Oyun

Pathologic 2=

Oyun (Оюн) is the current foreman of the Abattoir, as well as a Warden of the Kin.

Description
"A mighty giant of a man whose endurance is remarkable. Not stupid, far from it, but narrow-minded. Intellectually lazy and lacking imagination, he’s a bewildered man at heart, aware of his powerlessness before the Olgimskys and the times. He’s a “bull-man” with something of the minotaur in him. Yet it’s important to show that he’s only a shadow of a minotaur, a time-beaten minotaur. He governs the Kin on the Olgimskys’ behalf, effectively making him a collaborationist in the Kin’s eyes, like a Nazi-appointed village elder. There’s an important difference, though: no one despises this elder."

- From the game's design documents

A physically imposing man who serves as an intermediary between the Kin and Olgimsky. Bound to the old ways and convinced the Kin can only be led by force, he carries deep weariness and guilt.

Background
As the Foreman of the Abattoir, Oyun occupies a position of authority among the Kin, alongside High Overseer Tycheek and Isidor Burakh. He serves as a go-between between Olgimsky and the Kin who work there because he believes it is necessary for their survival, but he is also deeply concerned about the slow death of the Kin's culture.

Haruspex Route
"I am a servant, broken by another's will."

The Marble Nest
Oyun died prior to the events of The Marble Nest.

Spoken Dialogue

 * → See Oyun/Spoken Dialogue

Portrait Quotes
"He's not a hundred percent human. Rumor has it, he's a descendant of bulls. He oversees the work since he comes from a menkhu family. The Abattoir's transformation into a prosperous industrial facility that simultaneously remains a pagan temple only happened due to his efforts. I have no idea how he manages to do it."

- Vlad the Younger's take on him "The lower level of town management is reserved for chtonian creatures indeed—and we cannot simply ignore them. Each of them has established certain reputation within his enclave; the Foreman—in the Abattoir, Bad Grief—in the catacombs beneath the warehouses. You can't really feel their presence in the town itself; it crawls sideways, grabbing those who make an unwitting step towards it with its invisible tentacles. The tentacles being the twyrine market for Grief and the echoes of our town's past for Oyun."

- Victor Kain's take on him

Spoken Dialogue

 * → See Oyun/Spoken Dialogue