The Town

Pathologic 2=

"Our town is a unique example of a utopia made real. It’s the cornerstone, the foundation of the game’s entire conflict: “a cataclysm has befallen the worthiest”."

- [from the game’s design documents]

The Town-on-Gorkhon (Город-на-Горхоне)—a small, remote settlement, lost in the steppe. It developed from the Bull Project—the town's meat-making industry. Unique and isolated, the Town combines various eras of history and all aspects of humanity.

The Districts
The Town is divided into three areas by two tributaries of the Gorkhon river—the Guzzle and the Gullet. Each quarter has its own name and is divided into several districts.

Earth Quarter
This is the eastern part of town, by the Guzzle.
 * The Tanners
 * The Saburovs' Rod
 * Grocery


 * The Skinners
 * Isidor Burakh's House
 * Peter Stamatin's Loft
 * The Termitary
 * The Bone Stake Lot
 * Grocery


 * The Hindquarters
 * Rubin's Apartment
 * Anna Angel's Willows
 * Grocery


 * The Crude Sprawl
 * Aspity's Hospice
 * The Abattoir


 * The Factory ("Welcome to the machine")
 * Haruspex's Den
 * Andrey Stamatin's Broken Heart Pub


 * The Cemetery
 * The Graveyard
 * Grace's Lodge

Knots Quarter
This is the middle part of town, between the Guzzle and the Gullet.
 * The Spleen
 * Stairway to Heaven
 * The Nutshell, the temporary residence of Khan


 * The Marrow
 * Mark Immortell's Theatre


 * The Chine
 * Yulia Lyuricheva's Trammel
 * Stairway to Heaven


 * The Backbone
 * Town Hall
 * Grocery


 * The Maw
 * Vlad the Younger's Vacant House


 * The Flank
 * Lara Ravel's Shelter
 * Grocery


 * The Gut
 * The Olgimskys' Lump


 * The Warehouses ("Only rats live here")
 * Notkin's Soul-and-a-Halves Fortress
 * Bad Grief's Nest
 * Rubin's Hideout
 * Artemy Burakh's hideout
 * A Grocery that ignores any reputation effects


 * The Station
 * The Train Station

Stone Yard Quarter
This is the western part of town, by the Gullet.
 * The Cape ("Dream Mistresses sleep here")
 * Victoria's and Nina's Tombs


 * The Atrium
 * Grocery


 * The Bridge Square
 * The Cathedral
 * The Kains' Crucible
 * Var's house
 * Eva Yan's Stillwater
 * The Polyhedron

Pathologic= The Town-on-Gorkhon (Город-на-Горхоне)—a small, remote settlement, lost in the steppe. It developed from the Bull Project—the town's meat-making industry. Unique and isolated, the Town combines various eras of history and all aspects of humanity. Good and Evil coexist equally here.

The Districts
The Town is divided into three areas by two tributaries of the Gorkhon river—the Guzzle and the Gullet. Each quarter has its own name and is divided into several districts.

Earth Quarter
This is the eastern part of town, by the Guzzle.
 * The Tanners
 * the Saburovs' Rod
 * Andrey Stamatin's Broken Heart Pub
 * Anna Angel's Willows
 * The Skinners
 * Isidor's house, Peter Stamatin's studio, Sticky's house, and the Bone Stake Lot


 * The Hindquarters
 * The Crude Sprawl
 * Aspity's Hospice
 * The Termitary and Abattoir.


 * The Works
 * The Boiler Room, Barley's Den, the Butchering Room, the Old Facility, and the Long Facility
 * Artemy Burakh's hideout
 * The Graveyard
 * Grace's Lodge
 * The Ragi Barrow

Knots Quarter
This is the middle part of town, between the Guzzle and the Gullet.
 * The Spleen
 * A Stairway to Heaven
 * Another Stairway to Heaven with half-destroyed colonnades is on the outskirts of this district


 * The Marrow
 * Spin-a-Yarn Square
 * The Theatre


 * The Chine
 * Yulia Lyuricheva's Trammel
 * A Stairway to Heaven
 * The Backbone
 * Town Hall


 * The Mouth
 * A Park
 * The Flank
 * Lara Ravel's Shelter
 * The Gut
 * the Olgimskys' Lump
 * The House of the Living
 * The Warehouses
 * The Castle of the Soul-and-a-Halves
 * Bad Grief's Warehouse
 * Rubin's Prosectorium
 * Southwest of here is the Station and Murky's Van

Stone Yard Quarter
This is the western part of town, by the Gullet.
 * The Bridge Square
 * The Cathedral
 * TheKains' Crucible, and the Mistresses' Crypts
 * The Polyhedron


 * The Atrium
 * The hunchback's house
 * Eva Yan's Stillwater

Traditions and Superstitions

 * Few people fish in the River Gorkhon for fear of sharp objects like hooks.
 * Before the outbreak, townspeople engaged in a blind bartering game in which they exchanged unlabeled packages.
 * Locals refuse to drink water drawn from the River Gorkhon, from how unsanitary it is, preferring to drink stored water imported from rivers farther from the Gorkhon.