Pathologic 2 Minor Characters

This is a list of the minor characters that appear in Pathologic 2.

Ace
Ace (Пострел) is a young boy and a member of the Soul-and-a-Halves. Haruspex meets him outside of Stanislav Rubin's Apartment on Day 1, after his unsuccessful search for Rubin. He will arrive with his friend, Ginger.

Ace asks the Haruspex to help save his friends Alma, Duke, and Wolfling after they were poisoned by a former Soul, named Lika. It turns out his friends are actually the Halves (possibly imaginary pet dogs) of some of the Soul-and-a-Halves.

Ace is a palette-swapped model of the Finch NPC.

Ace
Ace (Асса) is the name given to several children involved with the children's cache game that the Haruspex can play during Act 2. They are found gathered on the Cape near the tombs of Nina Kaina and Victoria Olgimskaya.

They admonish the Haruspex for walking so loudly, stating that his stomping walk will wake the Mistresses from their sleep. When asked about the children's caches, Ace says they heard from Sleepy Head already and point the Haruspex to the next children's cache. Ace also suggests heading to the Nutshell once he's obtained a lead on the person who murdered his father.

Ace can be a variant of the Finch model, Swift model, or Chickadee model. However, the Chickadee variant of Ace cannot be spoken to through normal gameplay, as she is sitting too high in the tree.

Agnia
Agnia (Агния) is a young woman who stands outside of Georgiy Kain's wing of the Crucible on Day 3. She tells the Haruspex that she knows the Judge will allow him to slay outlaws wandering the Town's streets without repercussions. He will, in fact, be rewarded for doing so instead.

She wonders if her boyfriend will take up arms against the outlaws and hopes desperately that he does not. If he is planning on doing so, she is leaving him. She believes that the moment a person decides that murdering any other human - regardless of the guilt or innocence of the individual - is acceptable, something is wrong with them. She does not want to watch one she loves become a killer.

Agnia is a palette-swapped model of the Oriole NPC.

Anna Gofmann
Anna Gofmann (Анна Гофман) is a resident of The Town, and the sister of Andrey Gofmann. She appears in the Day 7 Pantomime under interrogation, alongside others such as Alexander Saburov and Capella. She appears before Aglaya Lilich on behalf of her brother, who shot himself to avoid speaking with Aglaya. She pleads with the Inquisitor to not punish her and others who are there on behalf of dead relatives. Aglaya simply states her request is 'noted' before calling upon Capella to speak.

Apostate
Apostate (Отступник) is a Worm who lived in the Termitary and was one of the members of the Kin that initially rejected the Haruspex.

Should the Haruspex choose to heal the schism within the Kin without violence, he will speak to Apostate. Apostate will question the Haruspex about how he plans to lead the Kin. Satisfied with the Haruspex's answer, Apostate concedes and will go to Shekhen with the rest of the Kin.

Similarly to the other Worms at Shekhen after the Kin's schism is healed, Apostate can be traded with for herbs in exchange for blood and organs.

Aysa Klyonina
Aysa Klyonina (Айза Клёнина) is a young woman who lives with Yulia Lyuricheva in the Trammel.

On Day 5, she will meet with the Haruspex to inform him that Yulia wishes to speak with him regarding the Inquisitor, who will be arriving the following day. She claims that her arrival is a trap it would best for him to know about.

Unlike Yulia, Aysa is an engineer, though she helps Yulia with her calculations. She has a voice like iron clanking and a firm handshake.

Aysa is a palette-swap model of the Dove NPC. She does not appear in the Trammel after arriving, instead giving the Haruspex the opportunity to speak with Voronika Croy.

Barb
Barb (Стрелка) is a girl found in the Hindquarters on Day 2. She is standing near a group of boys, watching in shock as they prepare to fight Basya. The Haruspex asks her about what they're doing and she says that the boys are attacking Basya because his father, Whitebeard, killed a woman the day before. The Haruspex scolds her and the children, saying that a son shouldn't be punished for the sins of his father.

After talking to the children, they will leave Basya alone and disperse.

Barb is a variant of the Chickadee NPC.

Basya
Basya (Бася) is a boy found in the Hindquarters on Day 2. He is surrounded by a group of boys, with the situation being observed by Barb.

Basya is being attacked by the other boys because his father, Whitebeard, attacked and killed a woman the day before. The Haruspex talks to Barb and the other children to calm them down. Basya tells the Haruspex about what his father did and why the other children tried to attack him and the Haruspex reaffirms that he shouldn't be punished because of the bad things his father did.

Basya is a variant of the Swift NPC.

Bertie
Bertrand (Варфоломей), or Bertie (Лома), is a man who lived in the Town. He is part of the group that ambushes the Haruspex at the Train Station in the opening cinematic of Day 1, and his corpse can be looted for Toast, a Scrap Name, a Charm and 4 coins. If Haruspex rests on the same day, he has a dream in which he speaks to a Tragedian referred to as a 'Restless One', voicing Bertie's thoughts. He claims that he just went along with the others. The Haruspex will then be attacked by dream representation of the three vigilantes.

Bobber
Bobber (Поплавок) is a boy who is standing around the stake in the Bone Stake Lot on Day 2. He and the other children are re-enacting the events of Day 1, wherein a Herb Bride was bound and burned at the stake. Bobber complains that Kira - the girl playing the role of the Herb Bride - is pushy and always wants to go first.

Bobber can be a Siskin, a Swift variant, or a Finch variant NPC depending on who the Haruspex talks to.

Catnip
Catnip (Душица) is a young girl, and a member of the Soul-and-a-Halves.

She is present in the Fortress throughout the game, and will give the Haruspex some Milk and Toast after the "trial" that Notkin invites him to. If the Haruspex accepts her food, he has the opportunity to return the favour by giving her a piece of Toast the following day. The player will earn the achievement In Kind.

If the Haruspex returns with a piece of Toast, Catnip will tell him that she and Tom-Tom always believed in him, unlike Lina and Barrel, and says that the Haruspex is a good person. She'll ask him for a hug.

Catnip is a palette-swapped model of the Chickadee NPC.

Trade
Throughout the course of the game, the Haruspex can trade with Catnip.

Takes=



Gives=

Chara
Chara (Хара) is a Doghead.

On Day 2, the Haruspex may find four Dogheads gathered around the bottom of a Stairway to Heaven. Chara asks the Haruspex which side he is on - the Soul-and-a-Halves or the Dogheads. Chara explains how the two gangs are different and their relationship with the Polyhedron. The Haruspex can ask them what they are doing and discover that they have chased a Soul-and-a-Half who is currently sitting on the Stairway. Chara says they are waiting for him to come down.

All of the Dogheads will be named Chara regardless of which one the Haruspex speaks to.

Dandy
Dandy (Пижон) is a member of the Soul-and-a-Halves. He can be found inside of the Soul-and-a-Half Fortress sitting next to Catnip during Act 1 and Act 2. Dandy tells the Haruspex that he and the other teenagers and children like to trade for sharp objects. The Haruspex can trade with Dandy for items such as Lockpicks.

On Day 4, the Haruspex will find Dandy sitting outside of the Soul-and-a-Half Fortress. He informs the Haruspex that Patches has passed away, despite being treated the day before. The two will discuss the Plague and Dandy offers the Haruspex a map of that day's infected districts, for which the Haruspex will admonish him and the other children for putting themselves in danger.

After this point, Dandy will be found sitting at a crate on the right side of the Soul-and-a-Half fortress. The Haruspex can trade with him for plague maps along with the other items that Dandy had available before. As the maps are created by sending out members of the Soul-and-a-Halves, medicine and tinctures will have a high value.

Dandy is a palette-swapped model of the Finch NPC.

Trade
Plague Maps= The first Plague Map will be given to the Haruspex for free outside of the Soul-and-a-Half Fortress. Afterwards, the Haruspex must trade with Dandy to receive Plague Maps.

Accepts= Similar to trading with other NPCs or selling to shops, the value of Weapons decreases as their durability decreases. The listed values are based off 100% durability.

Gives= Depending on the day, Dandy will offer Needles and Rifle Ammo at different prices.

Ginger
Ginger (Алька) is a young girl and a member of the Soul-and-a-Halves.

The Haruspex meets her outside of Stanislav Rubin's Apartment on Day 1, after his unsuccessful search for Rubin. She will arrive with her friend, Dandy.

Ginger tells him that the Soul-and-a-Halves are participating in a trial and request the Haruspex's presence. It turns out to be a way for their leader, Notkin, to make the Haruspex stand trial, answering questions about the morality of murder.

Ginger is a palette-swapped model of the Chickadee NPC.

Goldfinch
Goldfinch (щур) is a young teen that the Haruspex can meet whilst playing the children's cache game during Act 2. They are found south of the Cathedral. Goldfinch expresses surprise that the Haruspex had been invited to play, and quips that the next player they invite might as well be Barley the Thug.

The Haruspex asks them if they've found anything strange and they direct him to a cache located in the Gut. Goldfinch then warns the Haruspex to leave items behind and play the cache game correctly, as the children are following and watching him.

Goldfinch can be a variant of the Chickadee model or the Siskin model.

Hatchling
Hatchling is the name given to the children standing outside of Isidor Burakh's House on Day 2 after the Haruspex unknowingly released the Plague. Hatchling tells the Haruspex that the house has shingles. They say that the growths are just like what happened to someone they knew named Verochka, who had shingles. If the Haruspex disagrees, Hatchling insists they are correct and that their mother was the one who noted Verochka had shingles.

Hatchling can be a variant of the Siskin model, Swift model, Finch model, Teensy model, or Tot model, depending on who the Haruspex speaks to.

Hunter
Hunter is the name given to several children who are part of a Kickstarter backer exclusive in-game quest. In order to find Hunter, the player must have the reward code entered into their game and be playing in a new save file. When the Haruspex receives his lair, he will find a Note in the cabinet addressed to "Uncle Old Man". It details an invisible cat hiding around the Warehouses which the children wish to catch and make into a Half.

At the Warehouses, the Haruspex will find several children playing near Notkin's Soul-and-a-Half Fortress. Hunter tells him that they are trying to catch a cat and asks him what they should do. The Haruspex will suggest they try luring the cat with Milk. Hunter asks the Haruspex to bring them some milk to help them catch the cat.

After the Haruspex pours milk into the bowl they've laid out, Hunter thanks the Haruspex for his assistance and gives him an Old Shmowder. The Haruspex leaves and can hear a cat's yowl and some thuds. If he returns to the same spot, he will find Hunter and the other children standing around an overturned bowl of milk. Hunter is upset and blames the Haruspex for their inability to catch the cat, stating that the Haruspex's footsteps were too noisy and scared the cat away.

Hunter can be a variant of the Teensy model, Tot model, or Swift model, depending on who the Haruspex talks to.

Jacob Sterkh
Jacob Sterkh (Яков Стерх) is a man who lived in the Town. He is part of the group that ambushes the Haruspex at the Train Station on the opening cinematic of Day 1, and his corpse can be looted for a Pocket Watch, Broken Scissors, 2 Fishing Hooks and 11 coins. If Haruspex rests on the same day, he has a dream in which he speaks to a Tragedian referred to as a 'Restless One', voicing Jacob's thoughts. He reminisces that he worked in shipping and was married twice, with a daughter resulting from one of these marriages. He also notes that he was woken that night to hunt down Simon Kain's killer, and was killed with his own knife. The Haruspex will then be attacked by dream representation of the three vigilantes.

Kira
Kira (Кира) is a girl who is standing at the stake in the Bone Stake Lot on Day 2. She is playing with several other children, re-enacting the events of Day 1, wherein a Herb Bride was burned at the stake. The Haruspex admonishes her and the other children, telling them that it isn't a game, but a very sad event.

Kira is a variant of the Chickadee NPC.

Kirik
Kirik (Кирик) is a man who lived in the Town. He is part of the group that ambushes the Haruspex at the Train Station on the opening cinematic of Day 1, and his corpse can be looted for 2 Matches, a Chestnut, an Empty Bottle, a Fingernail and 7 coins. If the Haruspex rests on the same day, he has a dream in which he speaks to a Tragedian referred to as a 'Restless One', voicing Kirik's thoughts. He notes that it was his idea to ambush the murderer at the station, and didn't realise that the murderer should be getting on a train instead of off a train. The Haruspex will then be attacked by dream representation of the three vigilantes.

Kirik shares a model with Looters.

Kooseh
Kooseh (Кусэ) is a worm who appears in outside of the Haruspex's Lair on Day 4.

Kooseh, alongside a partner, has gone against the customs of the Kin and the Town and cut open a body in order to extract organs. In doing so they believe they have doomed themselves as Mother Boddho does not appreciate when bodies are improperly cut. Still, Kooseh and their partner have made this sacrifice in order to aid the Haruspex in making "real cures". With the organs the Worms provide they instruct the Haruspex to use "meat" to make stronger cures as they claim that Isidor Burakh was able to make cures for any ailment with the proper organs and tincures.

Kooseh and their partner give the Haruspex a bottle of blood, a kidney, a liver, and a heart which he may use to brew Painkillers.

Lefty
Lefty is the name given to the adults standing outside of Isidor Burakh's House on Day 2 after the Haruspex unknowingly releases the Plague. When spoken to, Lefty points out the growths on the house and wonders whether or not they are safe to touch. The Haruspex reminds him of the saying "Rough as dutch, safe to touch. Smooth as bone, leave it alone."

Lefty can be a Crow variant, an Ouzel variant, or a Pochard variant, depending on who the Haruspex talks to.

Loy
Loy is a member of the Kin whom the Haruspex first meets during Day 1. Loy offers to sell him a bull for 300 coins, although if pressed he will sell it for 200 coins. If the Haruspex purchases the bull, Loy will bring it to his lair on Day 2.

Loy is a variant of the Pochard NPC. (older pochard, graying hair)

Mark Nerchik
Mark Nerchik (Марк Нерчик) is a resident of the Town. He appears in the Day 7 Pantomime, interrogated by Aglaya Lilich, alongside other individuals in town, such as Alexander Saburov and Capella.

In the pantomime, he confesses that he and his gang - named Kittykat, Stilts, and Knives - were robbing individuals after the plague broke out, and had plans to rob the Bachelor. Aglaya sentences him to the Northern Goldmines for ten years as punishment.

May
May (Май)is a young boy whom the Haruspex can meet during Day 2 in the Hindquarters. He will be standing next to Vole. May says that he doesn't understand why Vole is upset and crying. The Haruspex can gently scold him and tell him not to make fun of the girl's appearance.

The children are posed in a fascimile of a scene the Haruspex may have encountered on Day 1, where two men were questioning a Kayura and demanding to examine her legs to determine whether or not she was a shabnak.

May is a variant of the Swift NPC.

Olkho-o
Olkho-o (Ольхо-о) is a worm who appears in the Hindquarters alongside a group of the Kin on Day 5.

Olkho-o is beside the bull that the Kin are parading through the streets. They are allowing the bull to say goodbye to the Town, allowing the Town to bind the bull with love. Olkho-o asks the Haruspex to aid the Kin is cutting the bull open at the Ragi Barrow as they require a butcher to do so. The Haruspex can accept or decline the invitation.

If the Haruspex accepts he will be told to come to the Ragi Barrow at nightfall to slaughter the bull. After slaughtering the bull Olkho-o will give the Haruspex a bottle of the bulls blood, claiming that it will make him resistant to the Sand Plague as bulls cannot be infected.

Patches
Patches (Починка) is a young boy who is a member of the Soul-and-a-Halves. On Day 3, he falls ill and his fellow Souls will seek out the Haruspex to operate on him.

The Haruspex has the opportunity to successfully treat Patches through correct diagnosis, randomly guess the correct diagnosis (or by saving and reloading the game), or to outright fail treatment. He also may choose to let Aspity treat Patches, which will result in her death. However, Patches will eventually die regardless of the outcome of his treatment, even if he is given a Shmowder.

Patches is a palette-swap model of the Tot NPC.

Piecework
Piecework (Ягода) is a member of Bad Grief's Gang. Bad Grief requests that the Haruspex assist him on Day 1, and sends him to the house he is bleeding out in.

The Haruspex will learn that Piecework was stabbed with a Bloody Lockpick after he assisted in burning an innocent Herb Bride alive in the Bone Stake Lot, fearing she was a shabnak-adyr. The Haruspex has the opportunity to either save or kill Piecework — killing him will cause his companion to turn hostile against the Haruspex.

Operating on Piecework introduces the player to surgery game-play. The Bloody Lockpick inside him can be used to pick locks, and is meant to also serve as an introductory tutorial to looting mechanics.

Piecework is a palette-swapped model of the Crow NPC.

Pup
Pup (Киса) is a member of the Soul-and-a-Halves. They, along with several other children, meet with the Haruspex outside of the Cathedral during Act 2 to invite him to join their special game. By finding the locations of special caches, the Haruspex may take items from its contents, so long as he leaves behind items of equal value to what he took. Pup gives him the location of two caches as a head start — one north of The Cape, and another south of the Bridge Square, near a collapsed stone bridge.

Pup will also be present in the Soul-and-a-Half Fortress throughout the rest of the game, playing with the other Souls.

Pup appears as a variant of Swift, Finch, or Chickadee, depending on who the Haruspex talks to.

Smokey
Smokey (Дымок) is a member of the Soul-and-a-Halves. On Day 2, he can be found on the Stairway to Heaven next to the Nutshell. He is being awaited below by four Dogheads, including Chara.

Smokey is a palette-swapped model of the Finch NPC.

Snout
Snout (Мося) is one of Notkin's Soul-and-a-Halves. They are the one to inform the Haruspex that he was too late to save Alma, Duke and Wolfling on Day 1. They also tell the Haruspex that they know he killed the three ambushes at the Train Station because Lika told them. When the Haruspex asks who Lika is they tell him that Lika is the one responsible for Alma, Duke, and Wolfling's deaths.

Snout is the name given to both a Chickadee NPC variant and a Finch NPC variant.

Steeper
Steeper (Топила) is a factory worker who works in pickling. He can be found sitting next to the ferryman at the Factory.

Steeper tells the Haruspex that he knows the Haruspex is being suspected and hunted for the murder of Isidor Burakh. He offers to sell the Haruspex a Revolver for 3000 coins, which Steeper had purchased from Bad Grief. The Revolver will have approximately 50% durability.

If pressed about why Steeper does not give him the Revolver for free, Steeper tells the Haruspex that the Factory has been shut down and he is concerned about his job security and needs to provide for his family. Steeper also says that Big Vlad does not care for his workers, and doubts that the Olgimskys will offer any financial assistance to those who lose their jobs.

Steeper is a hatless variant of the Militia NPC.

Urmaan and "Wench"
Urmaan (Урмаан) is a Herb Bride who stands by Stanislav Rubin's Apartment on Day 1. She is holding an animals skull and by doing so scaring the Townsfolk. Many men can be seen running from her. When asked by the Haruspex what she is doing she insists that the bones are hers and that she's not hurting anyone by simply holding them. Upon his return later, Urmaan is no longer there, and her bones are abandoned.

The next day, if the Haruspex visits the area, he will find several children running away. When he investigates, he will find a little girl called "Wench" («Баба») sitting beside the bones Urmaan left behind. She questions why he isn't running away and he asks her what she's doing. "Wench" says that she's playing and pretending to be a clay wench. If the Haruspex teases her, she gets upset and complains that she can't get up to stomp her feet at him.

Vole
Vole (Полёвка) is a young girl whom the Haruspex can meet during Day 2 in the Hindquarters. She is upset because she is being teased by the other kids about her appearance. The Haruspex can comfort her and reassure her that she is very pretty.

The children are posed in a fascimile of a scene the Haruspex may have encountered on Day 1, where two men were questioning a Kayura and demanding to examine her legs to determine whether or not she was a shabnak.

Vole is a variant of the Teensy NPC.

Yawn
Yawn (Гуля) is a member of the Soul-and-a-Halves. Yawn is present in the Soul-and-a-Half Fortress throughout the rest of the game, playing with the other Souls. In later Acts, Yawn may tell the Haruspex that he has been kicked out of the childrens' cache game for playing incorrectly. This has no bearing on whether or not the Haruspex can continue to find and loot the caches. They leave behind the Farewell Note on Day 10.

Yawn appears as a variant of Teensy, Tot, Chickadee or Finch, depending on who the Haruspex talks to.