Pathologic 2 Minor Characters

This is a list of the minor characters that appear in Pathologic 2.

Ace
Ace (Пострел) is a young boy and a member of the Soul-and-a-Halves. Haruspex meets him outside of Stanislav Rubin's Apartment on Day 1, after his unsuccessful search for Rubin. He will arrive with his friend, Ginger.

Ace asks the Haruspex to help save his friends Alma, Duke, and Wolfgang after they were poisoned by a former Soul, named Lika. It turns out his friends are actually the Halves (possibly imaginary pet dogs) of some of the Soul-and-a-Halves.

Ace is a palette-swapped model of the Finch NPC.

Agnia
Agnia (Агния) is a young woman who stands outside of Georgiy Kain's wing of the Crucible on Day 3. She tells the Haruspex that she knows the Judge will allow him to slay outlaws wandering the Town's streets without repercussions. He will, in fact, be rewarded for doing so instead.

She wonders if her boyfriend will take up arms against the outlaws and hopes desperately that he does not. If he is planning on doing so, she is leaving him. She believes that the moment a person decides that murdering any other human - regardless of the guilt or innocence of the individual - is acceptable, something is wrong with them. She does not want to watch one she loves become a killer.

Agnia is a palette-swapped model of the Oriole NPC.

Apostate
Apostate (Отступник) is a Worm who lived in the Termitary and was one of the members of the Kin that initially rejected the Haruspex.

Should the Haruspex choose to heal the schism within the Kin without violence, he will speak to Apostate. Apostate will question the Haruspex about how he plans to lead the Kin. Satisfied with the Haruspex's answer, Apostate concedes and will go to Shekhen with the rest of the Kin.

Similarly to the other Worms at Shekhen after the Kin's schism is healed, Apostate can be traded with for herbs in exchange for blood and organs.

Aysa Klyonina
Aysa Klyonina (Айза Клёнина) is a young woman who lives with Yulia Lyuricheva in the Trammel.

On Day 5, she will meet with the Haruspex to inform him that Yulia wishes to speak with him regarding the Inquisitor, who will be arriving the following day. She claims that her arrival is a trap it would best for him to know about.

Unlike Yulia, Aysa is an engineer, though she helps Yulia with her calculations. She has a voice like iron clanking and a firm handshake.

Aysa is a palette-swap model of the Dove NPC. She does not appear in the Trammel after arriving, instead giving the Haruspex the opportunity to speak with Voronika Croy.

Bertie
Bertrand (Варфоломей), or Bertie (Лома), is a man who lived in the Town. He is part of the group that ambushes the Haruspex at the Train Station on the opening cinematic of Day 1. If Artemy rests on the same day, he has a dream in which he speaks to a Tragedian referred to as a 'Restless One', voicing Bertie's thoughts. He claims that he just went along with the others. The Haruspex will then be attacked by dream representation of the three vigilantes.

Catnip
Catnip (Душица) is a young girl, and a member of the Soul-and-a-Halves.

She is present in the Fortress throughout the game, and will give the Haruspex some Milk and Toast after the "trial" that Notkin invites him to. If the Haruspex accepts her food, he has the opportunity to return the favour by giving her a piece of Toast the following day. The player will earn the achievement In Kind.

Catnip is a palette-swapped model of the Chickadee NPC.

Trade
Throughout the course of the game, the Haruspex can trade with Catnip.

Takes=



Gives=

Chara
Chara (Хара) is a Doghead.

On Day 2, the Haruspex may find four Dogheads gathered around the bottom of a Stairway to Heaven. Chara asks the Haruspex which side he is on - the Soul-and-a-Halves or the Dogheads. Chara explains how the two gangs are different and their relationship with the Polyhedron. The Haruspex can ask them what they are doing and discover that they have chased a Soul-and-a-Half who is currently sitting on the Stairway. Chara says they are waiting for him to come down.

All of the Dogheads will be named Chara regardless of which one the Haruspex speaks to.

Dandy
Dandy (Пижон) is a member of the Soul-and-a-Halves. He can be found inside of the Soul-and-a-Half Fortress sitting next to Catnip during Act 1 and Act 2. Dandy tells the Haruspex that he and the other teenagers and children like to trade for sharp objects. The Haruspex can trade with Dandy for items such as Lockpicks.

On Day 4, the Haruspex will find Dandy sitting outside of the Soul-and-a-Half Fortress. He informs the Haruspex that Patches has passed away, despite being treated the day before. The two will discuss the Plague and Dandy offers the Haruspex a map of that day's infected districts, for which the Haruspex will admonish him and the other children for putting themselves in danger.

After this point, Dandy will be found sitting at a crate on the right side of the Soul-and-a-Half fortress. The Haruspex can trade with him for plague maps along with the other items that Dandy had available before. As the maps are created by sending out members of the Soul-and-a-Halves, medicine and tinctures will have a high value.

Dandy is a palette-swapped model of the Finch NPC.

Trade
Plague Maps= The first Plague Map will be given to the Haruspex for free outside of the Soul-and-a-Half Fortress. Afterwards, the Haruspex must trade with Dandy to receive Plague Maps.

Accepts= Similar to trading with other NPCs or selling to shops, the value of Weapons decreases as their durability decreases. The listed values are based off 100% durability.

Gives= Depending on the day, Dandy will offer Needles and Rifle Ammo at different prices.

Ginger
Ginger (Алька) is a young girl and a member of the Soul-and-a-Halves.

The Haruspex meets her outside of Stanislav Rubin's Apartment on Day 1, after his unsuccessful search for Rubin. She will arrive with her friend, Dandy.

Ginger tells him that the Soul-and-a-Halves are participating in a trial and request the Haruspex's presence. It turns out to be a way for their leader, Notkin, to make the Haruspex stand trial, answering questions about the morality of murder.

Ginger is a palette-swapped model of the Chickadee NPC.

Jacob Sterkh
Jacob Sterkh (Яков Стерх) is a man who lived in the Town. He is part of the group that ambushes the Haruspex at the Train Station on the opening cinematic of Day 1. If Artemy rests on the same day, he has a dream in which he speaks to a Tragedian referred to as a 'Restless One', voicing Jacob's thoughts. He reminisces that he worked in shipping and was married twice, with a daughter resulting from one of these marriages. He also notes that he was woken that night to hunt down Simon Kain's killer, and was killed with his own knife. The Haruspex will then be attacked by dream representation of the three vigilantes.

Kirik
Kirik (Кирик) is a man who lived in the Town. He is part of the group that ambushes the Haruspex at the Train Station on the opening cinematic of Day 1. If the Haruspex rests on the same day, he has a dream in which he speaks to a Tragedian referred to as a 'Restless One', voicing Kirik's thoughts. He notes that it was his idea to ambush the murderer at the station, and didn't realise that the murderer should be getting on a train instead of off a train. The Haruspex will then be attacked by dream representation of the three vigilantes.

Kirik's body is shown as an Ouzel, but during the opening of Day 1 and when fought in the Haruspex's dream, he resembles a looter.

Kooseh
Kooseh (Кусэ) is a worm who appears in outside of the Haruspex's Lair on Day 4.

Kooseh, alongside a partner, has gone against the customs of the Kin and the Town and cut open a body in order to extract organs. In doing so they believe they have doomed themselves as Mother Boddho does not appreciate when bodies are improperly cut. Still, Kooseh and their partner have made this sacrifice in order to aid the Haruspex in making "real cures". With the organs the Worms provide they instruct the Haruspex to use "meat" to make stronger cures as they claim that Isidor Burakh was able to make cures for any ailment with the proper organs and tincures.

Kooseh and their partner give the Haruspex a bottle of blood, a kidney, a liver, and a heart which he may use to brew Painkillers.

Olkho-o
Olkho-o (Ольхо-о) is a worm who appears in the Hindquarters alongside a group of the Kin on Day 5.

Olkho-o is beside the bull that the Kin are parading through the streets. They are allowing the bull to say goodbye to the Town, allowing the Town to bind the bull with love. Olkho-o asks the Haruspex to aid the Kin is cutting the bull open at the Ragi Barrow as they require a butcher to do so. The Haruspex can accept or decline the invitation.

If the Haruspex accepts he will be told to come to the Ragi Barrow at nightfall to slaughter the bull. After slaughtering the bull Olkho-o will give the Haruspex a bottle of the bulls blood, claiming that it will make him resistant to the Sand Plague as bulls cannot be infected.

Patches
Patches (Починка) is a young boy who is a member of the Soul-and-a-Halves. On Day 3, he falls ill and his fellow Souls will seek out the Haruspex to operate on him.

The Haruspex has the opportunity to successfully treat Patches through correct diagnosis, randomly guess the correct diagnosis (or by saving and reloading the game), or to outright fail treatment. He also may choose to let Aspity treat Patches, which will result in her death. However, Patches will eventually die regardless of the outcome of his treatment, even if he is given a Shmowder.

Patches is a palette-swap model of the Tot NPC.

Piecework
Piecework (Ягода) is a member of Bad Grief's Gang. Bad Grief requests that the Haruspex assist him on Day 1, and sends him to the house he is bleeding out in.

The Haruspex will learn that Piecework was stabbed with a Bloody Lockpick after he assisted in burning an innocent Herb Bride alive in the Bone Stake Lot, fearing she was a shabnak-adyr. The Haruspex has the opportunity to either save or kill Piecework — killing him will cause his companion to turn hostile against the Haruspex.

Operating on Piecework introduces the player to surgery game-play. The Bloody Lockpick inside him can be used to pick locks, and is meant to also serve as an introductory tutorial to looting mechanics.

Piecework is a palette-swapped model of the Crow NPC.

Smokey
Smokey (Дымок) is a member of the Soul-and-a-Halves. On Day 2, he can be found on the Stairway to Heaven next to the Nutshell. He is being awaited below by four Dogheads, including Chara.

Smokey is a palette-swapped model of the Finch NPC.

Snout
Snout (Мося) is one of Notkin's Soul-and-a-Halves. They are the one to inform the Haruspex that he was too late to save Alma, Duke and Wolfling on Day 1. They also tell the Haruspex that they know he killed the three ambushes at the Train Station because Lika told them. When the Haruspex asks who Lika is they tell him that Lika is the one responsible for Alma, Duke, and Wolfling's deaths.

Snout is the name given to both a Chickadee NPC variant and a Finch NPC variant.

Urmaan
Urmaan (Урмаан) is a Herb Bride who stands by Stanislav Rubin's Apartment on Day 1. She is holding an animals skull and by doing so scaring the Townsfolk. Many men can be seen running from her. When asked by the Haruspex what she is doing she insists that the bones are hers and that she's not hurting anyone by simply holding them. Upon his return later, Urmaan is no longer there, and her bones are abandoned.

The next day, if the Haruspex visits the area, he will find several children running away. When he investigates, he will find a little girl called Wench sitting beside the bones Urmaan left behind. She tells him she is playing and pretending to be made of clay.

Yawn
Yawn (Гуля) is a member of the Soul-and-a-Halves. They, along with several other children, meet with the Haruspex outside of the Cathedral during Act 2 to invite him to join their special game. By finding the locations of special caches, the Haruspex may take items from its contents, so long as he leaves behind items of equal value to what he took. Yawn gives him the location of two caches as a head start — one north of The Cape, and another south of the Bridge Square, near a collapsed stone bridge.

Yawn will also be present in the Soul-and-a-Half Fortress throughout the rest of the game, playing with the other Souls. In later Acts, Yawn may tell the Haruspex that he has been kicked out of the childrens' cache game for playing incorrectly. This has no bearing on whether or not the Haruspex can continue to find and loot the caches. They leave behind the Farewell Note on Day 10.

They seem to be friends with Sleepy Head.

Yawn appears as any variant of the children and teen NPCs, depending on who the Haruspex talks to.