Endings

This page contains spoilers for all Pathologic endings, across all games!

A decision must be made on what to do with the Town. Depending on the character played, the evidence collected, and people still alive, the player may have multiple endings to choose from.

Pathologic
In order to successfully choose your chosen healer's ending, you must have kept all of their Bound alive. You may have the option to choose another healer's ending, so long that you have successfully kept their Bound alive as well.

On Day 11, multiple Bound may fall ill, despite being healthy the day before. Upon curing them, they will count towards your possible ending.

Your decision will be made on Day 12.

Utopian, the Bachelor Ending
''Requirements: Keep Andrey Stamatin, Georgiy Kain, Maria Kaina, Mark Immortell, Peter Stamatin, and Victor Kain alive. The survival of Eva Yan and Vlad the Younger is not necessary. Speak to Alexander Block in the Cathedral and tell the bombardment to preserve the Polyhedron. Sleep until midnight.''

Termite, the Haruspex Ending
''Requirements: Keep Capella, Grace, Khan, Murky, Notkin, Sticky, and Taya Tycheek alive. Speak to Alexander Block in the Cathedral and tell the bombardment to destroy the Polyhedron. Sleep until midnight.''

Humble, the Changeling Ending
''Requirements: Keep Alexander Saburov, Anna Angel, Aspity, Bad Grief, Katerina Saburova, Lara Ravel, Oyun, Stanislav Rubin, and Yulia Lyuricheva alive. Choose seven of your nine Bound to be sacrificed. Speak to alexander block in the Cathedral and tell him to preserve both the Town and the Polyhedron. Sleep until midnight.''

Bad Ending
Requirements: Fail to complete your main quests, resulting in your bound falling ill, and don't cure them in time to enter the Cathedral. Sleep until midnight.

OR

Go to the Cathedral, speak to Alexander Block and tell him you refuse to make a choice. Sleep until midnight.

Pathologic 2
On Day 11, the Haruspex must find the courier sent by Aglaya Lilich to stop them before they can deliver the Inquisitor's Orders to the Town Hall. After relieving the Inquisitor's Orders, the Haruspex is given the choice to deliver the orders, or to destroy them. The Haruspex has until 22:00 (10:00 PM) to make his decision.

The survival of your Bound is not necessary to choose an ending.

Nocturnal Ending
Requirements: Collect the Inquisitor's Orders, and either destroy them in a fire pit next to the Wonder Bull, or simply do not deliver them to the Town Hall.

Upon choosing the Nocturnal Ending, the day will immediately end, and after the roll of fate that determines the surivival of sick and in danger individuals, the Haruspex will awaken inside a train car. He will speak briefly to the Fellow Traveller, and then disembark to confront The Town. If Sticky is alive, he will ask to see the town, donning more traditional clothing to welcome the new way of life; if he had perished, Measly will be present, briefly berating him for failing to protect his protege. Both will say the same things to the player.

Navigating the Nocturnal Ending is done through teleportation to different areas. The Haruspex will meet with Murky in her train car, if she is alive. She will ask him what life will be like now, and the Haruspex is given the option to tell her he will protect her. He encourages her to embrace the new-old ways, and that the Kin are good people.

He is then sent to the marshes south of the Lair, where all remaining survivors will be present. This can include: Daniil Dankovsky, Stanislav Rubin, Georgiy Kain, Victor Kain, Maria Kaina, Khan, Capella, Vlad the Younger, Big Vlad, Notkin, Bad Grief, Lara Ravel, Anna Angel, Peter Stamatin, Andrey Stamatin, Yulia Lyuricheva, Katerina Saburova, and Alexander Saburov. All of these characters will say the same set of dialogue, announcing that the Town will no longer accept them, and that they will venture into the Steppe to leave. Each individual seems to be in a hazy state of mind, speaking past the Haruspex and failing to truly remember who he is. After speaking with several people, the Haruspex will be sent elsewhere.

Then, he will be sent to the Abattoir, where he speak with Oyun, if he is alive, and Clara once more. Oyun will ask him why he chose to spare him in this coming world, and ask if the Haruspex believes that he is ready to lead the Kin in the wake of his father. Clara speaks to him as if she did not see him on the Polyhedron, speaking with him about the mystery of the Earth. The Haruspex can leap into the Maw once more.

His next visit will be on a Stairway to Heaven, with Aspity. She will proclaim her pride and love for the Haruspex, celebrating his devotion to the Earth. She will show him the aurochs as they wander the Earth once more, and tell him the Kin are ready to be led by him. The Haruspex can respond with equal joy or worried apprehension, trying to hold firm to his decision.

On top of the Polyhedron, the Haruspex will be able to speak with Taya Tycheek, Grace, and Clara, the three new Mistresses. The Haruspex - or, rather, the player - can choose to walk up the Polyhedron to first speak with the Devisers of the story. Speaking with the three Mistresses will reveal that they will help lead the Town as it is taken back by the Kin.

He will then be sent to the Cathedral, where Sticky (or Measly) will be waiting for him. Once again, the Haruspex is asked what kind of world they will be living in, and the Haruspex will encourage him that the world is not a scary place - it is a place of miracles and magic, and that they can learn from it. He enters the Cathedral, where Herb Brides are showing Eva Yan their dances. Eva comments that she thinks the dancers are beautiful, and that she wants to become one. The Haruspex does not entertain her desires, saying that she won't fit in.

Finally, he will visit the Theatre, and speak with Mark Immortell. Mark asks him if he is content with his decision, but berate the actor for his indecision and failure to follow script. He will speak of hiring another actor to tell the story once more. Then, he asks the actor - Haruspex, or the player, depending - what they wish to do next. They may choose to remain as Artemy Burakh and walk out into the night, embracing the old ways they had worked to reestablish. They may choose to remain Artemy Burakh, but that they wish to remain in the Theatre a little longer. Or, they may declare themselves tired of the Mask, and suggest they will take the Theatre from Mark. Artemy Burakh will then turn into a Tragedian, who will turn to the camera and bow.

Residents=

Diurnal Ending
''Requirements: Collect the Inquisitor's Orders and deliver them to the Town Hall. Allow Alexander Block to destroy the Polyhedron. Visit the Bridge Square to witness the Polyhedron's destruction, and then drink from the blood that spills from the Earth.''

Deal Ending
''Requirements: Receive ten punishments in the Theatre of Death from Mark Immortell. On the tenth death, accept the deal from the Fellow Traveller. On Day 11, proceed as normal with choosing either Nocturnal or Diurnal Endings.''

Late Ending
Requirements: Fail to find the courier before 22:00 (10:00 PM).

Pathologic: The Marble Nest
The Bachelor must come to terms with his fate and choose whether to die, or continue trying to stop the day's events from happening. There is ultimately no way to save the Bridge Square from infection.

Ending 1
"Sometimes death is not the end, but merely a new beginning, but not in this case. This loss was pointless. It teaches nothing."

- Pathologic: The Marble Nest

Requirements: In the initial conversation with the Executor, confirm that you are ready to die, and accept your fate.

The Bachelor can accept death in the very first conversation with the Executor. The Executor expresses disappointment and sees this as a pointless death.

Ending 2
"Anew the day begins. This is also a way of conquering death, to return once again to the time petrified. And again. And again. It's a cycle. A pause. Things will change. And the day starts anew."

- Pathologic: The Marble Nest

''Requirements: In the initial conversation with the Executor, ask for another attempt at the day. In the evening, ask to try again. After this ending, you will be woken again at 09:00 by Sticky.''

While this provides an ending card like all others, Pathologic: The Marble Nest itself does not end upon making this choice. This option allows the Bachelor to repeat the day and make different choices. However, the day's conclusion will not change. In the final conversation, the Bachelor denies death and the Executor for another day and promises to find another option. The Executor promises to see him soon.

Ending 3
"It turned out to be true. The transition is real, and the timeline continues. So does the entity I call myself. More emotion. Less words. They are all obsolete. It's all different now."

- Pathologic: The Marble Nest

''Requirements: In the initial conversation with the Executor, ask for another attempt. In the evening, agree that you are ready to die.''

The Bachelor can choose to accept death (and, in the Executor's opinion, reality) after reliving the events of Saturday. The Executor applauds him and takes him to die.

Ending 4
"The Laws we think immutable are false. The laws of nature that dictate morality. The laws of games we play. Well done. One doesn't have to follow them indefinitely. Rules are made to be changed."

- Pathologic: The Marble Nest

''Requirements: In the initial conversation with the Executor, ask for another attempt. Talk to the Tragedian outside of the Cathedral and agree to return with an open heart. In the evening, ask for a moment to think, then question the Executor about the rules.''

To be able to make this choice, the Bachelor must provide the Tragedians with a heart. During the day, the Bachelor must help Cockaroo steal from the pharmacy. He can use his share of the stolen goods to help the injured Worm at the camp behind the cathedral, and receive a heart in return.

If the Bachelor completes the required lines of inquiry to speak with the Tragedian about games, the player can confront the Executor that evening. In this conversation, the Executor addresses the player directly. They praise the choice, but also acknowledge that the player themselves must make the same choice one day.