Capella

Pathologic 2=

Victoria Olgimskaya Jr, also known as Capella, is the youngest child of the Olgimsky family. After her mother's death, she is heir to the title of White Mistress.

Description
"At fifteen, she’s all but grown up. The leader and “mother” of the town’s children, she’s the daughter of the “good” Mistress Victoria and Vlad Olgimsky, an imposing and calculating industrialist. Capella is almost obsessed with the idea of walking in her mother’s footsteps, of becoming the town’s guardian angel and building a world of warmth and hope, but without her noticing, her father’s features are starting to show in her. Indeed, in order to build anything, you need political calculation among other things. She develops the theme of children making a necessary sacrifice out of the town’s obsolete things, the parts of its legacy that the future has no need of. Nevertheless, she’s a positive and pleasant person. Her eyes are tender, dreamy and a little short-sighted."

- From the game's design documents

Capella is the charismatic and generous leader of the Town's children. She is kind-hearted, and aspires to care for the town as her mother Victoria Olgimskaya once did. She seems much older than she is, containing a maturity and responsibility above her fifteen years. She wields the same firm hand of her Father, while retaining the sweetness and care of her Mother. Capella is a Mistress and as such has the gift of clairvoyance.

She is one of the children on Isidor Burakh's List.

Appearance
Capella has chin length red hair, a round face, and bright blue eyes. She has freckles dotting her cheeks. She wears a pink tartan dress with a blue buttoned coat over it, with a neck of fur on her right side. On her right hand is a knitted blue fingerless glove, and on her left wrist are a set of bracelets. A brown pin sits in her asymmetrical fur collar. She wears grey knitted socks and brown Western boots.

Background
When Victoria Olgimskaya died, Capella locked herself in her mother's coffin so that no one could separate them. Later in her life, Capella was the founder of a union of children and acted as their leader. She was taught to sew, but never used a thimble, as a Mistress must be able to sense a needle's path. Capella is friends with Taya Tycheek and was the mind behind the children of the Town referring to her by the nickname "Mother Superior".

Haruspex Route
"My path was my namesake -- Capella. If not for the plague, I would have spread among the children a heathen cult."

As the leader of the Town's children, Capella has a lot of sway over the opinions of the crowd. As she is an Olgimsky and believes in the Haruspex's innocence earlier than many others, she tells the children only good things about the son of Isidor Burakh.

Following Isidor Burakh's funeral, Capella is approached by the Haruspex about the contents of his father's List. She tells him that the children on that list used to visit Isidor and he used to teach them things. She explains that she knows that she and the Haruspex will one day become friends. As a Mistress, she is able to sense things before they occur. She sees a vision of the Haruspex trailing blood across the floor, dripping in it. She believes this is an omen meaning that the Haruspex will one day spill rivers of blood.

Following the outbreak, Capella becomes obsessed with searching for her mother's memory. In some houses she hears a melody she says only her and her mother could known and she wears several pairs of shoes to disrepair in search of her mothers ghost. She tells both the Changeling and the Haruspex of this. Should the Haruspex follow the trail of the music, he will find a girl, a man, and the Changeling each playing the melody. The results of his search lead to Capella discovering that there was no life after death after all - at least not in the way that Capella hopes.

As the epidemic continues, Capella sees frequent and worrying images of the children under her care. After seeing a vision of her children as flowers and the Haruspex destroying them all, she decides to take them away from him. This upsets the Haruspex and the two fall apart.

On Day 8, she may be found at the Train Station alongside Khan. The two are discussing their plans for the future of their families.

Capella is among the children who retreat to the Polyhedron following the arrival of the Inquisitor and the Commander. If Khan has died, she will take his place, barring the Haruspex's entrance to the Polyhedron. She has no love for the Tower, but she understands that it is one of the safest places for the children to be as it is free of infection.

On the tenth day, Capella is infected alongside the other children on Isidor Burakh's list.

In the Diurnal Ending, Capella has completely taken up the mantle of the White Mistress. She is planning to marry Khan, combining the Kains and the Olgimskys.

In the Nocturnal Ending, Capella escapes the Town alongside many of the Utopians and Humbles.

Pathologic: The Marble Nest
"This house looks as though no one's ever lived here."

Capella is alive but in danger in The Marble Nest. Her location on the map is shown to be in the Nutshell rather than in her wing of the Lump.

Spoken Dialogue

 * → See Capella/Spoken Dialogue

Description
"Appearance: Thin, fragile girl with aristocratic mannerisms. Straight dark hair, the length ending just under Capella’s shoulder blades. Her clothing emphasizes her natural elegance. Her arms are very thin, especially in the wrists. Her skin is soft and white, almost translucent.

Pose: Spins like a ballerina, with her long dress flowing.

Personality: Capella (Victoria Olgimskaya Jr.) is somewhat similar to Maria Kaina. She plays the same role for kids as does Maria for the Utopians. She is a charismatic leader. No matter where she appears the kids go crazy, as if getting a dose of adrenaline in their blood. The kids say that simply thinking about her is happiness. Any activity with Capella's participating is a festive occasion for the children. It is in her power to arrange the game; with the smallest nuance of her mood she can change the atmosphere from delight to an inspiration outburst, strenuous work, sweet sorrow, drive for success, or achieving one’s dream. She knows each and every one of her adherents (and there are hundreds of them) by name, and from time to time she would give them a fantastical gift (she is the richest heiress in the city, and her father seldom refuses her anything.)

One can feel the beat of her colossal inner strength, and the children rely on it. They do not tear their eyes away from Capella for fear of missing the moment when this strength will finally breaks loose. Capella can make a wish come true before it is even wished. She got her nickname for singing a cappella, and for the little house that looks like a chapel, in which she hosted many candlelit feasts. She doesn’t love Khan, but she respects him as an equal and sometimes superior partner. Both Khan and Capella repeatedly prove that they can control the hidden forces that others can't see. In fact, these forces do exist and are not just a make-belief. Very few of the town’s children are able to exist between these two beacons without losing their own fire. The most notable of them became the heroes of the Game. "

- From original Pathologic character concepts

Capella is a charismatic and generous leader of the town's children. She calls herself the "princess and priestess of children". She has an aura that brings happiness to those around her. She is kind-hearted, and aspires to care for the town as her mother once did.

She enjoys inviolable authority among the children, regardless of whether they live in the Polyhedron or not. For example, Taya Tycheek says that "for her, they'd swallow a bee". One of Khan's Dogheads notes that while Capella does not believe in the Polyhedron's magic, she does not oppose their views, which means that she can be trusted. While she boasts an incredible amount of influence, she does not abuse it. She takes care of children and does her best to help them—she is beloved and trusted among the Town's children.

Premonitions come to her regularly, and she attempts to use this ability to protect and save others. She struggles to understand them, as she believes it is the power of her mother channeling through her.

Appearance
Capella has shoulder length brown hair and bright blue eyes, with an assortment of freckles on her face. She is quite short. She wears a denim dress and a pink neckerchief, and a denim blue jacket with a fur collar. The skirt of her dress is either hemmed with a white and brown lace, or another skirt sits underneath. She wears black and white striped knee socks and laced up black shoes.

Background
Capella lost her mother when she was young, and has struggled to carry her expectations on her shoulders ever since. She cares deeply for her family, but is aware of the conflict between her older brother and her father regarding the future of the Bull Enterprise.

Bachelor Route
Capella is first met on Day 2, where the Bachelor must talk to her to learn more about the rumours children have been spreading about so-called 'Silent Houses'. She tells him that they are unsafe and sick houses where young children like Sticky have been playing in. Discovering the location of the Silent House will help the Batchelor in his quest to give emergency powers to Alexander Saburov.

On Day 3, the Bachelor can speak to Capella, who asks him to find and help a boy named Loafer who is about to test a Shmowder, a dangerous combination of crushed pills and medicine.

On Day 6, the Bachelor can choose to talk to Capella. She will warn him not to make a rash decision in the upcoming days, so says her premonition. She then tells him to talk to her brother, Vlad the Younger, about an arsonist attack on the Termitary being led by Var.

On Day 8, as the Bachelor makes his decision regarding the Termitary, he can talk to Capella, who will ask him to bring some medicine to Taya Tycheek, as she is worried for the young girl.

On Day 11, the Bachelor chooses to help the Kains in obtaining tokens of acceptance from future Mistresses of the Town for Maria Kaina's ascension. One of the items he must obtain is a necklace from Capella. Capella is deeply uncomfortable with accepting Maria's supremacy, but complies and gives the Bachelor her necklace.

On Day 12, as Capella is one of the Haruspex's Bound, there is a chance that an Executor will be stationed outside of her wing at the Lump with Capella being infected inside. If the player wishes for the Haruspex to attend the Cathedral meeting, they must give Capella a Shmowder or a Panacea to cure her.

Haruspex Route
On Day 1, the Haruspex is guided to the Lump after arriving in Town. If the Haruspex arrives before 11:00, he will be unable to enter Big Vlad's wing. However, he is able to visit Capella earlier than 11:00, but she dismisses him after some time, claiming she has a headache. She will speak to the Haruspex again after his meeting with her father, where she provides him with his list of Bound children to take care of.

On Day 3, after the Haruspex speaks with Big Vlad regarding his inheritance, he pays a visit to Capella, who asks for his help as she feels that Notkin is in danger.

On Day 7, the Haruspex will receive a letter from Capella, asking him to see her in her wing of the Lump. When spoken to she will ask the Haruspex to check up on Taya Tycheek in the Termitary, saying that she is concerned about the young girl.

On Day 9, Capella will send the Haruspex a letter asking to meet her in the Lump. She will ask him to check on Sticky, who has gotten into trouble with the Dogheads.

The following day, Capella sends the Haruspex a letter asking for his help. She will tell him to visit Murky. The Haruspex must also seek out Capella's help to find Grace, as she has gone missing from her lodge at the Cemetery, possibly kidnapped by the Army.

On Day 11, Capella will once again request the Haruspex's aid, asking him to talk to Khan on matters of the future between the Olgimskys and the Kains.

When describing the Town after choosing the Termite Ending, Capella says the Town’s future will rely on the notion that she and Khan are to be married. An Olgimsky-Kain alliance will be formed, ensuring a peaceful political atmosphere to the future. Primarily, Capella views herself as the next White Mistress, with abilities that may be even stronger than her mother's.

She envisions a thriving town that is a "blend of many colors", as opposed to the purple and scarlet of the past Mistresses. Capella states that the Termites will play an important part in the town's revitalization, and describes the role of the "color" of each child.

Changeling Route
Capella is first met by the Changeling on Day 2 at the request of Alexander Saburov, the Changeling is investigating Aspity. She asks Big Vlad for more information about the woman. Capella is enthused to speak to another potential Mistress that is her age, as Maria Kaina is much older.

The next day on Day 3, the Changeling asks Capella about the threatening letters that Anna Angel has been receiving. Capella is frustrated that Anna would make up lies about her father to make it seem like he cares at all about her. She suggests that it is possibly Khan is blackmailing Anna, as Khan has a deep distrust and hatred for adults of the Caravan, who Anna was a former member of.

On Day 5, Capella sends the Changeling a letter. She says she has a bad feeling about the Cathedral and asks the Changeling to investigate, worries that something bad will happen to the people in quarantine. She will also suggest the Changeling talk to Maria Kaina about her premonition, even though the Changeling is worried Maria will yell at her.

The next day, the Changeling will be asked by Katerina Saburova to talk to Vlad the Younger. To learn more about the Olgimsky heir, she seeks out Capella. Capella tells her that her brother has been absent, but is worried he is falling into trouble.

On Day 7, Katerina tells the Changeling it is time for her to learn about Mistresses and will send her to speak to Capella and Maria. Capella speaks highly of the Changeling, though is concerned about the conflicting nature of Mistresses and considers the problems that will amount from the three women gaining power.

On Day 12, as Capella is one of the Haruspex's Bound, there is a chance that an Executor will be stationed outside of her wing at the Lump with Capella infected inside. If the player wishes for the Haruspex to attend the Cathedral meeting, they must give Capella a Shmowder or a Panacea to cure her.

Spoken Dialogue

 * → See Capella/Spoken Dialogue