Lockpick

Lockpick (Pathologic 2)=

Lockpicks are a melee weapon found in Pathologic 2. In addition to functioning as weapons, they can also be used to open locked doors. Lockpicks are consumable items, and cannot be repaired as their durability fades. They can be found by looting bodies (typically Bandits, Looters, and infected bodies), bought from Bad Grief, or traded from Dandy in the Soul-and-a-Half Fortress. They can be traded to militiamen, traded to the Dead Item Shop, or sold to Bad Grief. Lockpicks of higher durability will be worth more to those who trade for them.

If a Lockpick's durability is depleted entirely by an attack, it will break and be permanently lost. So long as the attack is not blocked, a portion of the lockpick will break off in its target, who will die instantly. If the target dodges, the attack may or may not instantly kill them, depending on whether its hit is registered during the dodge (regardless the Lockpick will still break).

Lockpicks have a different art asset in Pathologic: The Marble Nest. The Bachelor obtains Lockpicks by trading with Shrew or through speaking to a soldier outside of a guarded home near the Stillwater. Unlike the Haruspex, the Bachelor cannot equip Lockpicks as a melee weapon.

* Value at full durability


 * The following equations calculate for damage dealt, where D represents durability. Durability is reduced prior to damage being calculated.
 * Light Attack: 10 + √(D) × 30
 * Heavy Attack: 10 + √(D) × 50
 * Backstab Attack: 10 + √(D) × 75