Name |
Charm |
Type |
Other Items |
Item ID |
Amulet_Entity |
A Charm is a luxury good in Pathologic 2. It can be obtained from Packages, trading, or looted from corpses and containers. It can be sold to stores or traded to certain Townsfolk. Alongside Bracelets, Pocket Watches, and Rings, a Charm is one of the most valued items to stores, selling for a high price compared to most other goods. Unlike the other aforementioned luxury items (which sell for 33% less at Groceries), Charms maintain consistent value across all stores. One Charm is required to repair a Gas Mask between 25-50% durability.
Day | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9+ |
---|---|---|---|---|---|---|---|---|---|
Value | ¤200 | ¤280 | ¤340 | ¤380 | ¤480 | ¤580 | ¤200 | ¤280 | ¤380 |
Quotes
Hover Quotes | ||
---|---|---|
Haruspex | The Marble Nest | Alpha |
Averts bad fortune. Unhelpful to me, but some people value it. Averts bad fortune. I'm not the one to try and escape fate. (Prologue hover text) |
Believed to avert bad fortune. The result speaks for itself. | Averts bad fortune. Hardly helpful to me though. |
Touch Quotes | ||
---|---|---|
Haruspex | The Marble Nest | Alpha |
You can't bring about good fortune--but you can craft it, like this handwoven charm. I suppose I could trade it for something. | You can't craft good fortune; such a fickle mistress must be charmed. | One cannot draw good fortune, only craft it, like this hand-woven charm. Coil it around your wrist, and your touch will leave no prints, making it tough for evil spirits to chase you. I suppose I could trade it for something. |
Notes
- Charms take up 1x1 inventory slots. They stack up to 5.
- When trading, Charms are worth 4 to Herb Brides, 5 to Kayuras and Tots, and 6 to Chickadees, Crows, Doves, Finches, Orioles, Pochards and Siskins.