The Haruspex's Route

This page is a summary of the actions taken by the Haruspex in his route. It assumes that all quests are completed successfully; however, quests do not necessarily need to be completed in the order presented here.

Day 1
The Haruspex arrives in Town at the Train Station with low health and low reputation. He may loot the bodies by the train for their items and organs and then speak to the Executors who will direct him to Vlad Sr Olgimsky's home at the Lump. Approaching the nearby bonfire will cause a cutscene to play showing the Haruspex running away from an angry crowd to the nearby warehouses where he finds shelter at Notkin's warehouse.

Side Quest: “The Filthy Little Toad and the Waifs”
Notkin will inform the Haruspex that someone has betrayed his gang, the Soul-and-a-Halves. After agreeing to deal with the traitor, Notkin will tell the Haruspex where to find them. The Haruspex may also go to the northern warehouses and find Bad Grief who will also give him a quest related to the traitor.

Side Quest: “The Filthy Little Toad and the Smugglers”
This quest is given to the Haruspex by Grief. Grief will indicate where to find the person he wants the Haruspex to deal with. The person in question, a boy named Lika, is a Doghead who will be at the location marked on the map. The Haruspex may choose to let him go or kill him. Letting him go will increase reputation by 5 and the Haruspex will also receive 10 reputation from Notkin and Grief each when he returns to tell them the news. Killing Lika will reduce reputation by 10, but the Haruspex can obtain a Shmowder from the body, a Revolver and Revolver Ammo from Notkin, and Shotgun Ammo from Grief. If Haruspex refuses the shotgun ammo from Grief, he will receive 5 reputation instead.

Grief has more news for the Haruspex. He will mention an ambush waiting for a suspected murderer. Four men - two muggers and two factory men - will be waiting at the train station where the Haruspex first arrived in town. The Haruspex may choose to kill them for a Shotgun, shotgun ammo, and a Knife. If the Haruspex asks about how to increase his reputation, Grief will also mention that there is an injured man at the Cemetery.

Side Quest: “The Survivor”
After speaking with the grave-keeper Grace, the Haruspex will be directed to a house in the Stone Yard to obtain blood needed for a transfusion. The house belongs to Var, who can later be traded with for tourniquets and bandages in exchange for organs. The Haruspex will only be able to successfully perform the transfusion if his health is at least 40. The transfusion will take 30 health. Var will also invite the Haruspex to take whatever belongings he finds in Var's house. After bringing the blood back to the Cemetery, the injured man will be healed and the Haruspex's reputation will increase by 30. The Haruspex can also demand the man to hand over his knife.

If the Haruspex refuses to help the man and instead kills him, he will lose 30 reputation. Speaking to Grace again after killing him will further cause him to lose reputation by 10.

Main Quest: “The Killer of Simon, The Killer of Isidor…”
The Haruspex will be able to enter the Lump and speak to Big Vlad after 11:00. After talking to Big Vlad about his situation, the Haruspex discovers that he is being blamed for his father Isidor Burakh's death. Big Vlad will direct the Haruspex to speak with his children Capella and Vlad Jr.. Capella will tell the Haruspex about his Bound and mention that he can talk to Grace and Notkin for information that could help him improve his reputation and clear his name. She'll also show the Haruspex how to get to his father's home.

Afterwards, the Haruspex visits Vlad Jr. He will tell the Haruspex that Grief’s lair is a good place to get bad things. Going back to the warehouses, Haruspex talks to Notkin who mentions that someone went to see Grief earlier that day looking for him. Grief will tell the Haruspex about the Bachelor and to visit him at the Stillwater. Upon arrival, Eva tells him that the Bachelor won't be back until 18:00. Once the Bachelor arrives, the Haruspex learns that the Bachelor has been investigating the deaths of Simon Kain and Isidor, and believes that they have been both killed by disease and that the Haruspex is innocent. Speaking to the Bachelor will end the main quest and give the Haruspex 30 reputation.

Side Quest: “The Family Home”
The Haruspex can attempt to visit Isidor Burakh's House. Outside is a guard. Regardless of what he says to try and get in, the guard will attack him and the Haruspex kills the guard. From the conversation with the guard, he knows that the key to his family home is being held by a guard outside of the Termitary.

Two guards will be standing at the entrance to the Termitary block. Attempting to speak with either of them causes them to attack. The Haruspex kills them to obtain Isidor's Key and can return home. Upon entering, four rats will appear and attempt to bite him. After dealing with the rats, Haruspex finds a boy named Sticky standing on the table in the far room. Sticky will mention that Grace may know something about what happened to his father. Speaking to Grace will direct the Haruspex to find Murky who lives inside of a train car at the Train Station. The Haruspex will learn more about what his father was doing in town and what the children saw.

Main Quest: “The Inheritance of the Warden”
The Haruspex's main quest of the day is to learn about his inheritance. He receives letters from both Big Vlad and the Bachelor. He first meets with Big Vlad after 7:00 in the morning. Big Vlad will direct him to Katerina Saburova and Alexander Saburov. The Haruspex receives Burakh's Key from Saburov and is told to speak with Aspity who knows more about his inheritance. She has a chest containing the remaining items that are part of the Haruspex's inheritance: money, a Brand, some herbs, and herbal recipes #6 and #8. The chest remains at Aspity's home, but the Haruspex is free to take all of the items from the chest and use it to store his belongings.

Upon further prompting, Aspity will tell the Haruspex about gathering twyre and she'll show him three Worm huts located in the Steppe. The Worms at these huts will give the Haruspex herbs gathered from the Steppe in exchange for blood, organs, and food.

The Haruspex then meets with the Bachelor at the Stillwater. The two discuss what the Haruspex has learned that day, including the herbal recipes and tinctures. The Bachelor wants to analyze these tinctures and their potential medicinal properties and asks the Haruspex to make some. The Haruspex seeks out Vlad Jr who shows him an old factory building that Isidor used. After making a twyrine mixture, the Haruspex returns to the Bachelor and gives it to him. The Bachelor will analyze the mixture and the main quest of the day is completed.

Side Quest: “The Herbsman Bride”
The Haruspex talks to one of the Worms at the middle hut, located in the swamp. THe Worm asks the Haruspex to look for his daughter, a Herb Bride. The Haruspex will find her at the eastern most hut near the cemetery. He may allow her to remain and in exchange receive 3 swevery and 3 white whip. If he asks her to return to her father, he will receive herbal recipe #9 from the Worm who made the request.

Side Quest: “The Brown Twyre”
The Haruspex receives a letter from Andrey Stamatin who requests to meet with him at the Broken Heart. Both Andrey and his brother Peter Stamatin will be at the back of the pub. Andrey is willing to buy 10 brown twyre for 4000 currency. He also states that he knows the location of a shop that is buying items at a premium price for that day only. The Haruspex may choose to fulfill his request or complete the following.

Side Quest: “Plain as Day”
If the Haruspex leaves the Broken Heart and returns after at least 30 minutes, Maria Kaina will be waiting inside. She'll offer 5000 currency and herbal recipe #5 if the Haruspex can convince Andrey to stay in town. The Haruspex may choose to fulfill her request or Andrey's request. If the Haruspex lets slip that he is attempting to get Andrey to stay on behalf of Maria, he will fail both quests and Andrey will refuse to speak with him for the remainder of that day.

The shop that Andrey says will buy items for a higher price is the clothing shop located near the Crucible.

Main Quest: “The Brand”
At 7:00, Haruspex receives a letter from Big Vlad. After talking with him, Haruspex visits Aspity again. She directs him to a house in the town where a Butcher is hiding. Haruspex finds the Butcher on the second floor of the house. After speaking with the Butcher, Haruspex returns to Big Vlad and the main quest of the day is completed.

Side Quest: “Dead Tissue”
The Bachelor sends Haruspex a letter at 10:00. He asks for infected tissue any sort. Haruspex can obtain Infected Blood, Infected Heart, Infected Liver, and Infected Kidney from the corpses of infected people. On this day, he may also travel to the cemetery where a patrolman will be standing next to a burning corpse and kill the guard to take blood from the corpse. The Haruspex won't lose reputation for killing the guard. Once infected tissue is collected, he returns to the Bachelor who inspects the diseased tissue. The Bachelor asks the Haruspex to choose from the following items as his reward.
 * Immunogens: 5 Beta-Tablets and 1 Delta-Tablets
 * Painkillers: 1 Novocaine, 1 Morphine, 1 Etorphine
 * Antibiotics: 1 Feromycinum, 1 Neomycinium, 1 Monomycinium
 * Bandage Packages: 2 Bandage Set

Side Quest: “Capella’s Troubles”
Haruspex receives this quest from Capella. She'll ask the Haruspex to check on Notkin. Upon reaching the warehouse, he finds a pair of idling muggers wait outside. The Haruspex may talk with them and they won't attack if he says he will leave.

Haruspex may choose to fight the muggers by speaking to them again or attacking one of them. Killing both of them unlocks the warehouse door and Haruspex can enter the warehouse to speak with Notkin. Haruspex can accept a shotgun from him or refuse it for 10 reputation. Two more muggers will appear outside when he exits the warehouse. Haruspex reports what happened to Capella and receives 3000 currency.

If Haruspex chooses not to fight the muggers, he can instead seek out Bad Grief who will ask him to talk to the Bachelor. After speaking with the Bachelor and returning to Bad Grief, the Haruspex can enter Notkin's warehouse without being attacked by the muggers. After talking to Notkin, Haruspex returns to Capella and reports what happened and receives 1000 currency.

Side Quest: “...By the Burakh Family Recipe”
Whilst speaking to Notkin on Capella's request, Notkin will ask for help. He requests 10 [Twyrine Extracts in exchange for the ability to purchase daily maps of infected districts. Notkin is not picky about the strength of the extracts and will accept any 10 that the Haruspex gives him. The map prices will vary between 500 to 2000 currency. If Haruspex does not fulfill this request, he must instead exchange Crowbars obtained from looters in abandoned districts.



A full list of map prices from Notkin

Main Quest: “The Mysterious Blood”
The Haruspex receives a letter from the Bachelor at 7:00. Bachelor will ask Haruspex to speak with Lara Ravel at the Shelter. However, she won't talk to Haruspex unless his reputation is 70 or higher. If his reputation is high enough, she will ask the Haruspex to meet with Stanislav Rubin at a warehouse. The Haruspex may attempt to find Rubin at Rubin's Prosectorium, but it will be abandoned. However, there is a sample of Dead Tissue in the desk, which he may bring to the Bachelor.

Rubin will be found in the warehouse indicated by Lara. However, after speaking with Rubin, attempting to leave the warehouse before the day's end will result in the Haruspex being captured by guards and imprisoned until 14:00 the next day. All weapons currently in the inventory will disappear permanently while the other items may be re-possessed once the Haruspex escapes prison. If the Haruspex remains in the warehouse until the date changes, he may exit the warehouse without being attacked.

Before meeting with Rubin to complete the main quest of the day, the Haruspex may choose to complete the following requests first.

Side Quest: “The Looters”
After receiving a letter from Notkin, the Haruspex meets with him in his warehouse. Notkin will request four crowbars from looters in abandoned districts. Once Haruspex obtains 4 crowbars, he may give them to Notkin in exchange for revolver ammo, shotgun ammo, and rifle rounds.

Side Quest: “The Weapons Stash”
Haruspex receives a letter from two Soul-and-a-Halves, named Maestro and Rex, who say that Sticky has refused to fulfill a request for them. Talking to Sticky leads the Haruspex to a boy named Stump who is waiting near the Cemetery. Stump will lead Haruspex to another house. Along the way, three muggers will appear. They will ignore Stump but will attack the Haruspex. The house requires a lockpick to enter and inside is a weapon stash containing a shotgun and 10 shotgun ammo. If Haruspex returns to Sticky with the weapon stash, Sticky will tell him to keep it.

Day 5
in which the Haruspex gets a chance to grab Her Highness the Elusive Sand Plague by the tail.

You cannot fight this. It all ends in less than eight days.

If you completed the main quest yesterday, you’ll wake up in a cell at 14:00 with 30% health, and with your reputation dropped to 20%.

(Interestingly enough, if your health is below 30% or your hunger above 80%, you’ll have your values “healed” to that amount, but if your reputation is below 20%, it'll stay there.)

A dead body lies outside the cell, and plague clouds are rolling in, so it would be in your best interest to move quickly. On this body is 2 beta-tablets, 1 gamma-tablet, a fully repaired revolver and three bullets, and herbal recipe #10. Fire at one of the other guards, or punch them if they're close enough. Once agro’d, they'll open the door to subdue you. The revolver makes quick work of them. Both bodies have 4 bullets, 1 meradorm, 1 morphine, and 3 alpha tablets each. If you get the cell open fast enough, it's possible to avoid infection by going to the left of the cell door and dodging the plague clouds as they come. Head down to the right to exit. Stop by Rubin’s hideout and grab those weapons you so thoughtfully stored away. Until you boost your reputation, guards will attack you, but civilians won't.

(If truly you wish to avoid this sequence altogether, let midnight pass while the you're in Rubin’s lab, and the guards won't appear outside. But considering how short the quests are this day, along with the fact you get a free 14+ hours of not having to worry about hunger, I'd say it's worth it. You were gonna get infected sooner or later.)

You have a letter. Two, actually. One is a bit more important than the other.

Main Quest: “The Quivering Heart”
The Bachelor will implore you to find a fresh heart. There are a few ways this quest can go.

Option 1: Go speak with Aspity. Tell her that this is your decision, and she'll point out the gatherer tent on the far west side, south of Eva’s home. Now this will split into two more paths.


 * 1) Kill the herb bride. Extract her heart and find herbal recipe #4, plus a 50% boost to reputation. Give it to the Bachelor for about 2000-3000 money and a blue vaccine. Talk to him again to complete the quest.
 * 2) Kill the butchers. Take one of their hearts to the Bachelor. Receive somewhere in the ballpark of 3000-4000 money and 2 black vaccines. Talk to him again to complete the quest.

Option 2: Go to Andrey’s tavern. Talk to the herb bride named Willow, and she'll mention that she'll be meeting the Bachelor behind Peter’s house at 21:00. She actually be there immediately after talking to her, so no need to wait. An hour after talking to Willow, you'll receive a letter from Anna Angel, who lives nearby. If you kill Willow, you'll lose 10% reputation, and can take her heart. Talk to Anna for a monetary reward, and you can agree to get 3000, or press her a little for 10000 bucks. The Bachelor will give you no reward for her heart, and the quest will be completed.

Side Quest: “The Well”
Talk to Vlad Jr. in his boarded up home. If you disagree over the price, you can get 14000 bucks in advance, along with 50 kerosene, and you'll be deposited in the well. Get through to the cobblestone endpoint, and talk with the Rat Prophet at the end of the tunnel. After that, look towards the ceiling for a sewer lid, and exit. If you do not talk to the rat before exiting, you will unable to complete the quest. After speaking to them and exiting, return to Vlad Jr. He'll give you 7000 money in addition to herbal recipes #2 and #3, and the quest is completed.

Day 6
by the end of which the Haruspex finds out just how important a role mythical creatures can play in our lives.

It all ends in less than seven days. The emissary arrives tomorrow.

Main Quest: “Bull’s Blood”
Talk to the Bachelor after 7:00 to begin the main quest. 30 in-game minutes after talking to him, you'll get a letter from the Changeling, who is waiting for you at Grace’s lodge. Accept her help, and head on over to the Short Block of the Termitary. Head up the five flights of stairs, and talk to the young girl flanked by butchers. She'll ask for 50 alpha tablets. Time to raid the stores, burn through your money, and trade everything away. Once you have 50, return to her and give them to her, and she'll give you herbal recipe #1. Head out to the place she marks on your map, beyond the graveyard. Talk to the worms, and hand over any infected organ. Watch the scene, and then take the bull’s blood, and return to the Bachelor. Hand over the blood, and speak with him again to finish the quest.

Side Quest: “The Changeling Seeks an Answer”
You'll receive a letter from Anna requesting your presence at her home, the Willows. There, you will find the Changeling. Speak with her, and agree to help to start the quest. Behind the left side of the theater is a manhole, which you can enter. As with the sidequest from the previous day, there will be the Rat Prophet before you. Speak with him, and then return to the Changeling at Anna’s home. Whatever you tell her, you'll receive herbal recipe #7, and the quest is completed.

Side Quest: “They Call the Mistresses out”
You'll receive a letter from Victor Kain, and after speaking to him, he'll implore you to talk to Maria Kaina next door. Speak with her to start the quest. Go to the graveyard immediately north, and enter the tomb at the peak. Pick up the diary from the floor, and exit to be greeted by a pair of arsonists attacking a group of infected. Nothing special is to be gained from killing them, so unless you're feeling inspired, just go the long way around them and return to Maria. She'll give you 2000 dollars, and the quest will be completed.

(Also, you can re-enter and exit the tomb to simply despawn all of them, and return to Maria unperturbed)

Day 7
fateful - which is to say, crucial and life-changing - for the Haruspex.

Even an Inquisitor will not help you defeat this enemy. It all ends in less than six days.

Main Quest: “Neither Man Nor Bull”
Talk to the Bachelor after 7:00, and he'll advise you to go to the Cathedral, where the Inquisitor now stays - except they're not here now. An executor will direct you to the Long Block of the Termitary to see Taya. She's on the third floor, down the hallway lined with six torches. Talk to her to learn that the Inquisitor has departed for the Town Hall jail, and talk to her again to begin the side quest “The Sacrifice”, which you can take care of now.

Head to town hall. Facing the pair of doors, it's the left one. Talk to the guard, and he'll inform you that the Inquisitor is no longer here, and has gone off to a familiar looking house in the Stone Yard... Upon entering, head upstairs and talk to the young man. The Inquisitor isn't here either. He'll mention Victor Kain quite a few times. Head on over to his house, and talk to him. It seems the Inquisitor has now returned to the Cathedral. Return to there, and after this borderline wild goose chase, she'll finally be there. After a conversation with the Inquisitor, you'll be informed that the Abattoir has been opened up. Haul yourself back across town, and past the doors of the Termitary, and into a stone arch of the Abattoir. Weave your way into its depths, and speak with Oyun, the Foreman of the Abattoir. He will give you Abattoir Blood. Head to your lab, and mix the blood with any twyrine extract. Return the result to the Inquisitor, and talk to her to complete the quest.

Side Quest: “The Sacrifice”
You'll receive a letter from Capella, and she'll suggest checking up on Taya. Speak with her in the Long Block, and she'll ask you to check on some odonghes hiding out in the Short Block. This time, there's plague clouds dotting the stairwell, one of which is impossible to get around. Pop immunity pills, throw on your finest clothes, or otherwise just trot through it. Speak with them at the top, then head back down, through the clouds again. A pair of bandits will be waiting in ambush between the Termitary doors, either fight them or book it for the Long Block. Return to Taya, and speak with her to complete the quest.

Side Quest: “Testing the Panacea”
Speak with the Inquisitor after completing the main quest, and you'll be implored to test the panacea. You'll be asked to head over to the theater, and speak with the executor inside. Once you're ready, he'll infect you to 50%. Head back to the Cathedral, and cure yourself. Speak with the Inquisitor, and the quest will be completed.

** Some notes on this quest: First of all, there is no reward, you use up your panacea and get nothing out of it.

Second, if you have a shmowder, you can use that and get the same dialogue.

Thirdly, if you cure yourself but get reinfected on the way to the Cathedral, you'll need to re-cure yourself with another item to finish the quest if you did not confirm yourself clean with the executor.

Fourth and finally, it makes no difference if you're infected before the quest begins, or get infected between talking to the Inquisitor and the executor, as you must get infected by the executor to complete the quest.

Seeing that there is no reward for this quest, and you use the panacea, it might seem worthless, but I think Day 7 is a good day to give yourself a fresh start if your meter has gotten too out of hand. But don't bother to cure yourself of the pest again till you're at the end of the game. Also, speaking to the Inquisitor and the executor after getting infected but before curing yourself results in some amusing dialogue.**

Day 8
in which the Haruspex gets the idea of who He Who Was Marked by the Secret Sign may be.

It all ends in less than five days. The army arrives tomorrow.

Main Quest: “Whose Blood Was It?”
Speak with the Inquisitor after 7:00 to begin the day’s quest. She'll ask you to go to the Abattoir, but it's currently locked up, so you'll have to speak with Taya in her room in the Long Block to access it. Taya will ask you to find the Changeling, and suggests you ask Capella where she could be. Talk to Capella, and listen to her plea, then talk to her again to ask about the Changeling. She'll point you to Murky’s van. There you will find the Changeling, and if you tell her that the Souls-and-a-Halves thought the story was funny, she'll tell you how it went, and if you keep asking for more, she'll tell you the ending. Make sure to pay attention! If you just demand she tell you the ending, she'll refuse, and you'll fail the quest. Return to Taya, and make sure to accurately tell her the story, or else you'll fail the quest (Option 3, then 2, by the way!)

With the Abattoir opened, go and speak with Oyun. He'll mention something missing from your inheritance, so go back and speak with Aspity. Question her about your inheritance, and she'll give you the Bull’s Horn. Return to Oyun, and after speaking with him, talk to the Inquisitor. Quest completed.

Side Quest: “A Son Will Not Be Punished For His Father’s Sins”
To start with quest, speak with Georgiy Kain at the Crucible. He'll ask you to speak with Katerina. Once you speak with her, you can go to Taya, and make a decision. Return to Georgiy. If you agreed with him, he'll give you 3000 money. If not, nothing. Either way, quest complete.

Side Quest: “Below the Ground”
Speak with Vlad Jr. in his hovel to begin this quest. You'll be implored to return to the tunnels below town and find his book, except you can no longer enter from his well. Instead, enter from the manhole near the theater. When you enter, be warned, four bandits are placed in the tunnels, and the door is locked behind you. Tread carefully, but be sure to kill them all; they have incredible amounts of loot in the form of around 2000-2500 money and average of 3 pieces of ammo. Maybe even a gun if you're lucky. Proceed to the place you entered from on Day 5 to find Vlad’s Notes, and pick it up to unlock the door. Go back, and speak with Vlad Jr. to get 4000 money and complete the quest.

Day 9
in which it becomes apparent that the Haruspex will have to fight for the Kin and the land of his ancestors.

The town is dying. It all ends in less than four days.

Main Quest: “The Defilers”
Speak with the Commander at the Town Hall, and he will direct you towards the Abattoir, and Oyun. You can't start this quest until 7:00, so get some rest and then go talk to Oyun. You'll be asked to find the Bachelor and question him. Once you begin this quest, your exhaustion will skyrocket, reaching 100% in an in-game hour. Any attempts to combat it are ineffectual, so just keep moving and keep an eye on your health. Going to Eva’s manor will reveal that he went to the Polyhedron, and going to the Polyhedron, you'll meet a doghead at the base who will inform you he's been taken to the same prison you woke up in on Day 5, near your workshop. If you spared the doghead on day 1, he'll open it for free. If you killed him, or ignored the quest all together, he'll ask for 30 rounds of rifle ammo instead. If you talk to the Bachelor behind bars, he'll tell you that Eva is holding onto the rounds, and you can speak with her to get all 30. If you wish not to do that, simply murder two more children and you'll free the Bachelor with only 6% reputation loss. Talk to the Bachelor, and then return to Oyun and speak with him to complete your quest and return your rate of exhaustion to normal. Go take a nap.

(If you want 30 rounds for free, speak with the Bachelor when you first enter the prison, and then to the doghead, and either free him peacefully or kill the kids. As long as you got the dialogue with the Bachelor about Eva having the rounds, you can return to her at any point in the day, even after completing the quest, and still get 30 rounds for free.)

Side Quest: “The Signal Fires”
At 18:00, you'll receive a letter from Capella, requesting your presence. She'll ask you to check on Sticky’s house. Once there, speak with either of the dogheads to figure out where he went. Say anything to intimidating, and you'll be locked in and forced to fight them. A place near the graveyard will be marked on your map, go check a look. There, you'll find Stump, and the four fires will be marked on your map. You can issue Stump simple commands; stay, follow, and light the fire. You'll need to escort him to each of the four fires and relight them, and yes, he can be killed, failing the quest immediately. Each of the fires has guards, and going from north to south, you'll confront the following; a doghead and two worms, two bandits and a doghead, a young man (with a shmowder!), a looter and a doghead, and finally 3 dogheads. They'll have random loot including tyrwine, golden earrings, silver rings, bronze bracelet, feromycinum, and coffee. Enemies can only agro to one target at a time, so get them after you, and once you've cleared them, send Stump in to light the fires while you search the corpses. Return to Sticky’s house to find the door locked, and a young girl outside who gives you a warning. Talk to Capella to complete the quest.

(At no point in this questline are you required to go to Sticky’s house. Instead, you can go from Capella’s to Stump and back again after lighting the fires, just to save you a hike.)

Day 10
in which it becomes apparent that the Haruspex’s victory will be defined by him making the right choice.

It all ends in less than 3 days.

Main Quest: “The Udurgh”
Speak with the Bachelor after 7:00 to begin this quest. Hike back over to the Abattoir to speak with Oyun and continue your trials. This time, instead of rapid exhaustion, you'll suffer a rapid hunger, rising to 100% in an in-game hour. Take the railway exit from the Abattoir and go to the place marked on your map. Despite his warning, you can eat, but it's rather ineffectual. Interact with the altar, and watch the scene. The three worm huts have been marked on your map. Each place has a butcher, who will attack you regardless of what you say, and must be killed. Upon dispatching the third and final one, your hunger rate will return to normal, and you can return to Oyun. After talking to him, speak with the Bachelor, and he in turn will ask you to speak with Capella and Katerina. Speaking with Capella will direct you to Taya in equal turn, but you do not have to talk to her for the quest, only Capella and Katerina. Return to the Bachelor to complete the quest.

Side Quest: “Who is Going to Feed the Dolly?”
To begin this quest, speak with Capella at any point in the day, even before 7:00. She'll ask you to check on Murky in her van. Before you do that, it might be a good idea to empty your “Other” tab in your inventory to your preferred place of storage. Go speak with her, and she will mark a trio of stones to the south-east on your map. Be careful on your way over, the soldiers don't take too kindly to you getting too close to their wagon. From the trio of stones, you notice a number of sprigs on various twyr growing. Collect them and follow them down the hill and into the delta. You'll find somewhere in the ballpark of 15 sprigs of twyr, leading to Murky’s Doll. All of this will take up space in your “Other” tab, around 6 slots. Return the doll to Murky in exchange for a blood vial, and she'll mention that she found it at the base of the Polyhedron. Go there, and interact with the dark spot at the base of the stairs. Speak to Murky again to complete the quest. With these two vials of blood, you can craft panacea as you did on day 7.

Side Quest: “Bos Turokh is Coming”
Speak with the man in Taya’s room, and then with Taya to begin this quest. Head to the Bone Stake Lot, marked on your map. Speak the lead worm, and then the other three. You'll be asked to speak with four of your bound; Notkin, Sticky, Murky and Grace. Sticky will be right where he's supposed to be, for once. Murky will be in her van, and Notkin in his warehouse. Going to Grace’s lodge, you'll find a girl who will suggest you speak with Capella. Capella will ask you to speak with the Commander, who in turn will direct you to a wagon near the cannon, south of town. Speak with the soldier, “four hundred and thirteenth”, and then ask Grace to let them pass, and ask her about the Bone Stake lot. With that completed, speak with the three worms to receive a vial of blood from each, and then with the head to complete the quest. With these three vials of blood, you can craft panacea as you did on day 7.

** The quests today are an absolute mess, requiring you to go all over town, often visiting the same place multiple times. There's a reason Pathologistics referred to this day as the Iditarod. Here's my recommendation on the fastest way to visit everyone in order to complete your daily quest and get all five vials of abattoir blood and get to bed at a reasonable hour.**

After 7:00, talk to the Bachelor at Eva’s home, then Capella, then Taya in the Long Block, then speak with the worms at the Bone Stake lot, then Sticky, then enter the Abattoir and speak with Oyun, use the south exit, sleep at Ragi Burrow, kill the three Butchers, go see Murky, then go speak to Grace in the van, ignoring the soldier, go grab the doll, speak with Murky and get one vial of blood, and don't forget to ask her about the bull. After that, return to the Bone Stake lot and speak with the three worms to get three more vials, then speak with Oyun again, go to the Bachelor, talk to Capella and Katerina, speak to the Bachelor, and get the splotch of blood at the base of the Polyhedron.

Day 11
in which the Haruspex finds himself trapped, for his dilemma consists of mutually exclusive truths.

It all ends tomorrow.

Main Quest: “The Ultimate Trial of the Warden”
When 7:00 comes around, you may speak with Oyun to begin the final trail. However, at 7:15, you will receive a letter from the Changeling, offering you help. She is at Grace’s lodge in the cemetery. Speak with her, and choose whether or not to accept her help. Go to the Abattoir and speak to Oyun. Turn around, and in the previous chamber, the rocks will have been cleared away. Go down into the hole. If you accepted the Changeling’s assistance, you'll see her, then be asked to pick between one of three individuals. Pick one, and talk to her to find yourself back outside the Abattoir.

Return to Oyun, Foreman of the Abattoir, and speak with him. Regardless of what you say, you'll be placed in combat with him. Your inventory is completely removed for this fight, so no weapons, no healing, and no defensive clothing.

He'll take 25% of your health with each hit, so go back and forth and whittle him down with body blows. About 30 will take him down.

If you did not accept the Changeling’s help, when you go down the pit, you will die. However, there is a way around this. You can speak with Aspity, either Vlad Sr or Jr, or the Bachelor after being told to go down the pit, and then you can return and challenge the Foreman without dealing with the pit at all.

Either way, once you emerge victorious, the quest is finished. You can speak with Vlad Sr or Jr and Aspity after the quest for some additional dialogue.

Side Quest: “Bos Turokh Departs”
Speak with Notkin in his warehouse to begin this quest. On his advice, check out the Bone Stake Lot where the bull was yesterday. Speak to the head soldier, and he'll redirect you to Captain Longin’s HQ, the wagon Grace was in yesterday. Longin will point to the Bachelor. Go speak with him on the issue to finish the quest.

Side Quest: “The Spirit Will Bow Before the Power”
To begin this quest, speak with Capella and agree to help her. Go to the Bachelor, and agree with him. He'll tell you that the password is “Fortified”. Head up to the Polyhedron’s summit and relay this passcode. Speak with either of the three dogheads, and either tell them the password, or tell them you are here on the Bachelor’s orders, and they'll let you in to see your final adherent, Kaspar “Khan” Kain. Tell him of Capella’s offer, and then return to Capella with his verdict. You'll receive Capella’s Necklace and complete the quest.

(Be warned, saying the wrong thing to either the Bachelor, the doghead guards, or Khan will insta-fail the quest for you!)

Day 12
in which it finally becomes apparent what it was all about.

Today is the final day. You have less than fourteen hours to make the right choice.

Main Quest: “The Final Proceedings”
There is only one task for the day. A letter from the Inquisitor will explain that at 19:00, the Cathedral will be opened for you to make a decision, provided that your Bound are free of disease, and if you've completed your daily main quests, they will be. You'll receive a letter from both the Bachelor and the Changeling at 8:00, both asking the same thing; for you to speak with them and help cure their Bound. The Bachelor is in Eva’s home, but the Changeling has nested herself in the Short Block of the Termitary. Speak with them, and if you have enough shmowders or panaceas (typically around 5-7 total, the number fluctuates) you can visit their adherents, and cure the sick ones by talking to the executor outside. Be sure to visit your own adherents as well; each of them will have something important to talk about. Once you cure a set of adherents, you can return to their benefactor, either the Bachelor or the Changeling, and invite them to the council. If you cure both your own and another set, you'll receive a letter beckoning you to the Polyhedron. Head to the top, and step on the hexagonal patterns on the floor to descend deeper and deeper into it, then have a conversation. If you manage to cure every sick Bound of the sand plague, after that conversation, you'll receive another letter inviting you to the theater.

At 19:00, head to the Cathedral. Speak with everyone present, saving the Commander for last. Speak with him, and make a decision. You can speak with everyone again after that, and then exit. At 24:00 on the twelfth day, the game is over.

Quest Descriptions and Letters

 * → See The Haruspex's Route/Text