Fellow Traveler

The Fellow Traveler is a character in Pathologic 2. He is considered a deceitful individual, but his affect is amicable albeit cryptic. He operates the Dead Item Shop at night.

Description
The Fellow Traveler is first met during the Prologue, where he emerges from a coffin on the train heading into town alongside the Haruspex, though it is unclear if he is truly another passenger or simply an illusion. He asks Artemy of his intentions in coming to the Town, and expresses apprehension regarding his own arrival, as he isn't sure how he will be received. He also offers to play dice, expresses interest in Artemy's father, and compares the train tracks to the inevitability of fate. Later during Day 1, the train's conductor (Whistler) will tell Artemy that he was the only passenger present on the initial train ride.

For the remainder of the game, the Fellow Traveler operates the Dead Item Shop, which appears in a new location each night (00:00-07:29), and trades a variety of useful items in exchange for Dead Items: That which has been discarded, used up, or is associated with death. Its nightly locations are pre-determined, and will be revealed to the player after they view the pantomimes at the Theatre. However if the player knows where the shop is ahead of time, then they may skip the performance if they like.

Deal Ending

 * See Deal Ending

If the player visits to the Theatre of Death for their seventh death, they will find the Fellow Traveler in place of Mark Immortell. The Fellow Traveler will offer to absolve the player of all future and past death punishments issued by Mark, but says he will later take something of great value from them. As with death punishments incurred throughout a playthrough, the decision made here by the player will stay with the save file permanently.

Should the player accept, upon successful completion of Day 11, they will be denied the right to see either of the game's formal endings. They will instead be brought to the Theatre, where Mark and his Executors Talon & Beak will admonish them for accepting the Fellow Traveler's Deal. The Bachelor is also present, practicing his lines, as is the Changeling, who expresses disdain for both the Bachelor and Haruspex. Upon leaving the Theatre, the player appears in a train car with the Fellow Traveler, who refers to them as "my Fellow Traveler." The Fellow Traveler seems in good spirits, stating that he has "reaped [his] harvest," and that the two of them are inseparable now, to spend the rest of their days together.

Late Ending

 * See Late Ending

In the Late Ending, after being admonished by Mark Immortell for arriving too late to the Theatre, the player will find themselves in a train car with the Fellow Traveler, where they will have the same conversation as described for the Deal Ending.

Nocturnal & Diurnal Endings

 * See Nocturnal Ending / Diurnal Ending

In either of the game's formal endings, the Fellow Traveler will greet the player in a train car, where he congratulates them on the decision they made for the town.

Dead Item Shop
Throughout the game, the Fellow Traveler will open a shop at different locations each night. These locations will be displayed on the map after visiting the Theatre and seeing the pantomime of the evening, but it is not required to visit the shop; one only needs to know where to find it. As with all stores, Dead Item Shop's daily inventory will offer just a random assortment of the items listed below.

The Dead Item Shop will always trade with the player regardless of their current district reputation.

Inventory= * During the early morning of Day 6, the Fellow Traveler will only be offering 10 Inquisitorial Coupons (called "Candy Wrappers" at the time) for ¤125 each. Trades made with him on that night are done via cash exchange, rather than the usual barter system.

Accepts= During the early morning of Day 6, the Fellow Traveler will only be offering Inquisitorial Coupons (called "Candy Wrappers" at the time) for ¤125. Trades made with him on that night are done via cash exchange, rather than the usual barter system, and he will have ¤2500 in his purse. He will also buy Infected Livers and Infected Kidneys, which he does not usually accept (However he will still not accept Infected Blood). This is the one opportunity in the game for the player to sell infected organs for money. Otherwise none of his other buying prices are worthwhile (Not even healthy organs, which he buys for less than Var's going rate.).

Reference
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