Grocery

Pathologic 2=

Groceries are a type of store found in Pathologic 2.

Description
Groceries are one of the three recurring stores found throughout the Town (the other two being Pharmacies and Tailors). They sell virtually all foods available in the game, however as with all other stores, each Grocery's daily inventory will offer just a random assortment of said food items. Groceries' inventory and purses are refilled each day at midnight. As with townsfolk who barter, Groceries will refuse to serve the player if their district reputation is too low.

Unlike other Grocery stores, the one located in the Warehouses (Gnarl's Shady Shop) will always accept the player's business regardless of reputation, for which it is aptly named the Shady Shop. In addition to Groceries, the Broken Heart is an alternative shop for buying foods, as it sells all 1-2 cell sized foods in addition to Milk and Tan (and also Twyrine).

Day 1

 * On Day 1, the Haruspex will learn that he may rely on the Grocery in the Warehouses district for food while his reputation is too low to shop elsewhere. This Grocery is uniquely titled the Shady Shop, and operated by Gnarl, whose prices are identical to those of regular grocers.

Locations
Grocery stores can be found in the following districts:

Earth Quarter

 * The Skinners, north of The Termitary.
 * The Tanners, along the northern edge of the district.
 * The Hindquarters, east of Rubin's Apartment.

Knots Quarter

 * The Backbone, south of the Town Hall.
 * The Flank, south of Lara's Shelter.
 * The Maw, on the southern edge of the park.
 * The Warehouses, next to Bad Grief's Hideout. This Grocery (operated by Gnarl) will offer its services regardless of player reputation, and is referred to as the Shady Shop on the map.

Stone Yard Quarter

 * The Atrium, on the eastern side of the main road

Inventory
As with all stores, each Grocery's daily inventory is generated at midnight each day, and will offer a random assortment of the foods listed below. Some items may not be available on particular days, or at particular shops. All food prices increase in unison until they plateau on Day 9, details of which can be seen within the Daily Purse section below.

Values shown under the "Coupon" column represent foods' respective trade values when trading with Hardhead NPCs via Inquisitorial Coupons (which Hardheads accept for 6 trade value).

Traditional Foods
Foods' hunger values listed below scale consistently with their respective monetary and coupon values, though foods that are 1-2 cells in size are ~15% more expensive relative to their hunger value, and Pemmican and Tan are abnormally expensive. Conversely, foods' thirst values do not appear to follow a set pattern. With this in mind, Apples and Milk hold especially good value, considering that their respective hunger values are on par while also reducing thirst rather than increasing it.


 * * On Day 9, Groceries will begin to offer Army Rations.

Snacks
Snack foods hold a fractional amount of hunger value relative to their buying price, and should be traded to kids rather than eaten.

Exhaustion Management
Foods listed below are consumed to reduce exhaustion.

Daily Purse
Groceries' daily purses mirror those of Pharmacies and Tailors. Over the course of the game, all food prices scale up in unison, and exhibit greater price inflation than all other sold items.

Locations
Groceries can be found only in the Knots and Earth, in the following districts:

Earth Quarter

 * The Crude Sprawl, near the Termitary (Trades at above 40 reputation)
 * The Hindquarters, near the bridge to the Knots (Trades at above 50 reputation)
 * The Skinners, also near the Termitary and north of the grocery in the Crude Sprawl (Trades at above 50 reputation)
 * The Tanners (Trades at above 50 reputation)

Knots Quarter

 * The Backbone, near the Town Hall (Trades at above 40 reputation)
 * The Flank, near the steps to the Marrow (Trades at above 50 reputation)
 * The Mouth, near the park (Trades at above 50 reputation)