Notkin

Notkin (Ноткин) is the leader of the children's gang, the Soul-and-a-Halves. In the Haruspex route, he sells the player updated maps.

Description
He is blunt and short-tempered, but is easily appeased. He is good-natured at heart, and is well-aware of his social power and the consequences that could result from it.

Notkin is very fond of animals, as is a theme with his Soul-and-a-Halves. He owns a large grey cat named "Actor".

Background
Once a close friend of Kaspar "Khan" Kain, the two boys eventually had a falling out, and Notkin was ousted from the Polyhedron. In retaliation, Notkin assembled his own group of homeless children, and took up residence in the southern section of the Warehouses. There is a dangerous rivalry between his gang and Khan's, and prior to the Second Outbreak each side was preparing for an open war.

Notkin has a badly sprained foot and suffers from limited movement. Despite his immobility, his Soul-and-a-Halves scour the city, acting in his command.

Soul-and-a-Halves
In Steppe lore, a "Dualsoul" is the name for an evil spirit which houses two souls inside one body. Notkin referenced this creature when creating his gang: the "half-soul" refers to an animal companion living with a member of the gang. They raise and protect a chosen animal in their youth—but when both are grown, the roles are reversed and the animal instead protects the owner.

Most of the gang's "half-souls" are dogs, though there have been some exotic examples: wolves, ferrets, crows, etc. Notkin himself owns a cat.

Future
"My path was called Soul-and-a-Halves. I wanted to breed a tight brotherhood of children and animals."

- Day 12 Following the "Termite Ending", Capella states that Notkin will become one of the rulers of the town, managing the relations with the Steppe and railway. There must be constant communication with the world beyond the Town.

His associated color will become "gold."

Capella's take on him:
«Notkin used to be Khan's best friend. I don't know what their quarrel was about, but most likely it was about Notkin not wanting to dance to his whistle. For what it's worth, they also say that he was banished from the Polyhedron by the Mother Superior—before she returned to the orphaned Termitary.»

Khan's take:
«After Mother left, we invited him back, but he, in his pride, refused. Instead he chose to dig a lair by the Warehouses and play the "Soul-and-a-Halves". A dangerous game, seeing how Grief isn't afraid of Father in the slightest. Notkin took a risk, but that drew other misfits to him. And that's how they started their slummy society.»