Pathologic 2 Minor Characters

This is a list of the minor characters that appear in Pathologic 2.

Ace
Ace (Пострел) is a young boy and a member of the Soul-and-a-Halves. Haruspex meets him outside of Stanislav Rubin's Apartment on Day 1, after his unsuccessful search for Rubin. He will arrive with his friend, Ginger.

Ace asks the Haruspex to help save his friends Alma, Duke, and Wolfling after they were poisoned by a former Soul, named Lika. It turns out his friends are actually the Halves (possibly imaginary pet dogs) of some of the Soul-and-a-Halves.

Ace is a variant of the Finch NPC.

Ace
Ace (Асса) is the name given to several children involved with the children's cache game that the Haruspex can play during Act 2. They are found gathered on The Cape near the tombs of Nina Kaina and Victoria Olgimskaya.

They admonish the Haruspex for walking so loudly, stating that his stomping walk will wake the Mistresses from their sleep. When asked about the children's caches, Ace says they heard from Sleepy Head already and point the Haruspex to the next children's cache. Ace also suggests heading to the Nutshell once he's obtained a lead on the person who murdered his father.

Ace can be a variant of the Finch, Swift, or Chickadee NPC, depending on who the Haruspex talks to. However, the Chickadee variant of Ace cannot be spoken to through normal gameplay, as she is sitting too high in the tree.

Agnia
Agnia (Агния) is a young woman who stands outside of Georgiy Kain's wing of the Crucible on Day 3. She tells the Haruspex that she knows the Judge will allow him to slay outlaws wandering the Town's streets without repercussions. He will, in fact, be rewarded for doing so instead.

She wonders if her boyfriend will take up arms against the outlaws and hopes desperately that he does not. If he is planning on doing so, she is leaving him. She believes that the moment a person decides that murdering any other human - regardless of the guilt or innocence of the individual - is acceptable, something is wrong with them. She does not want to watch one she loves become a killer.

Agnia is a variant of the Oriole NPC.

Anna Gofmann
Anna Gofmann (Анна Гофман) is a resident of the Town, and the sister of Andrey Gofmann. She appears in the Day 7 Pantomime under interrogation, alongside others such as Alexander Saburov and Capella. She appears before Aglaya Lilich on behalf of her brother, who shot himself to avoid speaking with Aglaya. She pleads with the Inquisitor to not punish her and others who are there on behalf of dead relatives. Aglaya simply states her request is 'noted' before calling upon Capella to speak.

Anna is a variant of the Dove NPC.

Apostate
Apostate (Отступник) is the name given to the Worms who lived in the Termitary and are members of the Kin that initially rejected the Haruspex.

Should the Haruspex choose to heal the schism within the Kin without violence, he will speak to an Apostate. Apostate will question the Haruspex about how he plans to lead the Kin. Satisfied with the Haruspex's answer, Apostate concedes and will go to Shekhen with the rest of the Kin.

Similarly to the other Worms at Shekhen after the Kin's schism is healed, Apostate can be traded with for herbs in exchange for blood and organs.

Aysa Klyonina
Aysa Klyonina (Айза Клёнина) is a young woman who lives with Yulia Lyuricheva in the Trammel.

On Day 5, she will meet with the Haruspex to inform him that Yulia wishes to speak with him regarding the Inquisitor, who will be arriving the following day. She claims that her arrival is a trap it would best for him to know about.

Unlike Yulia, Aysa is an engineer, though she helps Yulia with her calculations. She has a voice like iron clanking and a firm handshake.

Aysa is a variant of the Dove NPC. She does not appear in the Trammel after arriving, instead giving the Haruspex the opportunity to speak with Voronika Croy.

Barb
Barb (Стрелка) is a girl found in the Hindquarters on Day 2. She is standing near a group of boys, watching in shock as they prepare to fight Basya. The Haruspex asks her about what they're doing and she says that the boys are attacking Basya because his father, Whitebeard, killed a woman the day before. The Haruspex scolds her and the children, saying that a son shouldn't be punished for the sins of his father.

After talking to the children, they will leave Basya alone and disperse.

Barb is a variant of the Chickadee NPC.

Basya
Basya (Бася) is a boy found in the Hindquarters on Day 2. He is surrounded by a group of boys, with the situation being observed by Barb.

Basya is being attacked by the other boys because his father, Whitebeard, attacked and killed a woman the day before. He asks the Haruspex to tell the other children to get off of him and leave him alone. The Haruspex talks to Barb and the other children to calm them down.

Basya is a variant of the Swift NPC.

Bertie
Bertrand (Варфоломей), or Bertie (Лома), is a man who lived in the Town. He is part of the group that ambushes the Haruspex at the Train Station in the opening cinematic of Day 1, and his corpse can be looted for Toast, a Scrap Name, a Charm and 4 coins. If Haruspex rests on the same day, he has a dream in which he speaks to a Tragedian referred to as a 'Restless One', voicing Bertie's thoughts. He claims that he just went along with the others. The Haruspex will then be attacked by dream representation of the three vigilantes.

Bertie is a variant of the Pochard NPC.

Blood, Nerve, and Skin
Blood (Кровь), Nerve (Нерв), and Skin (Кожа) are a group of people standing near the Crucible, gazing up at the roof of the Cathedral on the morning of Day 3.

Blood tells the Haruspex that the crows being so numerous that year is a bad omen, although he will agree that it is beautiful. He tells the Haruspex the gathering of crows means they are waiting for carrion, and being eaten by crows means giving oneself to the sky, rather than Mother Boddho, the Earth. As the Kin revere Boddho and believe the sky is the origin of evil, it is considered a bad way to go.

Nerve tells the Haruspex that according to the Kains, every building is a machine. He says the Cathedral has nothing to do with religion and people claim that it makes time. Nerve proposes that Simon Kain wanted people to feel the flow of time differently within it and planned its construction accordingly, but the idea was simplified due to the rumours. He says that the crows slow time down, which the Kains hate, as they seem to believe complacency and laziness are the worst sins, tantamount to death.

Skin tells the Haruspex that the crows not being noticed by anyone else is a bad omen. She says that since crows are harbingers of death, whomever doesn't notice them will die soon. She says that the three of them - Blood, Nerve, and herself - had been standing there for a long time and many people passed by without stopping to look at the crows. The Haruspex can correct her, as he is now the fourth person who has stopped to look at the crows.

Blood is a variant of the Pochard NPC. Nerve is a variant of the Goose NPC. Skin is a variant of the Chickadee NPC.

Bobber
Bobber (Поплавок) is a child who is standing around the stake in the Bone Stake Lot on Day 2. Bobber and the other children are re-enacting the events of Day 1, wherein a Herb Bride was bound and burned at the stake. Bobber complains that Kira - the girl playing the role of the Herb Bride - is pushy and always wants to go first. They say that they're just curious and the Haruspex scolds them.

Bobber can be a variant of the Siskin, a Swift, or Finch NPC, depending on who the Haruspex talks to.

Catnip
Catnip (Душица) is a young girl, and a member of the Soul-and-a-Halves.

She is present in the Fortress throughout the game, and will give the Haruspex some Milk and Toast after the "trial" that Notkin invites him to. If the Haruspex accepts her food, he has the opportunity to return the favour by giving her a piece of Toast the following day. The player will earn the achievement In Kind.

If the Haruspex returns with a piece of Toast, Catnip will tell him that she and Tom-Tom always believed in him, unlike Lina and Barrel, and says that the Haruspex is a good person. She'll ask him for a hug.

Catnip is a variant of the Chickadee NPC.

Trade
Throughout the course of the game, the Haruspex can trade with Catnip.

Takes=



Gives=

Chara
Chara (Хара) is a Doghead.

On Day 2, the Haruspex may find four Dogheads gathered around the bottom of a Stairway to Heaven. Chara asks the Haruspex which side he is on - the Soul-and-a-Halves or the Dogheads. Chara explains how the two gangs are different and their relationship with the Polyhedron. The Haruspex can ask them what they are doing and discover that they have chased a Soul-and-a-Half who is currently sitting on the Stairway. Chara says they are waiting for him to come down.

All of the Dogheads will be named Chara regardless of which one the Haruspex speaks to.

Chara can be a variant of the Chickadee or Finch NPCs with Doghead masks.

Cricket
Cricket (Сверчок) is the name given to the children who can be found in the Nutshell sitting by a broken lamp starting from Day 3. Cricket tells the Haruspex the lamp doesnt work, and when asked how long the lamp has been broken, Cricket responds it's always been like that. The Haruspex asks why Cricket keeps the lantern if it was always broken, and they say Fly brought it from a dumpster long ago, but now Fly lives in the Tower and doesn't visit anymore. When asked why they're not in the Tower, Cricket says that Lisa and Mew are still there, and that they're friends.

The Haruspex can then fix the lantern for them using one Metal Scrap. If fixed, the lamp will light up, projecting an image of The Town, the Abattoir, and the Polyhedron under a starry sky on the walls in blue light. Cricket will be astonished, and the Haruspex will say that this is the history of the Town, three different worlds in the palm of one hand. The image projected by the lantern resembles the Changeling's map from Pathologic Classic HD.

Fixing the lantern will grant the achievement Magic Lantern.

Cricket can be a variant of a Tot NPC or a Teensy NPC, depending on who the Haruspex talks to.

Dandy
Dandy (Пижон) is a member of the Soul-and-a-Halves. He can be found inside of the Soul-and-a-Half Fortress sitting next to Catnip during Act 1 and Act 2. Dandy tells the Haruspex that he and the other teenagers and children like to trade for sharp objects. The Haruspex can then trade with Dandy for items such as Lockpicks.

On Day 4, the Haruspex will find Dandy sitting outside of the Soul-and-a-Half Fortress. He informs the Haruspex that Patches has passed away, despite being treated the day before. The two will discuss the Plague and Dandy offers the Haruspex a map of that day's infected districts, for which the Haruspex will admonish him and the other children for putting themselves in danger.

After this point, Dandy will be found sitting at a crate on the right side of the Soul-and-a-Half fortress. The Haruspex can trade with him for Infection Maps along with the other items that Dandy had available before. As the maps are created by sending out members of the Soul-and-a-Halves, medicine and tinctures will have a high value.

If Notkin dies, Dandy will take over as the leader of the Soul-and-a-Halves.

Dandy is a variant of the Finch NPC.

Trade
Infection Maps= The first Infection Map on Day 4 will be given to the Haruspex for free by talking to Dandy outside of the Soul-and-a-Half Fortress. Afterwards, the Haruspex must trade with Dandy to receive Infection Maps. The value of Infection Maps will increase daily.

Accepts= Similar to trading with other NPCs or selling to shops, the value of Weapons decreases as their durability decreases. The listed values are based off 100% durability.

Gives= Depending on the day, Dandy will offer Needles and Rifle Ammo at different prices.

Evergreen
Evergreen (Медуница) is a messenger who approaches the Haruspex on Day 2 at 10:00 to impart on him the importance of trading within the Town. The quest received from her is a tutorial on the game's trading mechanics.

Evergreen gives the Haruspex a Thimble and tells him that it is a sign of trust. She says that people share their feelings - warmth, kindness - with each other in the same way they share things. She says that the Town now trusts him and asks if he wants to become part of it. He can protest that he is part of it, but she says he has been away for too long. Evergreen then asks if the Haruspex likes the item, as she chose randomly because nobody really knows him yet.

When the Haruspex asks what she wants in exchange, she tells him it doesn't matter what is exchanged as long as the exchange itself occurred. She then emphasizes that all items are charged with bits of the person carrying them around - the person's warmth and life. Evergreen also mentions that if he shares generously, the Town will remember, and people will like him better. She then gives him the quest, saying that he should go trade with everyone to help the Town remember, accept, and maybe even love him.

The quest requires the Haruspex to trade with a man, a woman, a teenager, and a child. After doing so, his reputation in the Town will increase in all districts.

After speaking with the Haruspex, Evergreen functions as a regular Starling NPC. Thus, if the Haruspex's reputation in the district is too low, he will be unable to trade with her. However, if his reputation is not too low, he can trade with her right away to complete part of the quest.

Evergreen is a variant of the Starling NPC.

Whilst trading with townsfolk as part of Evergreen's quest, the Haruspex will receive unique dialogue the first time he trades with someone from each category.

Men will tell the Haruspex they have carried their item for several days and that it has been difficult. They share their fear, sorrow, and anger, and thank him for easing their burden. The Haruspex can offer his grief, his warmth, or wish that they find his item useful.

Women will give the Haruspex hope. They say he is the only doctor there now who can treat the wounded and help deliver children. She then says hope often leads to love. The Haruspex can offer to give them a bit of warmth or his grief.

Teenagers will give the Haruspex some of their luck and mentions that people say they have a lot of it. The Haruspex can offer to give them patience, courage, compassion, care, or wit.

Young children haven't learned the ritual yet and are confused after trading. They ask the Haruspex about what he has given them and then ask him what he would like in return. The Haruspex can ask for some rest, to leave the Town, or to have his father back, although he will mention it's only a dream.

Fingersmith
Fingersmith (Щипец) is a member of Bad Grief's gang. On Day 1, the first time the Haruspex's health reaches 0, he is woken up by Fingersmith inside of Bad Grief's Nest. Fingersmith offers him some bread or water and tells him that they die on their own terms, rather than by the hands of others. He then complains that the Haruspex ruined his blanket by coughing blood on it and requests the Haruspex pay him back, along with something extra for saving his life.

Fingersmith explains that initially, he and the others thought the Haruspex was dead and were about to loot him when Crop noticed he was still alive and stopped them because he knew that the Haruspex and Bad Grief are friends. Although they were rewarded by Bad Grief for helping the Haruspex, Fingersmith is still upset about the loss of his blanket and reminds the Haruspex of what he owes.

Afterwards, for the rest of Day 1, the Haruspex will reawaken at a random place in the Town if his health reaches 0.

Fingersmith can be a variant of the Crow or Ouzel NPC.

Ginger
Ginger (Алька) is a young girl and a member of the Soul-and-a-Halves.

The Haruspex meets her outside of Stanislav Rubin's Apartment on Day 1, after his unsuccessful search for Rubin. She will arrive with her friend, Dandy.

Ginger tells him that the Soul-and-a-Halves are participating in a trial and request the Haruspex's presence. It turns out to be a way for their leader, Notkin, to make the Haruspex stand trial, answering questions about the morality of murder.

Ginger is a variant of the Chickadee NPC.

Goldfinch
Goldfinch (Щур) is a young teen that the Haruspex can meet whilst playing the children's cache game during Act 2. They are found south of the Cathedral. Goldfinch expresses surprise that the Haruspex had been invited to play, and quips that the next player they invite might as well be Barley the Thug.

The Haruspex asks them if they've found anything strange and they direct him to a cache located in the Gut. Goldfinch then warns the Haruspex to leave items behind and play the cache game correctly, as the children are following and watching him.

Goldfinch can be a variant of the Chickadee NPC or the Siskin NPC, depending on who the Haruspex talks to.

Hatchling
Hatchling (Малёк) is the name given to the children standing outside of Isidor Burakh's House on Day 2 after the Haruspex unknowingly released the Plague.

Hatchling tells the Haruspex that the house must be sick with shingles. They say that Verochka had shingles the year before, which their mother originally thought was a cough, but a doctor - "Grandfather Isidor" - told them it wasn't. Hatchling then says that Isidor was a good doctor and healed Verochka within a week, although she had to cut off her hair. She tells the Haruspex if he ever gets sick, he should find Isidor.

The Haruspex is saddened, as he knows his father Isidor Burakh has already passed away. Hatchling will comment that the Haruspex suddenly appears sad, and he distracts them by asking them about the house again. Hatchling tells the Haruspex that their dad believes it to be soot, but they think their dad is wrong. They say that the house has become sick, and that the houses of the town are alive and can breathe and talk.

Hatchling can be a variant of the Siskin, Swift, Finch, Teensy, or Tot NPC, depending on who the Haruspex speaks to.

Hunter
Hunter (Зверобой) is the name given to several children who are part of a Kickstarter backer exclusive in-game quest. In order to find Hunter, the player must have the reward code entered into their game and be playing in a new save file. When the Haruspex receives his lair, he will find a Note in the cabinet addressed to "Uncle Old Man". It details an invisible cat hiding around the Warehouses which the children wish to catch and make into a Half.

At the Warehouses, the Haruspex will find several children playing near Notkin's Soul-and-a-Half Fortress. Hunter tells him that they are trying to catch a cat and asks him what they should do. The Haruspex will suggest they try luring the cat with Milk. Hunter asks the Haruspex to bring them some milk to help them catch the cat.

After the Haruspex pours milk into the bowl they've laid out, Hunter thanks the Haruspex for his assistance and gives him an Old Shmowder. The Haruspex leaves and can hear a cat's yowl and some thuds. If he returns to the same spot, he will find Hunter and the other children standing around an overturned bowl of milk. Hunter is upset and blames the Haruspex for their inability to catch the cat, stating that the Haruspex's footsteps were too noisy and scared the cat away.

Hunter can be a variant of the Teensy, Tot, or Swift NPC, depending on who the Haruspex talks to.

Jacob Sterkh
Jacob Sterkh (Яков Стерх) is a man who lived in the Town. He is part of the group that ambushes the Haruspex at the Train Station on the opening cinematic of Day 1, and his corpse can be looted for a Pocket Watch, Broken Scissors, 2 Fishing Hooks and 11 coins.

If Haruspex rests on the same day, he has a dream in which he speaks to a Tragedian referred to as a 'Restless One', voicing Jacob's thoughts. He reminisces that he worked in shipping and was married twice, with a daughter resulting from one of these marriages. He also notes that he was woken that night to hunt down Simon Kain's killer, and was killed with his own knife. The Haruspex will then be attacked by dream representation of the three vigilantes.

Jacob is a Crow variant of the Militia NPC.

Kingfisher
Kingfisher (Зимородок) is a man who was attacked by three vigilantes for being mistaken for Isidor Burakh's son on Day 1. After witnessing the attack, the Haruspex has the choice between not doing anything and letting the vigilantes kill Kingfisher, or letting them know he is Isidor's son and engaging the three in a fight.

After the fight is over, Kingfisher will commend the Haruspex on his bravery, saying it takes true courage to claim his name today, and call him a hero - not for defending him, but for not fearing the truth. The Haruspex can ask to dress Kingfisher's wounds, which will give Kingfisher a Bandage from his inventory if he has one. If the Haruspex does not have a bandage, Kingfisher says workers carry bandages and tourniquets around since there are lots of injuries at the cannery, and they might be willing to trade some. Giving Kingfisher a bandage does not increase reputation.

Kingfisher is a variant of the Goose NPC.

Kira
Kira (Кира) is a girl who is standing at the stake in the Bone Stake Lot on Day 2. She is playing with several other children, re-enacting the events of Day 1, wherein a Herb Bride was burned at the stake. The Haruspex admonishes her and asks if she's ready to be burned alive. She is surprised and becomes upset and he tells her and the other children to stop playing there.

Kira is a variant of the Chickadee NPC.

Kirik
Kirik (Кирик) is a man who lived in the Town. He is part of the group that ambushes the Haruspex at the Train Station on the opening cinematic of Day 1, and his corpse can be looted for 2 Matches, a Chestnut, an Empty Bottle, a Fingernail and 7 coins.

If the Haruspex rests on the same day, he has a dream in which he speaks to a Tragedian referred to as a 'Restless One', voicing Kirik's thoughts. He notes that it was his idea to ambush the murderer at the station, and didn't realise that the murderer should be getting on a train instead of off a train. The Haruspex will then be attacked by dream representation of the three vigilantes.

Kirik shares a model with Looters.

Kooseh
Kooseh (Кусэ) is a worm who appears in outside of the Haruspex's Lair on Day 4.

Kooseh, alongside a partner, has gone against the customs of the Kin and the Town and cut open a body in order to extract organs. In doing so they believe they have doomed themselves as Mother Boddho does not appreciate when bodies are improperly cut. Still, Kooseh and their partner have made this sacrifice in order to aid the Haruspex in making "real cures". With the organs the Worms provide, they instruct the Haruspex to use "meat" to make stronger cures as they claim that Isidor Burakh was able to make cures for any ailment with the proper organs and tincures.

Kooseh and their partner give the Haruspex a bottle of blood, a kidney, a liver, and a heart which he may use to brew Painkillers.

Lefty
Lefty (Левша) is the name given to the adults standing outside of Isidor Burakh's House on Day 2 after the Haruspex unknowingly releases the Plague. When spoken to, Lefty points out the growths on the house and notes that they seem greasy. He wonders whether or not they are safe to touch, and references the saying "Rough as dutch, safe to touch. Smooth as bone, leave it alone." Lefty then mentions that the phrase was supposed to be used similarly to the phrase "Taking the road less travelled."

The Haruspex asks Lefty what the mold on the walls are and Lefty suggests it could be soot from the Factory. Lefty then decides to leave, stating that breathing in soot can't be healthy.

Lefty can be a variant of the Crow, Ouzel, or Pochard NPC, depending on who the Haruspex talks to.

Loy
Loy (Лой) is a member of the Kin whom the Haruspex first meets during Day 1 in the Hindquarters. Loy offers to sell him a bull for 300 coins, although if pressed he will sell it for 200 coins.

If the Haruspex purchases the bull, Loy will bring it to his lair on Day 2. Loy tells the Haruspex that the bull is special and can speak.

Loy is a variant of the Pochard NPC.

Mark Nerchik
Mark Nerchik (Марк Нерчик) is a resident of the Town. He appears in the Day 7 Pantomime, interrogated by Aglaya Lilich, alongside other individuals in town, such as Alexander Saburov and Capella.

In the pantomime, he confesses that he and his gang - named Kittykat, Stilts, and Knives - were robbing individuals after the plague broke out, and had plans to rob the Bachelor. Aglaya sentences him to the Northern Goldmines for ten years as punishment.

Mark is a variant of the Goose NPC.

May
May (Май) is a young boy whom the Haruspex can meet during Day 2 in the Hindquarters. He will be standing next to Vole. May says that he doesn't understand why Vole is upset and crying. The Haruspex can gently scold him and tell him not to make fun of the girl's appearance.

The children are posed in a fascimile of a scene the Haruspex may have encountered on Day 1, where Nightjar and another man were questioning a Kayura and demanding to examine her legs to determine whether or not she was a shabnak.

May is a variant of the Swift NPC.

Nightjar
Nightjar (Козодой) is one of several men in the Town who have been hired by Alexander Saburov to hunt for the murderer of Isidor Burakh on Day 1. One of the leads they are ordered to investigate is a creature of Steppe legend, a Shabnak-adyr.

The Haruspex finds Nightjar in the Warehouses, along with another Militia NPC in the Warehouses. He and the other man have cornered a Kayura. When the Haruspex talks to him, Nightjar says that all they did was demand to see the woman's legs to see if she was made of clay. Haruspex becomes angry at them and tells them to stop harassing the woman and hovering around her, as it was clearly making her uncomfortable.

Nightjar is a Pigeon variant of the Militia NPC.

Olkho-o
Olkho-o (Ольхо-о) is a worm who appears in the Hindquarters alongside a group of the Kin on Day 5.

Olkho-o is beside the bull that the Kin are parading through the streets. They are allowing the bull to say goodbye to the Town, allowing the Town to bind the bull with love. Olkho-o asks the Haruspex to aid the Kin is cutting the bull open at the Ragi Barrow as they require a butcher to do so. The Haruspex can accept or decline the invitation.

If the Haruspex accepts, he will be told to come to the Ragi Barrow at nightfall to slaughter the bull. After slaughtering the bull Olkho-o will give the Haruspex a bottle of the bull's blood, claiming that it will make him resistant to the Sand Plague, as bulls cannot be infected.

Patches
Patches (Починка) is a young boy who is a member of the Soul-and-a-Halves. On Day 3, he falls ill and his fellow Souls will seek out the Haruspex to operate on him.

The Haruspex has the opportunity to successfully treat Patches through correct diagnosis, randomly guess the correct diagnosis (or by saving and reloading the game), or to outright fail treatment. He also may choose to let Aspity treat Patches, which will result in her death. However, Patches will eventually die regardless of the outcome of his treatment, even if he is given a Shmowder.

The Bachelor, who had examined Patches in the morning, determined that the boy would only survive until the evening, before nightfall. In accordance with this, the Haruspex only has until 19:00 to attempt to treat Patches before Aspity treats him and dies.

Patches is a variant of the Tot NPC.

Piecework
Piecework (Ягода) is a member of Bad Grief's Gang. Bad Grief requests that the Haruspex assist him on Day 1, and sends him to the house he is bleeding out in.

The Haruspex will learn that Piecework was stabbed with a Bloody Lockpick after he assisted in burning an innocent Herb Bride alive in the Bone Stake Lot, fearing she was a shabnak-adyr. The Haruspex has the opportunity to either save or kill Piecework — killing him will cause his companion to turn hostile against the Haruspex.

Operating on Piecework introduces the player to surgery game-play. The Bloody Lockpick inside him can be used to pick locks, and is meant to also serve as an introductory tutorial to looting mechanics.

Piecework is a variant of the Crow NPC.

Pup
Pup (Киса) is a member of the Soul-and-a-Halves. They, along with several other children, meet with the Haruspex outside of the Cathedral during Act 2 to invite him to join their game. They decided to invite the Haruspex because they are also looking for a murderer - the first adult they had invited to their game. They tell the Haruspex that the murderer had left behind certain items related to the Old Man and want his help to find and punish the murderer.

By finding the locations of special caches, the Haruspex may take items from its contents, so long as he leaves behind items of equal value to what he took. Pup gives him the location of two caches as a head start — one north of The Cape, and another south of the Bridge Square, near a collapsed stone bridge.

Pup will also be present in the Soul-and-a-Half Fortress throughout the rest of the game, playing with the other Souls.

Pup can be a variant of Swift, Finch, or Chickadee NPC, depending on who the Haruspex talks to.

Rat Catcher
Rat Catcher (Крысолов) is the junior prop master in the Theatre of Death whom the Haruspex meets on his fourth death, taking the place of Mark Immortell. Amongst her duties, such as selecting skulls for tragic monologues and banana peels for funny falls, she chases away rats.

The Rat Catcher says that she is looking for a little demon that used to live in the Theatre, but has escaped into the big world. She interrogates the Haruspex and thinks that he allowed the creature to escape when he entered the Theatre and didn't close the door properly.

As she is preoccupied with the disappearance of the creature, the Haruspex does not receive any punishments for this death.

Rat Catcher is a variant of the Starling NPC.

Scout
Scout (Посыльный) is a member of the Soul-and-a-Halves. He is a messenger sent to the Haruspex by Notkin on Day 3 at 11:00. Scout tells the Haruspex that one of their members, Patches, has become ill and will likely die soon. They had already requested the Bachelor's help when he was searching the Warehouses, but he was unable to treat Patches as he believed the medicines the Souls had available were too old and dangerous to be used. Scout calls the Bachelor a fraud for his inability to treat Patches and because he wants them all to stay inside.

Notkin thus sent Scout along with several other Souls out to search for the Haruspex. After relaying the details of the situation, Scout also tells him there is a time-limit, as the Bachelor said Patches would only survive until the evening, before nightfall.

Scout is a variant of the Finch NPC.

Smokey
Smokey (Дымок) is a member of the Soul-and-a-Halves. On Day 2, he can be found on the Stairway to Heaven next to the Nutshell. He is being awaited below by four Dogheads, including Chara.

Smokey is a variant of the Finch NPC.

Snout
Snout (Мося) is one of Notkin's Soul-and-a-Halves. They are the one to inform the Haruspex that he was too late to save Alma, Duke, and Wolfling on Day 1. They also tell the Haruspex that they know he killed the three ambushers at the Train Station because Lika told them. When the Haruspex asks who Lika is, they tell him that Lika is the one responsible for Alma, Duke, and Wolfling's deaths.

Snout can be a variant of the Chickadee or Finch NPC.

Steeper
Steeper (Топила) is a factory worker who works in pickling. He can be found sitting next to the ferryman at the Factory.

Steeper tells the Haruspex that he knows the Haruspex is being suspected and hunted for the murder of Isidor Burakh. He offers to sell the Haruspex a Revolver for 3000 coins, which Steeper had purchased from Bad Grief. The Revolver will have approximately 50% durability.

If pressed about why Steeper does not give him the Revolver for free, Steeper tells the Haruspex that the Factory has been shut down and he is concerned about his job security and needs to provide for his family. Steeper also says that Big Vlad does not care for his workers, and doubts that the Olgimskys will offer any financial assistance to those who lose their jobs.

Steeper is a variant of the Pigeon NPC.

Tatochka
Tatochka (Таточка) is the name given to the children standing in the backyard of the Crucible that the Haruspex can meet during Act 2 when playing the children's cache game.

Tatochka reminds the Haruspex that the children didn't invite him into the game because they liked him and states no one's happy they had to do so. He warns the Haruspex not to let any other adults know about the children's cache game, or else everything will become messed up. They tell the Haruspex the location of a cache in the Gut and remind him to be sneaky about it.

Tatochka can be a variant of the Siskin, Finch, or Swift NPC, depending on who the Haruspex talks to.

Urmaan and "Wench"
Urmaan (Урмаан) is a Herb Bride who stands by Stanislav Rubin's Apartment on Day 1. She is holding an animal's skull and by doing so, scaring the Townsfolk. Many men can be seen running from her. When asked by the Haruspex what she is doing, she insists that the bones are hers and that she's not hurting anyone by simply holding them. Upon his return later, Urmaan is no longer there, and her bones are abandoned.

The next day, if the Haruspex visits the area, he will find several children running away. When he investigates, he will find a little girl called "Wench" («Баба») sitting beside the bones Urmaan left behind. She questions why he isn't running away and he asks her what she's doing. "Wench" says that she's playing and pretending to be a clay wench. If the Haruspex teases her, she gets upset and complains that she can't get up to stomp her feet at him.

Urmaan is a variant of the Herb Bride NPCs and "Wench" is a variant of the Teensy NPC.

Vole
Vole (Полёвка) is a young girl whom the Haruspex can meet during Day 2 in the Hindquarters. She is upset because she is being teased by the other kids about her appearance. The Haruspex can comfort her and reassure her that there's nothing wrong with her appearance and that she is very pretty.

The children are posed in a fascimile of a scene the Haruspex may have encountered on Day 1, where Nightjar and another man were questioning a Kayura and demanding to examine her legs to determine whether or not she was a shabnak.

Vole is a variant of the Teensy NPC.

Whistler
Whistler (Свистун) is a messenger whom the Haruspex will meet during Day 1 shortly after learning of Isidor's death. He is the driver of the train that the Haruspex rode back to the Town. He tells the Haruspex that the town has turned to murder and is frightened, after the sudden deaths of Isidor and Simon Kain. He also informs the Haruspex that Fingernails can be exchanged with ferrymen for passage throughout the town, and that Townsfolk can help with equipment.

Whistler observes that the Haruspex was alone on the train, claiming he can feel the "living weight", and asserts there was only one human being on the train, even when the Haruspex claims he was not alone.

After being informed by Whistler that he is suspected of patricide, the Haruspex's reputation throughout the Town's districts will drop rapidly.

Whistler is a variant of the Crow NPC.

Yawn
Yawn (Гуля) is a member of the Soul-and-a-Halves. Yawn is present in the Soul-and-a-Half Fortress throughout the game, playing with the other Souls. In Act 4, Yawn may tell the Haruspex that he has been kicked out of the childrens' cache game for playing incorrectly. This has no bearing on whether or not the Haruspex can continue to find and loot the caches. They leave behind the Farewell Note on Day 10.

Yawn can be a variant of Teensy, Tot, Swift, Chickadee or Finch, depending on who the Haruspex talks to.