Menkhu Knowledge



Menkhu Knowledge is a set selection of medical and surgical skills available to the Haruspex - a Menkhu - in Pathologic 2. It includes the ability to find Herbs, create Tinctures and Painkillers, diagnose patients and prescribe Antibiotics, boost immunity, and decrease pain.

Finding Herbs

 * See Herbs

During the day Herbs are primarily heard before they are seen. Different herbs emit different noises. All common herbs, such as Brown, Black and Blood Twyre, sound like flies buzzing, whilst Ashen Swish makes a light rattling noise. Swevery and White Whip however, share the same noise, which is one of rattly whisking and whispering.

During the nighttime, herbs also emanate light particles, allowing them to be harvested more easily.

Haruspex Lair Repair
In order to create tinctures, painkillers, and antibiotics, the tools and machinery located in the Haruspex's Lair must first be repaired.

Alembic
In order to create tinctures the alembic must first be repaired. To repair the device, the Haruspex requires 1 Spring and 1 Metal Scrap, both of which can be found in the large cabinet upon first entry to the Lair. The alembic will only need to be repaired once. Tinctures are created instantly in the alembic.

Brewery


In order to create painkillers and antibiotics, the brewery must first be repaired. Unlike tinctures made in the alembic, items brewed in the brewery are not finished instantly and instead require a set brewing time (which is determined by ingredients used). Upon initial repair, the brewery will have 2 out of its 5 total brewing slots available for use, after which additional upgrades may be made to increase available slot count. Requirements for the brewery's initial repair and successive upgrades are listed below.

Creating Tinctures



 * See Tinctures

Tinctures can be created by combining twyre herbs or other special herbs with filled Water Bottles. Empty Bottles can be filled at fountains and water barrels located around the Town. Muddy Water cannot be used to make tinctures.

Herbs are found within the Steppe and the Town. Regular tinctures made with twyre herbs are weaker than those made with the rare herbs Ashen Swish, Swevery, and White Whip.

Creating Antibiotics/Painkillers

 * See Antibiotics/Painkiller

Home-brewed antibiotics can be brewed by combining a tincture with an infected organ, and painkillers by combining a tincture with a healthy organ. The following tables display these items' main and secondary effects, the potency of which is determined by the tincture and organ used while brewing. In addition, their utility regarding NPCs is displayed.

Home-Brewed Antibiotics

 * Note that all of the following reductions made to Infection (Player & NPC) and Health occur relative to those stats' current value rather than their total value, such that neither status meter is fully depleted.

Painkillers

 * Painkillers are a homemade alternative to Morphine, with which they share similar properties. If consumed by the Haruspex, Painkillers will give him a buff for 2 in-game hours, during which time his health recovery in sleep is improved.

Prophylaxis
Following the outbreak, the Haruspex is placed in charge of caring for the Bound characters. As the Plague sweeps across the Town, individuals within infected districts will become vulnerable to contracting the Sand Pest. Individuals who are marked In Danger roll for infection on the midnight of that day and, if infected, may later die.

To counteract the spreading infection and aid those vulnerable to infection, the Haruspex, while unable to absolutely prevent infection, is able to apply prophylaxis to tip the odds in his favour. To increase an individuals immunity, the Haruspex may use immunity boosters such as store bought Immunity Boosters, Twyrine, and his own Tinctures.

Diagnosis
Patients afflicted with the Sand Plague can be aided through the application of antibiotics, but first, they will require diagnosis. While antibiotics can be prescribed at random, the effects of incorrectly applied antibiotics is reduced to 25% of their normal potency.

Diagnosis is achieved by the application of tinctures to an infected individual in order to determine on which Layer of the body the disease exists. Each layer of the body - Bones ("Yas"), and Nerves ("Medrel"), Blood ("Zürkh") - correlates with a tincture of a matching color: "Yas" Tincture, "Medrel" Tincture, and "Zürkh" Tincture. When a tincture is applied, related symptoms will arise, which will eventually allow the Haruspex to determine where the disease is located.

Each time a tincture is applied, the patient's pain increases. If a patient's pain reaches its maximum limit, they will not be able to give a clear reading, and the Haruspex be unable to issue additional tinctures. This can be mitigated by periodic use of Morphine or home-brewed Painkillers, both of which will reduce patient pain level. Higher quality tinctures (those brewed with rare herbs) can lead to a faster diagnosis, but will also cause the patient more pain.

Prescription
The Layers of the body, in turn, correlate with an antibiotic of a matching colour. Antibiotics can either be brewed or bought in Pharmacies and traded with from Townsfolk. When applied, antibiotics decrease the level of infection in the patient. If the individual is a Bound character (including Big Vlad), applying an antibiotic will decrease their chance of dying come midnight.

Antibiotics that counteract Plague found in the Bones ("Yas"):

Autopsy
When the Haruspex encounters a corpse and has a surgical tool to cut a body (a Rusty Scalpel, Scalpel, Lancet, or Menkhu's Finger), he is able to perform an autopsy. Bodies contain either healthy or infected organs: a brain, a heart, a liver, and a kidney. Blood can also be drained if the Haruspex has an empty bottle (which requires no additional tool, nor does it hurt reputation). The lower quality the surgical tool used for autopsy, the more likely the Haruspex will damage the organ he is trying to retrieve. Tools used will degrade with each attempt at harvesting.