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This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).

This page lists all Achievements & Trophies for Pathologic 2 and how to obtain them.

Icon Name Description Requirement Gamerscore PS Trophy
Itsover It's Over Collect all Pathologic 2 Trophies Collect all other trophies (Playstation only) N/A
Platinum trophy
OntheRun On the Run Come now, you haven't given us any time to change the set! Complete Grief, Rubin, Notkin, and Lara’s respective quests on Day 1 before 20:00, then head to the quest marker outside of Lara's house. 10G
Bronze trophy
InKind In Kind Repay kindness in kind On Day 1, speak with Catnip in the Soul-and-a-Half Fortress: She’ll give you toast and milk. On Day 2, speak to her with toast in your inventory and then choose to give her the toast. 10G
Bronze trophy
Carpetbagger Carpetbagger Remind a colleague of the Hippocratic Oath—and fail On Day 1, speak to the Bachelor in Rubin’s apartment, then exit and speaking with the Soul-and-a-Halves outside, then reenter Rubin’s apartment and speak to the Bachelor again. 10G
Bronze trophy
FateNoMore Fate No More Refuse fate—and face the consequences During the dream on Day 1, when fighting the Haruspex's three attackers, allow the attackers to kill you. 10G
Bronze trophy
HeavenlyTrain Heavenly Train Try your hand at train-summoning After 18:00 on Day 2 or later, speak to the kids at the Station. They will explain to you how to summon a ghost train. Follow the nearby train track that curves to the south-southwest and wait at the end of it until you hear a train passing by. 60G
Bronze trophy
WereOnlyLooking We're Only Looking Meet Measly and Thrush in a dream During the Door dream on Day 2, turn around from where you spawn and speak with Measly and Thrush. 10G
Bronze trophy
RottenTooth Rotten Tooth Find a house suffering from an ailment other than sand pest
Spoiler warning: Significant plot details follow.
Talk to Sticky on Day 5 to receive the quest to speak with the Chemist in the Stone Yard (specifically Var's place). Speak with the Chemist and then with Victor Kain. After that, find the house with Maria Kaina and speak to her.
Significant plot details end here.
10G
Bronze trophy
AnotherSky Another Sky Witness another Sky
Spoiler warning: Significant plot details follow.
On Day 10 or later, climb up the stairs of the Polyhedron.
Significant plot details end here.
50G
Bronze trophy
Farewell Farewell Return to the Town once again
Spoiler warning: Significant plot details follow.
To receive this quest, speak with Aglaya after 20:00 on Day 10. Agree to flee with her and then meet her at the train station after 02:00 on Day 11. Walk back to the Town after the following events.
Significant plot details end here.
10G
Bronze trophy
OneForAll One For All Face the future with Lara, Grief, and Stakh
Spoiler warning: Significant plot details follow.
Speak to Lara, Grief, and Stakh during the Diurnal Ending. Each of these three characters' quests must be completed throughout the game and they must not otherwise succumb to the Sand Pest. In order for Rubin to survive, the Panacea must be brewed before the Inquisitor's arrival at 07:30 on Day 7, and the Haruspex must speak to Rubin at the Train Station on Day 11.
Significant plot details end here.
100G
Bronze trophy
NoReflection No Reflection Disperse all Reflections
Spoiler warning: Significant plot details follow.
Speak to all reflections, which are as follows:

  • Day 1: Talon & Beak upon arriving at the Town (it isn't clear whether this one is required)
  • Day 1: Bad Grief in Bad Grief's Nest
  • Days 2-4: Aspity in Aspity's Hospice (early mornings only)
  • Day 6: Alexander & Katerina in The Rod
  • Days 7-9: Oyun in Shekhen or Isidor Burakh's House
  • Day 10: Aglaya (in the evening)
  • Day 10: Lara in the Shelter after 12:00
    • Lara's reflection appears to be buggy, and sometimes does not appear. It's best to save via the Shelter's clock before speaking with the men there. If the reflection doesn't appear after speaking with the men, it may be necessary to reload and try again.
      • If the issue persists, others have found that if Lara is allowed to become infected on Day 9, then healed during the morning of Day 10, her reflections will appear as intended.
Significant plot details end here.
50G
Silver trophy
LappelduVide L'appel du Vide Hear the Plague's voice Become infected and hear the Plague speak. 10G
Bronze trophy
Clockwork Clockwork Touch the thing that produces time Save the game in the Cathedral by using the hourglass on the second floor. 10G
Bronze trophy
Whee Whee! Jump from the Polyhedron
Spoiler warning: Significant plot details follow.
Ascend the Polyhedron and walk off from the point marked with an origami crane, which can be found on the edge of the platform just outside the uppermost area.
Significant plot details end here.
10G
Silver trophy
MagicLantern Magic Lantern See the Town's history on the walls On Day 3 or later, go to the Nutshell and fix the lantern, which requires 1 Metal Scrap. 10G
Bronze trophy
VictoriasTrace Victoria's Trace Find out if the immortal soul exists Starting on Day 4, you will hear piano music emanating from various houses throughout the Town. Go inside three of these houses and speak to the NPCs inside. 10G
Bronze trophy
DoctorsRisk Doctor's Risk Test the new serum on yourself
Spoiler warning: Significant plot details follow.
Use the Panacea on yourself.
Significant plot details end here.
10G
Bronze trophy
TickingAway Ticking Away Feel the flow of time for the first time Finish the Prologue and begin Day 1. 10G
Bronze trophy
AlarmBell Alarm Bell Hear the alarm bell tolling On Day 3, wait until the alarm bell tolls at 19:00. Attempting to visit the Bachelor in the Stillwater will expedite the tolling. 10G
Bronze trophy
ComestheInquisitor Comes the Inquisitor Witness the arrival of Aglaya Lilich Reach 07:30 of Day 7. 10G
Bronze trophy
ComestheCommander Comes the Commander Witness the arrival of Alexander Block Reach 07:30 of Day 9. 10G
Bronze trophy
Adam Adam Give names to all who are tongue-tied and mute
Spoiler warning: Significant plot details follow.
During the Abattoir dream on Day 10, name the Albinos.
Significant plot details end here.
10G
Bronze trophy
ThreeGraces Three Graces "Why? What was the purpose of my life?" Speak to Anna Angel, Eva Yan, and Maria Kaina over the course of Days 4-6. 10G
Bronze trophy
MoreThanMeat More Than Meat Lock up a shop to preserve a memory
Spoiler warning: Significant plot details follow.
On Day 6, in the Backbone Grocery near the Town Hall, tell Big Vlad to close the shop. The Grocery will be closed permanently, and replaced with a shrine for Vlad's late wife
Significant plot details end here.
10G
Bronze trophy
UmbilicalCord Umbilical Cord Wait with a friend for the next day to come
Spoiler warning: Significant plot details follow.
On Day 6, speak with the children at the Train Station and select the dialogue option that suggests that you know someone who can help destroy the train tracks. Speak to Bad Grief, and then meet him south along the train tracks after midnight.
Significant plot details end here.
10G
Bronze trophy
ParcelsofLife Parcels of Life Save two children from infected houses Save two babies from infected houses during Days 4-6 and return them to the Town Hall. Anna Angel must be alive and uninfected for said babies to spawn each day. 10G
Bronze trophy
Tag Tag Trade with children twenty-seven times See description. 10G
Bronze trophy
NotaDream Not a Dream Bring something invaluable to the outside world
Spoiler warning: Significant plot details follow.
On Day 9, survive the Abattoir with Living Blood in your inventory.
Significant plot details end here.
10G
Bronze trophy
NocturnalEnding Nocturnal Ending Preserve monsters, wonders, and the plague, reviving the past
Spoiler warning: Significant plot details follow.
On Day 11, burn the Inquisitor's Orders or retrieve them and wait until 22:00. This unlocks the Nocturnal Ending.
Significant plot details end here.
50G
Gold trophy
DiurnalEnding Diurnal Ending Preserve the Town of humanity and warmth, giving it a future
Spoiler warning: Significant plot details follow.
On Day 11, bring the Inquisitor's Orders to the Town Hall, destroy the Polyhedron, and take blood from the Earth's wound. This unlocks the Diurnal Ending.
Significant plot details end here.
100G
Gold trophy
Late Late Be late to the ending of your own story
Spoiler warning: Significant plot details follow.
Fail to retrieve the Inquisitor's Orders before 22:00 on Day 11. This unlocks the Late Ending.
Significant plot details end here.
10G
Bronze trophy
Deal Deal Make a deal with the Fellow Traveller for some relief from death's burden—and find out what it cost you
Spoiler warning: Significant plot details follow.
After 7 deaths, speak with the Fellow Traveller in the Theatre of Death and accept his deal to remove all death consequences, and then reach the end of the game. This unlocks the Deal Ending.
Significant plot details end here.
50G
Silver trophy
MuteCurse Mute Curse Become cursed to remain silent… sometimes
Spoiler warning: Significant plot details follow.
On Days 2-3, if you speak with Maria and Capella in the Nutshell, you will find the Changeling waiting outside. She will threaten to curse you with a mute spell for interfering. Despite her claim, this interaction does not appear to affect any other dialogue opportunities in the game.
Significant plot details end here.
10G
Bronze trophy
HisGrace His Grace Find Grace's new home
Spoiler warning: Significant plot details follow.
On Day 7, complete Grace's quest, allow Dora Feugel to take Grace to a safe place, and meet Grace in Peter Stamatin's loft.
Significant plot details end here.
10G
Bronze trophy
WonderBull Wonder Bull Wait for the bull to speak
Spoiler warning: Significant plot details follow.
Purchase the Bull on Day 1 and speak to him on Day 11.
Significant plot details end here.
50G
Bronze trophy
Pantomimes Pantomimes Watch every pantomime See description. 50G
Bronze trophy
BigHeart Big Heart Be cured of sand plague by touching the Heart of the Town
Spoiler warning: Significant plot details follow.
Speak with Zurkhen’s Big Chamber within the Abattoir while infected. This will cure the Haruspex of plague.
Significant plot details end here.
20G
Silver trophy
ClearConscience Clear Conscience Return what you didn't deserve On Day 2, speak with a member of the Kin sitting on the cart outside the Termitary and accept their money. Go to Aspity’s Hospice during the early morning of Day 3; speak with the Kin member again and agree to return the money. 10G
Bronze trophy
DreamOn Dream On Witness all dreams—including those you'd rather not
Spoiler warning: Significant plot details follow.
Witness all dreams during a single playthrough, including:

  • Day 1: Trainyard dream
  • Day 1: Rat Prophet dream
    • Sleep between 14:00-20:00 before completing all of the four major quests (from Grief, Notkin, Lara, & Rubin respectively).
  • Days 2–5: Door dream
  • Day 3: First Herb Bride dream
  • Days 4–6: School Dream
  • Days 5–6: Termitary dream
  • Days 7–11: Murky dream
    • Allow Murky to die at the Crowstone between the evening of Day 6' and the early morning of Day 7, either by declining to become infected yourself or ignoring the event all together.
  • Day 7: Second herb bride dream
  • Days 8–11: Theatre dream
  • Day 10: Abattoir dream - Must have survived the Abattoir, which becomes available on Day 9.
Significant plot details end here.
50G
Silver trophy
Timewaitsfornoone Time waits for no one Tick-tock Reach Day 2. 10G
Bronze trophy
Timeismerciless Time is merciless Tick-tock Reach Day 3. 10G
Bronze trophy
Lifehasbecomeshorteryet Life has become shorter yet Tick-tock Reach Day 4. 10G
Bronze trophy
Daysgrowshorter Days grow shorter Tick-tock Reach Day 5. 10G
Bronze trophy
Nightsgrowshorter Nights grow shorter Tick-tock Reach Day 6. 10G
Bronze trophy
Secondsslipthroughyourfingers Seconds slip through your fingers Tick-tock Reach Day 7. 10G
Bronze trophy
Youcantholdtothepast You can't hold to the past Tick-tock Reach Day 8. 10G
Bronze trophy
Youllsoonrunoutoftime You'll soon run out of time Tick-tock Reach Day 9. 10G
Bronze trophy
Andnothingwillremain And nothing will remain Tick-tock Reach Day 10. 10G
Bronze trophy
Timehaswornout Time has worn out Tick-tock Reach Day 11. 10G
Bronze trophy
Imago Imago Finish the game on intended difficulty Finish the game without adjusting the difficulty slider from "Intended Difficulty." (PC only) N/A N/A

Resources[ | ]

This page lists all Achievements for Pathologic Classic HD and how to obtain them.

Icon Name Description Requirement
Day1bach I'm not dead ACHIEVEMENT_BACH_1 Survive day 1 as the Bachelor.
Day2bach Cuius regio ACHIEVEMENT_BACH_2 Survive day 2 as the Bachelor.
Day3bach Look for me elsewhere ACHIEVEMENT_BACH_3 Survive day 3 as the Bachelor.
Day4bach I made this town complete ACHIEVEMENT_BACH_4 Survive day 4 as the Bachelor.
Day5bach My chest seems to hurt ACHIEVEMENT_BACH_5 Survive day 5 as the Bachelor.
Day6bach Fever ACHIEVEMENT_BACH_6 Survive day 6 as the Bachelor.
Day7bach Ite, missa est ACHIEVEMENT_BACH_7 Survive day 7 as the Bachelor.
Day8bach Smells like Earth ACHIEVEMENT_BACH_8 Survive day 8 as the Bachelor.
Day9bach They’re crushing me ACHIEVEMENT_BACH_9 Survive day 9 as the Bachelor.
Day10bach I’m coming home ACHIEVEMENT_BACH_10 Survive day 10 as the Bachelor.
Day11bach Look up, here I am ACHIEVEMENT_BACH_11 Survive day 11 as the Bachelor.
Day1burakh We don’t care for outsiders ACHIEVEMENT_BURAH_1 Survive day 1 as the Haruspex.
Day2burakh He came into a burden ACHIEVEMENT_BURAH_2 Survive day 2 as the Haruspex.
Day3burakh Boddho, caress his roots ACHIEVEMENT_BURAH_3 Survive day 3 as the Haruspex.
Day4burakh He who follows the lines is a menkhu ACHIEVEMENT_BURAH_4 Survive day 4 as the Haruspex.
Day5burakh With all his heart ACHIEVEMENT_BURAH_5 Survive day 5 as the Haruspex.
Day6burakh Are we not Men? ACHIEVEMENT_BURAH_6 Survive day 6 as the Haruspex.
Day7burakh It was the final straw ACHIEVEMENT_BURAH_7 Survive day 7 as the Haruspex.
Day8burakh The body that contains us all ACHIEVEMENT_BURAH_8 Survive day 8 as the Haruspex.
Day9burakh Suok’s ways winding askew ACHIEVEMENT_BURAH_9 Survive day 9 as the Haruspex.
Day10burakh Everything is connected ACHIEVEMENT_BURAH_10 Survive day 10 as the Haruspex.
Day11burakh Look down, there he is ACHIEVEMENT_BURAH_11 Survive day 11 as the Haruspex.
Day1clara Feed me ACHIEVEMENT_CLARA_1 Survive day 1 as the Changeling.
Day2clara They look uneasy ACHIEVEMENT_CLARA_2 Survive day 2 as the Changeling.
Day3clara My darling ACHIEVEMENT_CLARA_3 Survive day 3 as the Changeling.
Day4clara Spin the yarn ACHIEVEMENT_CLARA_4 Survive day 4 as the Changeling.
Day5clara You don't really love me ACHIEVEMENT_CLARA_5 Survive day 5 as the Changeling.
Day6clara I'm going ACHIEVEMENT_CLARA_6 Survive day 6 as the Changeling.
Day7clara Mirror Mirror ACHIEVEMENT_CLARA_7 Survive day 7 as the Changeling.
Day8clara Leave me alone ACHIEVEMENT_CLARA_8 Survive day 8 as the Changeling.
Day9clara The splitting image ACHIEVEMENT_CLARA_9 Survive day 9 as the Changeling.
Day10clara Never really cared for the dead ACHIEVEMENT_CLARA_10 Survive day 10 as the Changeling.
Day11clara About time we broke up ACHIEVEMENT_CLARA_11 Survive day 11 as the Changeling.
Secretachievement It's not your fault ACHIEVEMENT_UP On day 1 as the Bachelor or Haruspex, fail to complete any of the quests. can be done by immediately going to sleep until midnight. this will result in a game over and a special cutscene.
Secretachievement She was here ACHIEVEMENT_NOTICE On day 1 as the Bachelor, talk to one of the girls with pigtails. Ask her "What are you so happy about?" and advance in the conversation until she gives you the password "Hell Froze Over". at 21:00, head to the cluster of warehouses to the left of factory building #3 (The Butchering Room) in the Works. If the achievement doesn't unlock, enter and exit a building.
Secretachievement Please forgive us ACHIEVEMENT_DONT On day 1 as the Haruspex, after accepting "The Filthy Little Toad and the Waifs" quest, kill the doghead.
Secretachievement You're so funny ACHIEVEMENT_HELLO_1 On day 5 as the Haruspex, participate in a Rat Race.
Secretachievement It must be a mistake ACHIEVEMENT_SOMETHING On day 6 as the Changeling, complete the "Little Sister" quest by following the letter's instructions.
Secretachievement Stop pointing fingers ACHIEVEMENT_THEY On day 7 as the Bachelor, complete "The Mask and the Raiment" sidequest, and wear both the Talon Mask and Executor's Cloak at once. This quest and the main quest on day 7 have an odd interaction - to be able to begin this quest by speaking to Mark Immortell at the theatre, you must have given the inquisitor the papers from the executors, but not have completed the main quest yet in its entirety.
Secretachievement Now you know where to look ACHIEVEMENT_LOOK As the Haruspex or the Bachelor, see every play. It's possible to unlock this achievement by going back with a save file if you miss a play, and plays from both playthroughs count (i.e. if you see all plays except the Day 5 play as the Bachelor, watching the Day 5 play as the Haruspex will earn you the achievement).
Secretachievement This, on the other hand, is your fault ACHIEVEMENT_MIGHT On day 12 as the Bachelor or Haruspex, simply die.
Secretachievement Just a little bit more ACHIEVEMENT_HELLO_2 On day 12, heal another character's bound and then pick their ending over yours.

Notes[ | ]

  • The words in the descriptions of the secret achievements spell a sentence, writing "Hello, hello, don't look up, they might notice something", giving a nod to both the developers and The Powers That Be both in and out of game.

Resources[ | ]

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