Icon |
Name |
Description |
Requirement |
Gamerscore |
PS Trophy
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It's Over |
Collect all Pathologic 2 Trophies |
Collect all other trophies (Playstation only) |
N/A |
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On the Run |
Come now, you haven't given us any time to change the set! |
Complete Grief, Rubin, Notkin, and Lara’s respective quests on Day 1 before 20:00, then head to the quest marker outside of Lara's house. |
10G |
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In Kind |
Repay kindness in kind |
On Day 1, speak with Catnip in the Soul-and-a-Half Fortress: She’ll give you toast and milk. On Day 2, speak to her with toast in your inventory and then choose to give her the toast. |
10G |
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Carpetbagger |
Remind a colleague of the Hippocratic Oath—and fail |
On Day 1, speak to the Bachelor in Rubin’s apartment, then exit and speaking with the Soul-and-a-Halves outside, then reenter Rubin’s apartment and speak to the Bachelor again. |
10G |
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Fate No More |
Refuse fate—and face the consequences |
During the dream on Day 1, when fighting the Haruspex's three attackers, allow the attackers to kill you. |
10G |
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Heavenly Train |
Try your hand at train-summoning |
After 18:00 on Day 2 or later, speak to the kids at the Station. They will explain to you how to summon a ghost train. Follow the nearby train track that curves to the south-southwest and wait at the end of it until you hear a train passing by. |
60G |
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We're Only Looking |
Meet Measly and Thrush in a dream |
During the Door dream on Day 2, turn around from where you spawn and speak with Measly and Thrush. |
10G |
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Rotten Tooth |
Find a house suffering from an ailment other than sand pest |
Spoiler warning: Significant plot details follow.
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Talk to Sticky on Day 5 to receive the quest to speak with the Chemist in the Stone Yard (specifically Var's place). Speak with the Chemist and then with Victor Kain. After that, find the house with Maria Kaina and speak to her.
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Significant plot details end here.
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10G |
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Another Sky |
Witness another Sky |
Spoiler warning: Significant plot details follow.
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On Day 10 or later, climb up the stairs of the Polyhedron.
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Significant plot details end here.
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50G |
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Farewell |
Return to the Town once again |
Spoiler warning: Significant plot details follow.
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To receive this quest, speak with Aglaya after 20:00 on Day 10. Agree to flee with her and then meet her at the train station after 02:00 on Day 11. Walk back to the Town after the following events.
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Significant plot details end here.
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10G |
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One For All |
Face the future with Lara, Grief, and Stakh |
Spoiler warning: Significant plot details follow.
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Speak to Lara, Grief, and Stakh during the Diurnal Ending. Each of these three characters' quests must be completed throughout the game and they must not otherwise succumb to the Sand Pest. In order for Rubin to survive, the Panacea must be brewed before the Inquisitor's arrival at 07:30 on Day 7, and the Haruspex must speak to Rubin at the Train Station on Day 11.
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Significant plot details end here.
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100G |
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No Reflection |
Disperse all Reflections |
Spoiler warning: Significant plot details follow.
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Speak to all reflections, which are as follows:
- Day 1: Talon & Beak upon arriving at the Town (it isn't clear whether this one is required)
- Day 1: Bad Grief in Bad Grief's Nest
- Days 2-4: Aspity in Aspity's Hospice (early mornings only)
- Day 6: Alexander & Katerina in The Rod
- Days 7-9: Oyun in Shekhen or Isidor Burakh's House
- Day 10: Aglaya (in the evening)
- Day 10: Lara in the Shelter after 12:00
- Lara's reflection appears to be buggy, and sometimes does not appear. It's best to save via the Shelter's clock before speaking with the men there. If the reflection doesn't appear after speaking with the men, it may be necessary to reload and try again.
- If the issue persists, others have found that if Lara is allowed to become infected on Day 9, then healed during the morning of Day 10, her reflections will appear as intended.
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Significant plot details end here.
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50G |
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L'appel du Vide |
Hear the Plague's voice |
Become infected and hear the Plague speak. |
10G |
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Clockwork |
Touch the thing that produces time |
Save the game in the Cathedral by using the hourglass on the second floor. |
10G |
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Whee! |
Jump from the Polyhedron |
Spoiler warning: Significant plot details follow.
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Ascend the Polyhedron and walk off from the point marked with an origami crane, which can be found on the edge of the platform just outside the uppermost area.
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Significant plot details end here.
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10G |
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Magic Lantern |
See the Town's history on the walls |
On Day 3 or later, go to the Nutshell and fix the lantern, which requires 1 Metal Scrap. |
10G |
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Victoria's Trace |
Find out if the immortal soul exists |
Starting on Day 4, you will hear piano music emanating from various houses throughout the Town. Go inside three of these houses and speak to the NPCs inside. |
10G |
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Doctor's Risk |
Test the new serum on yourself |
Spoiler warning: Significant plot details follow.
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Use the Panacea on yourself.
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Significant plot details end here.
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10G |
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Ticking Away |
Feel the flow of time for the first time |
Finish the Prologue and begin Day 1. |
10G |
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Alarm Bell |
Hear the alarm bell tolling |
On Day 3, wait until the alarm bell tolls at 19:00. Attempting to visit the Bachelor in the Stillwater will expedite the tolling. |
10G |
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Comes the Inquisitor |
Witness the arrival of Aglaya Lilich |
Reach 07:30 of Day 7. |
10G |
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Comes the Commander |
Witness the arrival of Alexander Block |
Reach 07:30 of Day 9. |
10G |
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Adam |
Give names to all who are tongue-tied and mute |
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10G |
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Three Graces |
"Why? What was the purpose of my life?" |
Speak to Anna Angel, Eva Yan, and Maria Kaina over the course of Days 4-6. |
10G |
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More Than Meat |
Lock up a shop to preserve a memory |
Spoiler warning: Significant plot details follow.
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On Day 6, in the Backbone Grocery near the Town Hall, tell Big Vlad to close the shop. The Grocery will be closed permanently, and replaced with a shrine for Vlad's late wife
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Significant plot details end here.
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10G |
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Umbilical Cord |
Wait with a friend for the next day to come |
Spoiler warning: Significant plot details follow.
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On Day 6, speak with the children at the Train Station and select the dialogue option that suggests that you know someone who can help destroy the train tracks. Speak to Bad Grief, and then meet him south along the train tracks after midnight.
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Significant plot details end here.
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10G |
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Parcels of Life |
Save two children from infected houses |
Save two babies from infected houses during Days 4-6 and return them to the Town Hall. Anna Angel must be alive and uninfected for said babies to spawn each day. |
10G |
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Tag |
Trade with children twenty-seven times |
See description. |
10G |
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Not a Dream |
Bring something invaluable to the outside world |
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10G |
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Nocturnal Ending |
Preserve monsters, wonders, and the plague, reviving the past |
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50G |
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Diurnal Ending |
Preserve the Town of humanity and warmth, giving it a future |
Spoiler warning: Significant plot details follow.
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On Day 11, bring the Inquisitor's Orders to the Town Hall, destroy the Polyhedron, and take blood from the Earth's wound. This unlocks the Diurnal Ending.
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Significant plot details end here.
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100G |
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Late |
Be late to the ending of your own story |
Spoiler warning: Significant plot details follow.
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Fail to retrieve the Inquisitor's Orders before 22:00 on Day 11. This unlocks the Late Ending.
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Significant plot details end here.
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10G |
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Deal |
Make a deal with the Fellow Traveller for some relief from death's burden—and find out what it cost you |
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50G |
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Mute Curse |
Become cursed to remain silent… sometimes |
Spoiler warning: Significant plot details follow.
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On Days 2-3, if you speak with Maria and Capella in the Nutshell, you will find the Changeling waiting outside. She will threaten to curse you with a mute spell for interfering. Despite her claim, this interaction does not appear to affect any other dialogue opportunities in the game.
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Significant plot details end here.
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10G |
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His Grace |
Find Grace's new home |
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10G |
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Wonder Bull |
Wait for the bull to speak |
Spoiler warning: Significant plot details follow.
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Purchase the Bull on Day 1 and speak to him on Day 11.
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Significant plot details end here.
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50G |
|
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Pantomimes |
Watch every pantomime |
See description. |
50G |
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Big Heart |
Be cured of sand plague by touching the Heart of the Town |
Spoiler warning: Significant plot details follow.
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Speak with Zurkhen’s Big Chamber within the Abattoir while infected. This will cure the Haruspex of plague.
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Significant plot details end here.
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20G |
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Clear Conscience |
Return what you didn't deserve |
On Day 2, speak with a member of the Kin sitting on the cart outside the Termitary and accept their money. Go to Aspity’s Hospice during the early morning of Day 3; speak with the Kin member again and agree to return the money. |
10G |
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Dream On |
Witness all dreams—including those you'd rather not |
Spoiler warning: Significant plot details follow.
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Witness all dreams during a single playthrough, including:
- Day 1: Trainyard dream
- Day 1: Rat Prophet dream
- Sleep between 14:00-20:00 before completing all of the four major quests (from Grief, Notkin, Lara, & Rubin respectively).
- Days 2–5: Door dream
- Day 3: First Herb Bride dream
- Days 4–6: School Dream
- Days 5–6: Termitary dream
- Days 7–11: Murky dream
- Allow Murky to die at the Crowstone between the evening of Day 6' and the early morning of Day 7, either by declining to become infected yourself or ignoring the event all together.
- Day 7: Second herb bride dream
- Days 8–11: Theatre dream
- Day 10: Abattoir dream - Must have survived the Abattoir, which becomes available on Day 9.
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Significant plot details end here.
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50G |
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Time waits for no one |
Tick-tock |
Reach Day 2. |
10G |
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Time is merciless |
Tick-tock |
Reach Day 3. |
10G |
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Life has become shorter yet |
Tick-tock |
Reach Day 4. |
10G |
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Days grow shorter |
Tick-tock |
Reach Day 5. |
10G |
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Nights grow shorter |
Tick-tock |
Reach Day 6. |
10G |
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Seconds slip through your fingers |
Tick-tock |
Reach Day 7. |
10G |
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You can't hold to the past |
Tick-tock |
Reach Day 8. |
10G |
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You'll soon run out of time |
Tick-tock |
Reach Day 9. |
10G |
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And nothing will remain |
Tick-tock |
Reach Day 10. |
10G |
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Time has worn out |
Tick-tock |
Reach Day 11. |
10G |
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Imago |
Finish the game on intended difficulty |
Finish the game without adjusting the difficulty slider from "Intended Difficulty." (PC only) |
N/A |
N/A
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