Endings

This page contains spoilers for all Pathologic endings, across all games!

A decision must be made on what to do with the Town. Depending on the character played, the evidence collected, and people still alive, the player may have multiple endings to choose from.

Pathologic
In order to successfully choose your chosen healer's ending, you must have kept all of their Bound alive. You may have the option to choose another healer's ending, so long that you have successfully kept their Bound alive as well.

On Day 11, multiple Bound may fall ill, despite being healthy the day before. Upon curing them, they will count towards your possible ending.

Your decision will be made on Day 12.

Utopian, the Bachelor Ending
''Requirements: Keep Andrey Stamatin, Georgiy Kain, Maria Kaina, Mark Immortell, Peter Stamatin, and Victor Kain alive. The survival of Eva Yan and Vlad the Younger is not necessary. Speak to Alexander Block in the Cathedral and tell the bombardment to preserve the Polyhedron. Sleep until midnight.''

Termite, the Haruspex Ending
''Requirements: Keep Capella, Grace, Khan, Murky, Notkin, Sticky, and Taya Tycheek alive. Speak to Alexander Block in the Cathedral and tell the bombardment to destroy the Polyhedron. Sleep until midnight.''

Humble, the Changeling Ending
''Requirements: Keep Alexander Saburov, Anna Angel, Aspity, Bad Grief, Katerina Saburova, Lara Ravel, Oyun, Stanislav Rubin, and Yulia Lyuricheva alive. Choose seven of your nine Bound to be sacrificed. Speak to alexander block in the Cathedral and tell him to preserve both the Town and the Polyhedron. Sleep until midnight.''

Bad Ending
Requirements: Fail to complete your main quests, resulting in your bound falling ill, and don't cure them in time to enter the Cathedral. Sleep until midnight.

OR

Go to the Cathedral, speak to Alexander Block and tell him you refuse to make a choice. Sleep until midnight.

Pathologic 2
On Day 11, the Haruspex must find the courier sent by Aglaya Lilich to stop them before they can deliver the Inquisitor's Orders to the Town Hall. After relieving the Inquisitor's Orders, the Haruspex is given the choice to deliver the orders, or to destroy them. The Haruspex has until 22:00 (10:00 PM) to make his decision.

The survival of your Bound is not necessary to choose an ending.

Nocturnal Ending
Requirements: Collect the Inquisitor's Orders, and either destroy them in a fire pit next to the Wonder Bull, or simply do not deliver them to the Town Hall.

Diurnal Ending
''Requirements: Collect the Inquisitor's Orders and deliver them to the Town Hall. Allow Alexander Block to destroy the Polyhedron. Visit the Bridge Square to witness the Polyhedron's destruction, and then drink from the blood that spills from the Earth.''

Deal Ending
''Requirements: Receive ten punishments in the Theatre of Death from Mark Immortell. On the tenth death, accept the deal from the Fellow Traveller. On Day 11, proceed as normal with choosing either Nocturnal or Diurnal Endings.''

Late Ending
Requirements: Fail to find the courier before 22:00 (10:00 PM).

Pathologic: The Marble Nest
The Bachelor must come to terms with his fate and choose whether to die, or continue trying to stop the day's events from happening. There is ultimately no way to save the Bridge Square from infection.

Ending 1
"Sometimes death is not the end, but merely a new beginning, but not in this case. This loss was pointless. It teaches nothing."

- Pathologic: The Marble Nest

Requirements: In the initial conversation with the Executor, confirm that you are ready to die, and accept your fate.

The Bachelor can accept death in the very first conversation with the Executor. The Executor expresses disappointment and sees this as a pointless death.

Ending 2
"Anew the day begins. This is also a way of conquering death, to return once again to the time petrified. And again. And again. It's a cycle. A pause. Things will change. And the day starts anew."

- Pathologic: The Marble Nest

''Requirements: In the initial conversation with the Executor, ask for another attempt at the day. In the evening, ask to try again. After this ending, you will be woken again at 09:00 by Sticky.''

While this provides an ending card like all others, Pathologic: The Marble Nest itself does not end upon making this choice. This option allows the Bachelor to repeat the day and make different choices. However, the day's conclusion will not change. In the final conversation, the Bachelor denies death and the Executor for another day and promises to find another option. The Executor promises to see him soon.

Ending 3
"It turned out to be true. The transition is real, and the timeline continues. So does the entity I call myself. More emotion. Less words. They are all obsolete. It's all different now."

- Pathologic: The Marble Nest

''Requirements: In the initial conversation with the Executor, ask for another attempt. In the evening, agree that you are ready to die.''

The Bachelor can choose to accept death (and, in the Executor's opinion, reality) after reliving the events of Saturday. The Executor applauds him and takes him to die.

Ending 4
"The Laws we think immutable are false. The laws of nature that dictate morality. The laws of games we play. Well done. One doesn't have to follow them indefinitely. Rules are made to be changed."

- Pathologic: The Marble Nest

''Requirements: In the initial conversation with the Executor, ask for another attempt. Talk to the Tragedian outside of the Cathedral and agree to return with an open heart. In the evening, ask for a moment to think, then question the Executor about the rules.''

To be able to make this choice, the Bachelor must provide the Tragedians with a heart. During the day, the Bachelor must help Cockaroo steal from the pharmacy. He can use his share of the stolen goods to help the injured Worm at the camp behind the cathedral, and receive a heart in return.

If the Bachelor completes the required lines of inquiry to speak with the Tragedian about games, the player can confront the Executor that evening. In this conversation, the Executor addresses the player directly. They praise the choice, but also acknowledge that the player themselves must make the same choice one day.