Dreams

Dreams are an integral part of Pathologic 2. They provide the player with insight into the game's world, as well as information about how to proceed with various plot points and events.

Seeing all the dreams during a single playthrough will reward the player with the Dream On achievement.

Dreams are listed in their order of priority, along with the earliest possible time available to obtain them.

Prologue
During the prologue sequence, the Haruspex has several dreams during his train ride to the Town. Many of these serve as tutorials for different Game Mechanics or provide the player with necessary background information about the setting.

The first dream is the derailment of the train due to a large bull - Bos Turokh - blocking the tracks. The Haruspex makes his way over to an Executor, who explains that there is no longer blood running through this artery, and that there is a clot. The Executor asks the Haruspex if he brought any medicine with him. The Haruspex asks the Executor what the black particles ahead of the train are, but the Executor is unhelpful so the Haruspex walks out into the cloud. He is quickly infected and passes out.

In the second dream, the Haruspex wakes up inside of an unfamiliar house. In the side rooms will be several members of the Bound. One of the rooms has the Mistresses - Maria Kaina, Capella, and Katerina Saburova. In the next room, there is Peter Stamatin and Anna Angel. In the third room, Oyun appears. When the characters notice they are being looked at, they will unmask and turn into Tragedians. In the back room, the Haruspex finds a sickly woman in the back room who begs for water.

The Haruspex makes his way outside to the water barrel by the door. He may be distracted by the Dogheads and the Fellow Traveller by the nearby train. After he collects the water, he returns to the house and finds all the Tragedians have now become coffins. On the way to the woman, the Haruspex opens the door to the Bachelor and the Changeling, who appear to be arguing. As soon as they notice the Haruspex they also unmask, becoming Tragedians. The Haruspex enters the room with the sickly woman and sees an Executor standing over her, upon which he wakes up.

In the third dream, the Haruspex finds himself standing outside within a circle of rocks. He is faced by a man who is also standing within the circle while several members of the Kin - including Aspity - stand around the perimeter of the rocks, watching him. The Haruspex can hear everyone speaking in the Steppe Language, but he does not understand what they are saying. The man tells the Haruspex that his heart has become rotten and through the fight, they will be able to truly inspect his heart. After winning the fight, the man offers to trade the Haruspex a good heart for his rotten one.

The fourth dream occurs immediately after the third dream. After waking from the fight, the Haruspex finds himself exiting the train directly in front of his father's house. When he enters, he notices that there seems to be something or somebody in the back room. The Haruspex can look around the house, but will hear laughter as he does so, and the laughter increases whenever he stops to loot drawers. Once he makes his way upstairs to his father's room, he opens the door and falls into nothingness.

Trainyard Dream
This is the first dream the Haruspex has on Day 1.

The Haruspex will find himself in the basement of Grace's Lodge, where the corpses of the three men who attacked him at the Train Station are laid out on cots along the floor. At the head of each cot stands a Tragedian whom the Haruspex speaks to and learns the names of each of the men and their thoughts when they attacked him.

After speaking to them, the Haruspex goes up the stairs and speaks with an Executor who asks him if he's willing to do re-do the day's events.

Rat Prophet Dream
This dream will only occur if the player has not completed all of the quests before 20:00. If the Haruspex sleeps sometime between 17:00 and 20:00 with any of the quests related to Lara, Bad Grief, Notkin, or Rubin still incomplete, he will have a dream where he meets the Rat Prophet on a Stairway to Heaven.

The more quests that the player has completed, the later in the day this dream will trigger. The Trainyard Dream also takes priority over this dream, so the player may need to have the Haruspex sleep twice in order to see this dream.

Door Dream
On Day 2, when the Haruspex sleeps, he may have the Door Dream. In this dream, the Haruspex will find himself out in the Steppe, in an area enclosed by large rocks. The children on his List will be there as well as a door that seems to lead to nowhere in front of them.

If the Haruspex looks behind him and up towards the top of the rocks, he will find a Teensy and a Tot - named Measly and Thrush respectively - sitting there and he can speak to them.

First Herb Bride Dream
This dream occurs on Day 3. The Haruspex will see a bright light a sequence of Herb Brides fading in and out as they dance.

Classroom Dream
This dream occurs on Day 4.

Termitary Dream
This dream occurs on Day 5.

This dream is required in order to find the blood at Shekhen to make Panacea.

Murky Dream
This dream occurs on Day 7.

To witness, do not go to the Crowstone in the evening of Day 6 and the early morning of Day 7.

Second Herb Bride Dream
This dream occurs on Day 7.

The background is dark, with a single bright triangle shaped light in the centre. A Herb Bride stands, facing the player, and slowly turns around and walks into the light.

Theatre Dream
This dream occurs on Day 8.

In this dream, the player is transported to the Theatre and watches as the Bachelor, the Haruspex, and the Changeling converse and argue with each other over each of their healing methods and what they believe to be most important.

Abattoir Dream
This dream occurs on Day 10. The player must have completed the Abattoir quest on Day 9 in order to see this dream.

The Haruspex will find himself in the Abattoir once again, only instead of Worms and Herb Brides, he will be greeted by Tumbler Humans. He can speak to them and give them names.

If the Haruspex gives all of the Tumbler Humans a name, he will receive the Adam achievement.