Townsfolk

Pathologic 2=



"We have to portray the townsfolk as a Greek chorus: that is to say, depersonalized in the utmost, a many-headed hivemind. Not a collection of individuals but a mass, devoid of color and personality. Soulless."

- [from the game’s design documents]

The Town is a large settlement in the Russian steppe that has been built along the Gorkhon River—naturally, people will be living within it. There are many "extra" townsfolk that are found throughout the Town, who provide both information for the players to progress and to learn about the type of people they are. Interacting with these characters is vital to the success and health of the player, as they offer necessary items and services for survival.

Townsfolk can usually be found wandering the streets or inside of houses. Should the player's Reputation drop low enough, many townsfolk will deny their services — or attack on sight. Children do not care for your reputation, and will trade and speak with the player regardless.

Some townsfolk also serve to inform the player of the Town's history, details about the game's lore, and various on-goings. These townsfolk may sometimes have nicknames such as "Onlooker", "Whisperer", or "Busybody", rather than a real name.

Men
Crows, Nightjars, and Pigeons trade for the same items and provide the same services. Nightjars and Pigeons share the same model with the exception of the moustache present on Nightjars.

Women
All of the women townsfolk except for Herb Brides and Starlings can repair Clothes - specifically gloves, head-wear, and torso clothing. Footwear must be repaired by Pochard.

Young Teens
Young teens tend to value sharp objects and can offer food, medicine, or ammo. They will always trade with the player regardless of reputation.

Kids
Kids value nuts very highly and can offer food, medicine, and ammo. They will always trade with the player regardless of reputation. Notably, Teensies will sometimes have Shmowders.

Infected Townsfolk
Regular infected townsfolk that are bandaged cannot be interacted with. If they touch the player, they will decrease immunity and can potentially cause infection. They have 52 health and 80% fist resistance.

Infected versions of townsfolk can be traded with for valuables and food in exchange for medicines and Tinctures. They will always trade with the player regardless of reputation.

Painkiller and antibiotic tincture values differ based on which organ was used to make it, with blood being the least valuable and brain being the most valuable based on the following order:.

Hostile
These townsfolk are immediately hostile to the player and killing them will increase reputation, with the exception of Arsonists.

Arsonists will not attack the player unless the player is infected with the Plague or if the player attacks them. Killing arsonists does not cause reputation to increase or decrease. Plague can be cured by fire, so standing in the ground fires made by Arsonists' molotovs is an alternative, albeit dangerous, means to cure the player character of Sand Pest.

Other
Militia are found wandering around the districts and will attack the player if their reputation is at the lowest ("You're Hated Here"). They will also be stationed at the entrances to infected districts and can be found in houses in burned districts. They are variants of the Crow, Nightjar, Ouzel, and Pigeon NPCs wearing guard caps.

Army Soldiers and Flamethrowers replace Militia once the Army arrives, although Militia can still be found in houses in burned districts. Army Flamethrowers are only found in infected districts. Similar to the ground fires made by Arsonists, Flamethrowers' attacks can serve as an alternative, albeit dangerous, means to cure the player character of Sand Pest. Because Flamethrowers' attacks are dynamic, it is generally safer to seek out static ground fires for this purpose.

All listed weapon values are based off 100% durability. Similarly to selling in shops, the value of these items decrease as their durability decreases.

Information
These characters tell you information about the Town or current events, but offer no other services.

Repair
These characters repair items at the cost of money, but cannot be traded with otherwise.

Reputation
Grants an increase in reputation. Healing infected for reputation is exclusive to The Changeling's Route.

Trade
Characters that can be traded with for items or resources. Every item has a value that varies with each townsfolk.

Army
These characters attack plague victims, rats, and criminals. They cannot be interacted with or spoken to. If the player has a high level of infection, they will be attacked by flamethrowers.

Enemies
Hostile townsfolk that attack the player and other townsfolk on sight. Arsonists will not attack the player unless they are infected, regardless of infection level. Killing enemy townsfolk will grant an increase in Reputation, with the exception of killing infected townsfolk which decrease it. However, the Changeling can heal infected individuals from up close using her melee attack which raises her reputation.