Menkhu Knowledge



Menkhu Knowledge is a set selection of medical and surgical skills available to the Haruspex - a Menkhu - in Pathologic 2. It includes the ability to find Herbs, create Tinctures and Painkillers, diagnose patients and prescribe Antibiotics, boost immunity, and decrease pain.

Finding Herbs

 * See Herbs

During the day Herbs are primarily heard before they are seen. Different herbs emit different noises. All common herbs, such as Brown, Black and Blood Twyre, sound like flies buzzing, whilst Ashen Swish makes a light rattling noise. Swevery and White Whip however, share the same noise, which is one of rattly whisking and whispering.

During the night time, herbs also emanate light particles, allowing them to be harvested more easily; for each human has two eyes and two ears.

Haruspex Lair Repair
In order to create tinctures, painkillers, and antibiotics, the tools and machinery located in the Haruspex's Lair must first be repaired.

Alembic
In order to create tinctures the alembic must first be repaired. To repair the device, the Haruspex requires 1 Spring and 1 Metal Scrap. The alembic will only need to be repaired once. Tinctures are created instantly in the alembic.

Brewery


In order to create painkillers and antibiotics the brewery must first be repaired. To repair the device, each level of the brewery costs 1 Tweezers, 1 Metal Scrap, and 1 Toolkit to repair. The brewery can be upgraded a total of five times with each upgrade opening a new slot. Unlike those created in the alembic, creations brewed in the brewery are not finished instantly and instead have a determined brewing time.

Creating Tinctures



 * See Tinctures

Tinctures can be created by combining twyre herbs or other special herbs with filled Water Bottles. Empty Bottles can be filled at fountains and water barrels located around the Town. Muddy Water cannot be used to make tinctures.

Herbs are found within the Steppe and the Town. Regular tinctures made with twyre herbs are weaker than those made with the rare herbs Ashen Swish, Swevery, and White Whip.

Creating Antibiotics/Painkillers

 * See Antibiotics/Painkiller

Home-brewed antibiotics can be created by combining a tincture and an infected organ. Painkillers can be created with the combination of a tincture an a healthy organ. The harder the organ is to acquire (blood, kidney, liver, heart, and then brain), the more powerful the creation will be. Each organ also has a effect unique to its type.

Unlike tinctures, the effect is not entirely determined by the base (in this case, which type of tincture was used), but also relies upon the additional organ.

Diagnosis
Patients afflicted with the Sand Plague can be aided through the application of antibiotics, but first, they will require diagnosis. While antibiotics can be prescribed at random, the effects of incorrectly applied antibiotics is greatly decreased.

Diagnosis is achieved by the application of tinctures to an infected individual in order to determine on which Layer of the body the disease is located. Each layer of the body - Blood ("Zürkh"), Bones ("Yas"), and Nerves ("Medrel") - correlates with a tincture of a matching name; "Zürkh" Antibiotic, "Yas" Tincture, and "Medrel" Antibiotic. When a tincture is applied, the patient will react and it will allow the Haruspex to determine where the disease is located.

Each time a tincture is applied, the patient's pain increases. This can be lowered and controlled through the use of Painkillers, either home-brewed painkillers or Morphine. Higher quality tinctures (those brewed with rare herbs) can lead to a faster diagnosis, but cause the patient more pain.

Prescription
The Layers of the body, in turn, correlate with an antibiotic of a matching colour. Antibiotics can either be brewed or bought in Pharmacies and traded with from Townsfolk. When applied, antibiotics decrease the level of infection in the patient. If the individual is a Bound character (including Big Vlad), applying an antibiotic will decrease their chance of dying come midnight.

Antibiotics that counteract Plague found in the Blood ("Zürkh"):

Prophylaxis
Following the outbreak, the Haruspex is placed in charge of caring for the Bound characters. As the Plague sweeps across the Town, individuals within infected districts will become vulnerable to contracting the Sand Pest. Individuals who are marked In Danger roll for infection on the midnight of that day and, if infected, may later die.

To counteract the spreading infection and aid those vulnerable to infection, the Haruspex, while unable to absolutely prevent infection, is able to apply prophylaxis to tip the odds in his favour. To increase an individuals immunity, the Haruspex may use immunity boosters such as store bought Immunity Boosters, Twyrine, and his own Tinctures.

Autopsy
When the Haruspex encounters a corpse and has equipment to cut a body (a Rusty Scalpel, Scalpel, Lancet, or Menkhu's Finger), he is able to perform an autopsy on the body. Bodies contain either infected or healthy organs - a brain, a heart, a liver, and a kidney. Blood can also be drained if the Haruspex has an empty bottle. The lower quality the item used for autopsy, the more likely the Haruspex will damage the organ he is trying to retrieve. Using tools for autopsy will degrade them.