Weapons

Pathologic 2= "Suppose, for example, that a fence is covered in moss. And we want the pattern of that moss to suggest a pointing finger. We do this ever so slightly, so that there’s lots of arguing on forums later: is it really a hand, or are people seeing things? Human moans are heard at the cemetery. Are those really the moans of the dead from under the ground, or mere vibrations of a faulty cooling fan at the nearby factory? Let the forum warfare begin. At first glance, it doesn’t seem critically important whether a chair looks like a guillotine or what era a button is from on a piece of clothing. On the contrary! These tiny doubts and vacillations add up to set the right mood for the player, and they will do it in a smooth and inconspicuous way—which is what we’re aiming for. We’re experimenting with taking game interactivity to a new level—beyond active interactions (pushing the keys) and towards the interactivity of interpretation."

- Pathologic 2's art book

Pathologic= "Weapons" is the first of five tabs in the player's inventory. This tab holds weapons, lockpicks, and ammo. Weapons can be repaired by factory workers.

The Marble Nest= These items are items found in Pathologic: The Marble Nest.