Pathologic Tabletop

Pathologic Tabletop was originally a reward for $80 and higher tiers of the Pathologic (2017) Kickstarter campaign; after its release, it will be sold separately. Its gameplay and mechanics were developed by CapsLock Games in conjunction with Ice-Pick Lodge.

Plot
"“After the Ern experiment failure, the Bureau sent me to the Gorkhon under special orders. The goal: to stop the epidemic that had broken out in a small town of cattle herders. Status four, a potential pandemic. Mortality rate: 70%. They even set a deadline, it all had to be done in five days. A death sentence, that’s what it was.""On arrival I followed standard procedure, declaring my absolute emergency powers. Hasty interrogations revealed that the whole town was supported by a few key figures. The joints of the machine. These people had to be preserved at any cost. Next, a sudden stroke of luck. Three healers turned out to have been in town since the very beginning of the outbreak, each offering their own serviceable solution to the issue. No elaborate data on their personas, I’m afraid. Just the basics.""Daniil Dankovsky, a Bachelor of Medicine. A thanatologist from the Capital. He studies death. A rational, logical thinker. He offered an eccentric theory that had to do with soil contamination. Convenient.""Artemy Burakh, a local man. He had gone away to study medicine, came back later. An intriguing theory based on blood and its circulation —his approach was rooted in the local tradition of the steppe people.""Then there was a random beggar called Clara. She expressed obvious pathologic conditions (bioenergetic manipulation, extrasensory powers). I didn’t take her seriously at first, but rectified my mistake quickly.""All in all, each of them offered compelling arguments. I had the luxury of choice. And the Town —the Town had a chance to survive.”""From the statement of Aglaya Lilich, state inquisitor, received under interrogation (IV‑2.2)"The plot of the tabletop game is a simplified version of the videogame. An odd town on the Steppe has been stuck by a sudden plague. Luckily, three healers have just arrived there in time to fight the disease: the Bachelor, the Haruspex and the Changeling.

Gameplay
Items:
 * 1 Game Rulebook
 * 1 Town Map
 * 4 Character sheets (three for the Healers, one for the Plague)
 * 4 Quick Reference sheets (three for the Healers, one for the Plague)
 * 3 Healer pieces
 * 9 Ward pieces
 * 12 black and 12 white piece stands
 * 9 Obituary cards
 * 1 Blockade token
 * 3 Pact tokens
 * 24 Plague Strains
 * 3 Ticker tokens
 * 1 Plague’s Notebook
 * 15 Event cards
 * 10 Bachelor Prescription cards
 * 10 Haruspex Prescription cards
 * 10 Changeling Prescription cards
 * 45 Resource counters (15 of each type)

The game is meant for 2–4 players. An average session lasts one hour. Each player takes on the role of one of the three Healers or the Plague, each of which have their own play style. The Healers attempt to preserve their Entwined (Wards) while moving through the Town, while the Plague attempts to kill certain Entwined (Wards) and moves invisibly.