Pathologic 2

A full remake of the classic Russian survival/roleplaying game Pathologic in Unity is currently being developed for Microsoft Windows, OS X, Linux, PlayStation 4 and Xbox One. The game is currently on schedule for release in fall 2017, with Ice-Pick Lodge again at the reigns of both developing and publishing.

On 4 September 2014, a Kickstarter campaign for the remake was launched and was successful. The remake version will feature new quests and content, improved visuals from the Unity engine, more balanced gameplay, smarter AI for the NPCs, realistic behavior patterns for the Sand Plague disease, and improved English localization. The game is meant to span about 72 hours of play.

Ice-Pick Lodge writes:

"There’ll be new quests, events, and plotlines, and some filler quests that were added for the sake of adding something will be rid of.

Graphics will be much better. We’ll do everything we can so that the game looks adequate even ten years from now.

Gameplay will be way more balanced. We’re not talking about making it simpler and survival easier, mind you; but fights used to be annoying rather than tense and emotional, scavenging was very rudimentary, and the economy of a plagued town was hardly a system at all. We plan to change all that, making all these mechanics robust. That doesn’t mean the game’ll become a breeze, it just means we’ll replace artificial challenges with real ones.

Street NPCs will have advanced AIs that’ll make them feel way more alive. Once again, we’re not abandoning the concept of them being “extras” in this play, we just want those extras to perform better.

We’ll also add realistic behavior patterns to the disease.

Localization will be done internally or with the help of trusted outsourcers who are not only native speakers, but also talented writers. We understand that Pathologic is extremely hard to translate, so-—once again—-we won’t try to do it directly, but rather reconstruct the game in different languages."