The Town

Pathologic 2=

"Our town is a unique example of a utopia made real. It’s the cornerstone, the foundation of the game’s entire conflict: “a cataclysm has befallen the worthiest”."

- [from the game’s design documents]

The Town-on-Gorkhon (Город-на-Горхоне)—a small, remote settlement, lost in the steppe. It developed from the Bull Project—the town's meat-making industry. Unique and isolated, the Town combines various eras of history and all aspects of humanity.

The Districts
The Town is divided into three areas by two tributaries of the Gorkhon river—the Guzzle and the Gullet. Each quarter has its own name and is divided into several districts.

Earth Quarter
This is the eastern part of town, by the Guzzle.
 * The Tanners
 * The Saburovs' Rod
 * Grocery


 * The Skinners
 * Isidor Burakh's House
 * Peter Stamatin's Loft
 * The Termitary
 * The Bone Stake Lot
 * Grocery


 * The Hindquarters
 * Rubin's Apartment
 * Anna Angel's Willows
 * Grocery


 * The Crude Sprawl
 * Aspity's Hospice
 * The Abattoir


 * The Factory ("Welcome to the machine")
 * Haruspex's Den
 * Andrey Stamatin's The Broken Heart pub


 * The Cemetery
 * Grace's Lodge

Knots Quarter
This is the middle part of town, between the Guzzle and the Gullet.
 * The Spleen
 * Stairway to Heaven
 * The Nutshell, temporary residence of Khan


 * The Marrow
 * Mark Immortell's Theater


 * The Chine
 * Yulia Lyuricheva's Trammel
 * Stairway to Heaven


 * The Backbone
 * Town Hall
 * Grocery


 * The Maw
 * Vlad the Younger's Vacant House


 * The Flank
 * Lara Ravel's Shelter
 * Grocery


 * The Gut
 * The Olgimskys' Lump


 * The Warehouses ("Only rats live here")
 * Notkin's Soul-and-a-Halves Fortress
 * Bad Grief's Nest
 * Rubin's Hideout
 * Grocery


 * The Station

Stone Yard Quarter
This is the western part of town, by the Gullet.
 * The Cape ("Dream Mistresses sleep here")
 * Victoria's Tomb
 * Nina's Tomb


 * The Atrium
 * Grocery


 * The Bridge Square
 * The Cathedral
 * The Kains' Crucible
 * Var's house
 * Eva Yan's Stillwater
 * The Polyhedron, ruled by Khan

Pathologic= The Town-on-Gorkhon (Город-на-Горхоне)—a small, remote settlement, lost in the steppe. It developed from the Bull Project—the town's meat-making industry. Unique and isolated, the Town combines various eras of history and all aspects of humanity. Good and Evil coexist equally here.

The Districts
The Town is divided into three areas by two tributaries of the Gorkhon river—the Guzzle and the Gullet. Each quarter has its own name and is divided into several districts.

Earth Quarter
This is the eastern part of town, by the Guzzle.
 * The Tanners
 * the Saburovs' Rod, Andrey Stamatin's pub, Factus, and Anna Angel's Willows
 * The Skinners
 * Isidor's house, Peter Stamatin's studio, Sticky's house, and the Bone Stake Lot


 * The Hindquarters
 * The Crude Sprawl
 * Aspity's Hospice
 * East of here is the Termitary and Abattoir.


 * The Works
 * the Boiler Room, Barley's Den, the Butchering Room, Artemy Burakh's hideout at the Machine, the Old Facility, and the Long Facility
 * East of here is a Cemetery and Grace's Hut. Farther east is the Ragi Barrow

Knots Quarter
This is the middle part of town, between the Guzzle and the Gullet.
 * The Spleen
 * Powders stash and a Stairway to Heaven
 * A Stairway to Heaven with half-destroyed colonnades is on the outskirts of this district


 * The Marrow
 * Spin-a-Yarn Square and the Theater


 * The Chine
 * Yulia Lyuricheva's Trammel and a Stairway to Heaven
 * The Backbone
 * Town Council


 * The Mouth
 * a Park
 * The Flank
 * Lara Ravel's Shelter
 * The Gut
 * the Olgimskys' Lump and the House of the Living
 * The Warehouses
 * the Castle of the Soul-and-a-Halves, Bad Grief's Warehouse, and Rubin's Prosectorium
 * Southwest of here is the Station and Murky's Van

Stone Yard Quarter
This is the western part of town, by the Gullet.
 * The Bridge Square
 * the Cathedral, the Kains' Crucible, and the Mistresses' Crypts
 * Northwest of here is the Polyhedron


 * The Atrium
 * The hunchback's house
 * Eva Yan's Stillwater

Traditions and Superstitions

 * Few people fish in the River Gorkhon for fear of sharp objects like hooks.
 * Before the outbreak, townspeople engaged in a blind bartering game in which they exchanged unlabeled packages.
 * Despite its cleanliness, locals refuse to drink water drawn from the River Gorkhon, preferring to drink stored water imported from the Capital.