Characters

There are several distinct groups and factions in Pathologic. This page will list the most prominent.

The Bound
There are three distinct groups of Bound, or Adherents in the game, each linked to a playable character.

The Termites
The Termites are represented by The Haruspex. They are united by a common ideology—the preservation of the Town. All are children who will eventually rule the city.

Notkin
 * Head of the Soul-and-a-Halves, a gang of children. He lives in the southern part of the Warehouses.

Capella
 * The daughter of Big Vlad. Heir to the title of White Mistress.

Taya Tycheek
 * Young girl who rules the Termitary with the title of Mother Superior. She is the daughter of the late Father Superior.

Grace
 * The daughter of the cemetery keeper. Following his death, she is the one who tends to the graves. Communes with the dead.

Murky
 * An orphan girl who lives in a railway carriage. Looks sleepy and speaks vaguely, like a seer, so it's usually hard to understand what she says.

Sticky
 * A young thief boy who sees everything that goes on in the town.

Khan
 * The son of Victor Kain. Lives in the Polyhedron and is ruler of the Dogheads.

Notes:

 * The name is both a reference to the game's "termitary" and an allusion to the "Termites" of 20th century psychologist Lewis Terman—the highest-scoring group of children in his IQ study.

The Utopians
The Utopians are represented by The Bachelor. They are united by a common ideology—the preservation of the Polyhedron. All play an important part in the creation of "Utopia".

"There is a tight spring of power within each of these people. Each of them can break the routine of human existence and become something greater. They are standing on the verge of their humanity, gazing into the realm where they could serve a different, higher purpose—without even knowing it. Moreover, they are bound to make the leap—in one way or another."

- Maria Kaina, Day 1

Eva Yan
 * A young woman who allows the Bachelor to stay at her house. Earnestly believes in miracles.

Maria Kaina
 * Daughter of Victor and Nina Kaina, and the niece of Georgiy. The future Scarlet Mistress.

Victor Kain
 * The father of Maria and Kaspar, and the husband of Nina. He is the political leader of the Kain family.

Georgiy Kain
 * The head of the Kain family. Considered to be a necromancer and a sorcerer.

Andrey Stamatin
 * A gifted, capable, and notably dangerous architect who owns a tavern in the eastern part of town. Twin brother of Peter.

Peter Stamatin
 * A genius architect and the designer of the Polyhedron. Has a heavy penchant for drinking. Twin brother of Andrey.

Mark Immortell
 * The theatre director and a former circus performer. He almost never leaves the theatre.

Vlad Olgimsky Jr.
 * The eldest child of the Olgimsky family and the most probable heir. Has an interest in money and Steppe lore.

The Humble
The Humble are represented by The Changeling. They are united by a common ideology—ones who follow the philosophy of Humility.

"They are all wicked people. Their souls are as black as soot. Each one of them is either an avowed evildoer, or hiding a sinister secret."

- Katerina Saburova, Day 1

Alexander Saburov
 * Commandant of the city who took absolute power in the early days of the epidemic. Husband of Katerina.

Katerina Saburova
 * The Mistress of Earth and wife of Alexander.

Bad Grief
 * The leader of a gang of thieves who live in the Warehouses.

Yulia Lyuricheva
 * A rationalist, who has thought up the theory that stretches the marks of destiny.

Lara Ravel
 * A young lady who strives to help others, seeing each person as soon-to-be-dead.

Anna Angel
 * A singer with a dark past.

Aspity
 * According to her, she is an evil spirit of the Earth. No one knows how she appeared.

Oyun
 * The Foreman of the Abattoir.

Stanislav Rubin
 * Doctor and pupil of Isidor Burakh.

The Army
The Army is a sanitary force sent to the Town-on-Gorkhon by The Powers That Be to combat the Sand Plague and its sources of infection. The force dispatched to the Town is led by Commander Block.

The force sent to the Town consists of several platoons and artillery capable of eradicating all traces of the Town—and the Plague—if needed.

Shortly after arriving in town, the Army establishes its headquarters in the Town Hall.

Soldiers
Soldiers carry rifles and will shoot criminals on sight. They can be seen at outposts and patrolling the town.

Flamethrowers
Flamethrower units wear protective clothing and carry large flamethrowers. They become hostile if the protagonist is badly infected.

Townsfolk/Civillians
These are NPCs who live in the town, with whom the player character can speak and trade items.

Steppe Folk
These are the people of the Steppe

The Bull-Project

 * The name of everything related to the Kin and the industrial aspect of the town—the train station, factories, and warehouses, as well as the Termitary and Abattoir. It can also refer to the town's meat-processing industry.
 * All aspects of the Bull Project are owned by the Olgimsky family.

The Kin

 * The Kin is an organization of Steppe natives and a cult that worships Bos Turokh. They believe bulls to be sacred. Once, they were a nomadic people that lived on the Steppe, but now most live in the Termitary and work for Big Vlad.
 * They are the working class of the town, each caste performing their traditionally-given roles. Their labor supports the town economically.

Menkhu

 * The menkhu—"Those Who Know The Lines"—are a special caste who are allowed to open bodies. While menkhu are notable in-game for their ability to dissect human bodies, their main purpose seems to be the dissection of bulls.
 * The right to open bodies is passed down through family inheritance. Isidor Burakh is an esteemed menkhu, and he passes this knowledge to his son, Artemy.

Worms

 * Humanoid creatures—"the Worms inside Boddho's body"—who work for the Kin. They are responsible for many tasks, such as the harvesting of herbs, creating medicines, and trading. Many worms live in yurts near the border of the Steppe.
 * A worm that has the duty of herding cattle between the Steppe and the Abattoir is known as an odongh, translated in-game as "he who holds Him by the horns". The word odongh does not have a clear real-world origin, but may come from the name of a cryptid called the Mongolian Death Worm: olgoy-korkoy (олгой коркой), or 'intestine worm'.

Herb Brides

 * While implied to be the females of the Worm "species", they nonetheless appear fully human. They commune with the earth and dance to bring herbs to the surface.
 * Traditionally, herb brides are only allowed to couple with odonghe, and can be bought and traded between them.

Butchers

 * Workers of the Abattoir who are tasked with the the slaughter of bulls and the processing of their meat. Like the worms, their level of humanity is uncertain.
 * While they are traditionally able to dissect bulls, they are still prevented from the dissection of human bodies. Traditionally, they are also the only ones permitted to dig in the earth (although Grace is allowed within the bounds of her duty as cemetery caretaker).

Gangs
There are several notable gangs in the Town.

Bad Grief's Gang
Associates of Bad Grief, head of criminal activities in the town. Responsible for trading of contraband items.

The Soul-and-a-Halves
A gang of children led by Notkin. The eyes and ears of the Town.

Dogheads
A gang of children led by Khan. They wear dog masks and are in charge of the rat races.