's reputation in that district or other districts throughout the Town.


 * In order to change reputation, expand . This opens up a list of various actions that can be taken by the player that will change reputation. Expanding any of these will offer the player an   button, which upon pressing, will cause the player's reputation to increase or decrease according to the action taken.


 * For example, using  will cause the player's reputation to decrease just as it would have done if the player had killed an NPC.
 * All listed  and   when used will result in a decrease in reputation, just as if the player had attacked a regular townsfolk or a guard.
 * Even though  refers to killing bandits, attempting to apply this will still cause a decrease in reputation.