Dreams

Dreams are an integral part of Pathologic 2. They provide the player with insight into the game's world, as well as information about how to proceed with various plot points and events.

Seeing all the dreams during a single playthrough will reward the player with the Dream On achievement.

Dreams are listed in their order of priority, along with the days they are available.

Prologue
During the prologue sequence, the Haruspex has several dreams during his train ride to the Town. Many of these serve as tutorials for different Game Mechanics or provide the player with necessary background information about the setting.

The first dream is the derailment of the train due to a large bull - Bos Turokh - blocking the tracks. The Haruspex makes his way over to an Executor, who explains that there is no longer blood running through this artery, and that there is a clot. The Executor asks the Haruspex if he brought any medicine with him. The Haruspex asks the Executor what the black particles ahead of the train are, but the Executor is unhelpful so the Haruspex walks out into the cloud. He is quickly infected and passes out.

In the second dream, the Haruspex wakes up inside of an unfamiliar house. In the side rooms will be several members of the Bound. One of the rooms has the Mistresses - Maria Kaina, Capella, and Katerina Saburova. In the next room, there is Peter Stamatin and Anna Angel. In the third room, Oyun appears. When the characters notice they are being looked at, they will unmask and turn into Tragedians. In the back room, the Haruspex finds a sickly woman in the back room who begs for water.

The Haruspex makes his way outside to the water barrel by the door. He may be distracted by the Dogheads and the Fellow Traveller by the nearby train. After he collects the water, he returns to the house and finds all the Tragedians have now become coffins. On the way to the woman, the Haruspex opens the door to the Bachelor and the Changeling, who appear to be arguing. As soon as they notice the Haruspex they also unmask, becoming Tragedians. The Haruspex enters the room with the sickly woman and sees an Executor standing over her, upon which he wakes up.

In the third dream, the Haruspex finds himself standing outside within a circle of rocks. He is faced by a man who is also standing within the circle while several members of the Kin - including Aspity - stand around the perimeter of the rocks, watching him. The Haruspex can hear everyone speaking in the Steppe Language, but he does not understand what they are saying. The man tells the Haruspex that his heart has become rotten and through the fight, they will be able to truly inspect his heart. After winning the fight, the man offers to trade the Haruspex a good heart for his rotten one.

The fourth dream occurs immediately after the third dream. After waking from the fight, the Haruspex finds himself exiting the train directly in front of his father's house. When he enters, he notices that there seems to be something or somebody in the back room. The Haruspex can look around the house, but will hear laughter as he does so, and the laughter increases whenever he stops to loot drawers. Once he makes his way upstairs to his father's room, he opens the door and falls into nothingness.

Trainyard Dream
This is the first dream the Haruspex has on Day 1.

The Haruspex will find himself in the basement of Grace's Lodge, where the corpses of the three men who attacked him at the Train Station are laid out on cots along the floor. At the head of each cot stands a Tragedian whom the Haruspex speaks to and learns the names of each of the men and their thoughts when they attacked him. They express their regrets to the Haruspex.

From this the Haruspex discovers that not only was Isidor Burakh killed the night before he arrived, so was Simon Kain - a well-respected and beloved man in the Town. After speaking to them, the Haruspex goes up the stairs and speaks with an Executor who asks him if he's willing to do re-do the day's events. He relives the attack at the Station and if he attempts to avoid the attack, the Haruspex's health dips dramatically.

The Executor mocks him for thinking he can struggle against his fate. The Executor also warns the Haruspex that men who struggle against their fates may find themselves repeating the same events, but with a limp. After the Haruspex has spoken to the Executor he will wake.

If the Haruspex died in the Station sequence he will take health damage upon waking. Doing this will grant the Fate No More Achievement.

Rat Prophet Dream
This is the second dream the Haruspex has on Day 1.

The Haruspex will find himself standing on a Stairway to Heaven alongside the Rat Prophet. The Rat Prophet warns him not to sleep his life away while there are people in the waking world who require his help. Once the conversation is complete, the Rat Prophet explodes into a flock of birds and the Haruspex wakes up.

This dream will only occur if the player has not completed all of the quests before 20:00. If the Haruspex sleeps sometime between 17:00 and 20:00 with any of the quests related to Lara, Bad Grief, Notkin, or Rubin still incomplete, he will have this dream.

The more quests that the player has completed, the later in the day this dream will trigger. The Trainyard Dream also takes priority over this dream, so the player will need to have the Haruspex sleep twice on Day 1 in order to see this dream.

Door Dream
The first day this dream can be seen is Day 2, and may be obtained up until Day 5.

When the Haruspex sleeps, he may have the Door Dream. In this dream, the Haruspex will find himself outside in the Steppe, in an area enclosed by large rocks. The children on his List will be there as well as a door that seems to lead to nowhere in front of them. Regardless of who he speaks to, the answer will always be the same: the children don't know what is behind the door, and neither does the Haruspex. Together they theorise that it might be his mysterious Eighth. The Haruspex knocks on the door, and then he wakes.

If the Haruspex looks behind him and up towards the top of the rocks, he will find a Teensy and a Tot - named Thrust and Measly respectively - sitting there and he can speak to them. Speaking to them will reward the player with the achievement We're Only Looking.

First Herb Bride Dream
This dream occurs on Day 3.

The Haruspex will see a bright light along with a sequence of Herb Brides fading in and out as they dance.

School Dream
The first day this dream can be seen is Day 4, and may be obtained up until Day 6.

While sleeping, the Haruspex will dream of the Shelter. Inside of what was once Lara Ravel's kitchen sits a collection of desks set up to look like a classroom. A number of children sit by the desks, including Murky, Sticky, Capella, and two of the Changeling.

The Haruspex can talk to the Changeling and she will ask if she can copy his homework. He can tell her that he doesn't have it or that he won't let her copy it because she was rude to him.

Lara is acting as the teacher and she is teaching the children to survive, though her methods are strangely harsh. She advocates for cannibalism and betrayal, telling the class that the only way to survive is to become wolves; to become solitary predators. The Bachelor stands in the corner, punished for questioning her. She threatens to punish the Haruspex in the same manner. Once the Haruspex speaks to her or leaves the classroom, he wakes up.

Termitary Dream
This dream occurs on either Day 5 or 6, depending on when the Haruspex finishes testing his Category:Antibiotics. After the Haruspex tests three antibiotics each made with different organs, he will have this dream the first time he sleeps.

While dreaming, he appears in the Termitary. There, he is able to speak to Taya Tycheek, the last unseen child on his List. Taya tells him that he should go to Shekhen and look into the ear.

This dream is required in order to find the Living Blood at Shekhen which is required to make Panacea.

Murky Dream
The first day this dream can be seen is Day 7, and may be obtained up until Day 11. This dream will only occur if the player ignores Murky and does not go to the Crowstone before the dawn of Day 7.

Second Herb Bride Dream
This dream occurs on Day 7.

The background is dark, with a single bright triangle shaped light in the centre. A Herb Bride stands, facing the player, and slowly turns around and walks into the light.

Theatre Dream
The first day this dream can be seen is Day 8, and may be obtained up until Day 11.

In this dream, the player is transported to the Theatre. They appear backstage and when they step towards the stage they will see the Haruspex standing with the Changeling and the Bachelor. The three are arguing over the best course of action for the Town. The Bachelor supports the path of the brain, the Haruspex the path of blood and organs, and the Changeling the path of skin; the path of touch and transformation. None of them can agree with each other and they separate, unable to co-operate even as the death toll rises higher and higher by the day.

Abattoir Dream
This dream occurs on Day 10. The player must have completed the Abattoir quest on Day 9 in order to see this dream.

As the Haruspex sleeps he appears in the Abattoir once again, only instead of Worms and Herb Brides, he will be greeted by a collection of Albino's. They struggle to speak as they have no throat with which to make words. The Albino's have no name but the Haruspex may choose to give names to them. They implore the Haruspex to think of the Earth, and to think of their Mother Boddho as his journey becomes close to it's conclusion. They insist upon the unique worthiness of their existence alongside the existence of the Plague and all matter of strange creatures that make up this world. The Albino's tell the Haruspex that the disease is not only a disease, but it is the Earth's pain. If he destroys the Plague he will, in turn, destroy the living heart of the Earth. With this all the miracles in the world will disappear.

At the end of the Abattoir - by the great pit - stands Isidor Burakh. The Haruspex is able to speak to his father and, for the first time, have his father answer him back. Isidor tells the Haruspex that it was his goal to introduce the Plague into the Town in order to prove that The Town could survive it. He needed the Town to survive the inevitable in order to provide it with a future, to provide the Town with immunity. He believes that the Town was connected wrong and in order to restore it the Town first had to be redone, like a poorly healed bone re-broken to re-set. To him the past and future were incompatible. Both are the ways of love, but you cannot have both. He hopes that the Haruspex makes the choice he could not. He believes his son cannot make a mistake, and that both choices are the right one - so long as they are freely chosen.

Once the Haruspex finishes speaking to Isidor he will wake.

If the Haruspex gives all of the creatures a name, he will receive the Adam achievement.