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| [[File:FreshMeat.png|50px|link=Fresh Meat]]<br>[[Fresh Meat]] || Every path in the world leads to meat. Nothing is more filling. || The human world is a world of meat. The spirit is nothing more than twitching, trembling meat. Whoever denies meat will become extinct. || 20 |
| [[File:FreshMeat.png|50px|link=Fresh Meat]]<br>[[Fresh Meat]] || Every path in the world leads to meat. Nothing is more filling. || The human world is a world of meat. The spirit is nothing more than twitching, trembling meat. Whoever denies meat will become extinct. || 20 |
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− | | [[File:InquisitorCoupons.png|50px|link=Inquisitorial Coupon]]<br>[[Inquisitorial Coupon]] || Food is only sold for these now. || The sword is mightier than the pen... unless it's an inquisitorial pen. || |
+ | | [[File:InquisitorCoupons.png|50px|link=Inquisitorial Coupon]]<br>[[Inquisitorial Coupon]] || Food is only sold for these now. || The sword is mightier than the pen... unless it's an inquisitorial pen. || ¤125* |
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| [[File:Milk.png|50px|link=Milk]]<br>[[Milk]] || Warm, creamy. Satisfies hunger and thirst. Reminds me of childhood. || Often used as an offering to the dead, milk serves as a reminder that all that is born must come to an end. It is said that the dead drink milk over water because the flow of water reminds them of the flow of time. || 18 |
| [[File:Milk.png|50px|link=Milk]]<br>[[Milk]] || Warm, creamy. Satisfies hunger and thirst. Reminds me of childhood. || Often used as an offering to the dead, milk serves as a reminder that all that is born must come to an end. It is said that the dead drink milk over water because the flow of water reminds them of the flow of time. || 18 |
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− | <nowiki>*</nowiki>During the early morning of '''Day 6''', the Fellow Traveler will only be offering 10 Inquisitorial Coupons (called "Candy Wrappers" at the time) for 125 money. |
+ | <nowiki>*</nowiki>During the early morning of '''Day 6''', the Fellow Traveler will only be offering 10 Inquisitorial Coupons (called "Candy Wrappers" at the time) for 125 money. Trades made with him on that night are done via cash exchange, rather than the usual barter system. |
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− | During the early morning of '''Day 6''', the Fellow Traveler will only be offering Inquisitorial Coupons (called "Candy Wrappers" at the time) for 125 |
+ | During the early morning of '''Day 6''', the Fellow Traveler will only be offering Inquisitorial Coupons (called "Candy Wrappers" at the time) for 125 monies. Trades made with him on that night are done via cash exchange, rather than the usual barter system, and he will have 2500 monies in his purse. He will also buy [[Liver#Infected_Liver_.28Pathologic_2.29|Infected Livers]] and [[Kidney#Infected_Kidney_(Pathologic_2)|Infected Kidneys]], which he does not usually trade for (However he will not accept [[Blood#Infected_Blood_(Pathologic_2)|Infected Blood]]). This is the one opportunity in the game for the player to sell infected organs for money. Otherwise none of his other buying prices are remarkable. |
{| class="wikitable sortable mw-collapsible" |
{| class="wikitable sortable mw-collapsible" |
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! Item !! Hover !! Touch !! Trade Value |
! Item !! Hover !! Touch !! Trade Value |
Revision as of 18:45, 10 October 2021
Come now, you haven't given us any time to change the set!
This entry contains potential spoilers for Pathologic 2. Read at your own risk. |
This entry contains potential spoilers for Pathologic 2. Read at your own risk.
Name |
Fellow Traveller (Попутчик) |
Faction |
None |
Age |
Unknown |
Location |
The Town |
The Fellow Traveller is a character in Pathologic 2. He is considered a deceitful individual, but affects an approachable (or at least amicable) attitude. He runs the Dead Item Shop at night.
Description
The Fellow Traveller shares his appearance with regular drunkards and guardsmen around town. He runs a business called the Dead Item Shop, which can be located around town from 12:00 AM to 7:30 AM every day and will sell the player various medicines, foodstuffs, and supplies in exchange for items of interest, including organs and scrap items. These locations will be revealed to the player after they view the pantomimes at the Theatre, though it is not necessary to see the performances to visit the shop - one only needs to know where to find it.
He is first met on the train into town alongside the Haruspex, though it is unclear if he is truly a fellow passenger or simply an illusion. He asks to play dice with Artemy, though it is up to him if he decides to accept or not. If they play, he reveals he is uncertain if his arrival in town will be a good one, as he expects many people in town to be hesitant or even upset with his arrival. The conductor of the train will later speak with Artemy and explain that he was the only one present on the train trip in the cars.
After the player experiences seven to eight deaths and visits to the Theatre of Death, the Fellow Traveller will offer the player a deal. They will not experience the punishments given by Mark Immortell any further, but something of value will be lost. The player is given the choice to either accept or refuse, but they are not given a chance to choose again. Should the player accept, upon completion of the game and choosing one of the two endings, the Fellow Traveller will claim the player's spot in the finale, thus taking their fate.
Late Ending
In the Late ending, the player will find themselves being evicted from the Theatre after a discussion with Mark Immortell. After leaving, they will meet with the Fellow Traveller on the train once more, where he reveals himself an agent of death that will now be guided into the world alongside the Haruspex.
Dead Item Shop
Throughout the game, the Fellow Traveller will open a shop at different locations each night. These locations will be displayed on the map after visiting the Theatre and seeing the pantomime of the evening, but it is not required to visit the shop; one only needs to know where to find it. The Dead Item Shop's inventory may change depending on the day.
The Dead Item Shop will always trade with the player, no matter their reputation in the current district.
Item | Hover | Touch | Trade Value |
---|---|---|---|
Army Ration |
Filling. Soldiers take these to the front so that their death comes from a bullet rather than starvation. | General Block never wanted to come to this town, but it's a soldier's duty to follow orders… Isn't it? | 15 |
Bracelet |
Worn to cut off the flow of warmth between the heart and the ring finger. Too small for me. | A human body is the sum of its circulation. But it often needs to be interrupted for certain medical procedures. | 10 |
Bread |
Bread is the heart of life. It's very filling. | Never throw bread on the ground. If you're full, give it to a friend. No friends? Give it to an enemy. Hell, give it to a dog. Just don't waste it. | 19 |
Canned Food |
Filling, although I'm not sure what kind of food is inside. | Before I returned to the Town, I grabbed a whole sack of canned food. Survived on it for almost a week. I can hardly stand the smell now. | 17 |
Ferromycinium |
Lowers infection. Fixes the Nerve Layer of the human body. Doesn't completely heal the patient, but lowers the chance of death. | The best way to avoid infection is to be dead. Antibiotics, which lower infection at the cost of health in general, are the first step to the grave. | 16 |
Ferromycinium (+) |
Lowers infection. Fixes the Nerve Layer of the human body. Doesn't completely heal the patient, but significantly lowers the chance of death. | The best way to avoid infection is to be dead. Antibiotics, which lower infection at the cost of health in general, are the first step to the grave. This one is an even better killer than the others. | 18 |
Fish |
Fresh fish. Filling, but makes your throat feel dry. | The lateral line is called that for a reason: every fish sees its Lines unfold in a stream of possibilities. Sometimes, that Line is a a fishing line. | 16 |
Fresh Meat |
Every path in the world leads to meat. Nothing is more filling. | The human world is a world of meat. The spirit is nothing more than twitching, trembling meat. Whoever denies meat will become extinct. | 20 |
Inquisitorial Coupon |
Food is only sold for these now. | The sword is mightier than the pen... unless it's an inquisitorial pen. | ¤125* |
Milk |
Warm, creamy. Satisfies hunger and thirst. Reminds me of childhood. | Often used as an offering to the dead, milk serves as a reminder that all that is born must come to an end. It is said that the dead drink milk over water because the flow of water reminds them of the flow of time. | 18 |
Monomycinium |
Lowers infection. Fixes the Blood Layer of the human body. Doesn't completely heal the patient, but lowers the chance of death. | The best way to avoid infection is to be dead. Antibiotics, which lower infection at the cost health in general, are the first step to the grave. | 16 |
Monomycinium (+) |
Lowers infection. Fixes the Blood Layer of the human body. Doesn't completely heal the patient, but significantly lowers the chance of death. | The best way to avoid infection is to be dead. Antibiotics, which lower infection at the cost of health in general, are the first step to the grave. This one is an even better killer than the others. | 18 |
Neomycinium |
Lowers infection. Fixes the Bone Layer of the human body. Doesn't completely heal the patient, but lowers the chance of death. | The best way to avoid infection is to be dead. Antibiotics, which lower infection at the cost health in general, are the first step to the grave. | 16 |
Neomycinium (+) |
Lowers infection. Fixes the Bone Layer of the human body. Doesn't completely heal the patient, but significantly lowers the chance of death. | The best way to avoid infection is to be dead. Antibiotics, which lower infection at the cost of health in general, are the first step to the grave. This one is an even better killer than the others. | 18 |
Pocket Watch |
Recently stopped. This means that the owner most likely died. | Victor Kain never carries a watch around, but always knows the correct time, down to the second. We've tested him. Can he tell by the stars? | 10 |
Revolver Ammo |
Common revolver ammo. | Black powder. A lead flat-nosed bullet. It's heavy, weighing more than 17 grams. Contrary to popular belief, it doesn't always have its billet. | 8 |
Rifle Ammo |
Common rifle ammo. | The local children call this pointed ammo "beakers." They often carry a couple in their pockets. | 12 |
Ring |
It circles back, like time. Equally precious. | "Ding-a-ding, hear the ring ring..." | 10 |
Shmowder |
A box filled with powder made of assorted ground pills. Extremely harmful, but somehow cures sand pest. | A ridiculous mixture of random pills cures sand pest. Maybe it's because the plague itself is a combination of many diseases? It attacks every organ, every Layer, and changes every day. |
40 |
Shotgun Ammo |
Common shotgun ammo. | Perfect for putting on railroad tracks. Stakh, Gravel, Grief and I would do it all the time as kids. Trains were more common back then. | 10 |
Twyrine |
A herbal infusion. Drink to reveal places and events hidden from the naked eye. | The Town calls to me. But it's hard to hear over my own thoughts. If I quiet them down, I can sense the pulse of life all over the Town. | 10 |
During the early morning of Day 6, the Fellow Traveler will only be offering Inquisitorial Coupons (called "Candy Wrappers" at the time) for 125 monies. Trades made with him on that night are done via cash exchange, rather than the usual barter system, and he will have 2500 monies in his purse. He will also buy Infected Livers and Infected Kidneys, which he does not usually trade for (However he will not accept Infected Blood). This is the one opportunity in the game for the player to sell infected organs for money. Otherwise none of his other buying prices are remarkable.
Item | Hover | Touch | Trade Value |
---|---|---|---|
Blood |
A blood-filled flask. | Blood is one of the primal elements. It bears life and death. They say that a bloodless man is immortal. | 3 |
Bloody Bandage |
This is a dead item. Someone created it by using a bandage. | According to sanitary procedures, any object that bears the trace of a deceased person's blood must be burned. According to local belief, it's pointless since the blood would simply appear elsewhere. | 6 |
Brain |
A section of brain tissue. | "Blood is only a stream of red and white blood cells. Sure, they contain information, but how can anything compare to the magnificence of the brain?" Dankovsky once demanded. Yet a brain is only dull meat. |
8 |
Broken Ampoule |
This is a dead item. The carcass of an ampoule of morphine. | Items used to improve health die. Who could possibly want this? | 3 |
Broken Scissors |
The Moerae must have been in a hurry. | It is said that Clara the Changeling, a thief girl who claims to be a saint, can repair any sharp object just as easily as she cures the sand pest, simply by laying her hands on it. | 3 |
Bull Bell |
Did it bring luck to the one who wore it? | This bell's inner surface is marked with sigils from the secret, sacred steppe alphabet. Like a human body, its inside mirrors the universe. | 5 |
Candle Stub |
The stub of a nuptial candle. It smells of Earth. | They say when Wild Nina Kaina, the Dark Mistress of our town, so much as glanced at candles, they'd bow to her–even without wind. | 4 |
Crumpled Letter |
The paper is torn. The writing, barely legible. | Remember that time at the Scruff? You said fate doesn't choose people, but people choose fate. So I have. I'm glad you're not here. Would have been scarier with you. I-- The rest is unreadable. |
20 |
Empty Bottle |
Can be filled with water or blood. | No one drinks water from the Gorkhon river in our town, which is quite sensible. No one digs wells either, which is less so. Clear drinkable water is not a luxury, but is valued. It is brought from the steppe, and people can often tell which spring it is from by the taste. | 1 |
Farewell Letter |
A crumpled piece of paper. Smells like a marsh, for some reason. Touch to read it. | "Who can tally the number of drops in the sea? Who can tally the number of tears in this grief?" I'm so happy it wasn't you, Father. - Veronica Croy. | 15 |
Fingernail |
The ferryman requires payment before he'll let me on the boat. This odd coin will do. | Kids play "Mice and Guardians" with these. The rules of the game are unknown, but the rumors say they change every day. | 3 |
Fishing Hooks |
Sharp objects are regarded as dangerous and thus frowned on by the locals. | Clara the deranged says that everyone has a hook to grab. But she's a manipulator. What everyone actually has is a knot to untie. | 2 |
Heart |
A hot, almost-beating heart. | In the steppe lore, the center of mind and knowledge is the liver, while the center of feeling and emotion is the lower guts. They view the heart as a less crucial and rather mechanical organ that simply pumps life around, oddly arriving at a consensus with science-based medicine. | 6 |
Infected Brain |
A section of brain tissue. Crossed with defects. | Rumor has it, sand pest can be transmitted through word and thought. Bullshit... it has to be bullshit. | 10 |
Infected Heart |
Ulcerous, yet still almost alive. | "Every object has a heartbeat. Can you hear it?" | 8 |
Kidney |
A human kidney. | According to the steppe beliefs, the body is a perfect representation of the Universe. However, the steppe people are not so naive as to correlate organs and bones to cosmic or geographical features. What they refer to are, first and foremost, connections and circulations. | 5 |
Liver |
A human liver. | A body is not to be cut open. It's only allowed for menkhu—wise men who know where a body wants to give—and butchers, who accept sin. The word for butcher, "yargachin," also means "surgeon." | 7 |
Lockpick |
You can either cut someone with it, or use it to pick a door lock. Either way, this sharp piece of metal will break after a couple of uses. | It is taboo to cut flesh in the Town, but crafty people know how to bend the rules. These supposed lockpicks can produce inhumanely painful wounds. Perhaps breaking and entering is better. | 1-5 |
Needle |
As piercing as a wise person's stare. Can be used to pick small locks, such as the ones in cabinet drawers. | They say that when Lara Ravel pricked her finger with a needle, no blood was drawn, and she hasn't ever fallen asleep since. | 2 |
Package |
Contains unknown useful items. Unfold to extract them. | Barter has a long history in our community. It has many styles, such as "tit for tat." Sometimes, people even blindly swap wrapped items. | 6 |
Rotten Food |
Satisfies a little hunger, but is it worth the risk? | Meat? Bread? Vegetables? Plague makes everyone–and–everything equal. | 4 |
Safety Pin |
Both safe and unsafe at the same time. | Murky the orphan says that safety pins are like people: open or closed, they always have a pointy end. | 3 |
Scrap Name |
When a person is done with their name, they discard it. | People in this town are like a flight of birds, and birds don't require names. Individuality is overrated. | 2 |
Straight Razor |
Too wonky to be used as a weapon or surgical instrument, but kids love it. | Ten years ago, local bandits used to call themselves "barbers" and brandish a particular style of razors as a mark of their identity. I wonder what became of that culture. | 3 |
Gallery
The Fellow Traveller in the Theatre
Notes
- A 'fellow traveller' refers to an individual who 'is intellectually sympathetic to the ideology of a political organization, and who co-operates in the organization's politics, without being a formal member of that organization.' [1] Given the Traveller's arrival alongside the Plague, it is possible that he is sympathetic to the "cause" of the Plague (destruction and widespread panic), though he does not intend to spread it himself.
- Upon the final conversation with the Fellow Traveller on the train during the prologue, if the player turns their camera away from him and then once again to face him, his appearance will change to that of an Executor, synonymous with the physical representation of the Plague in game.
- In the prologue, the dice the Fellow Traveller rolls will always land on a 5 and a 3. The total of 8 may be a reference to 'The Eighth' or the Udurgh that Artemy must protect from the plague.
- The Fellow Traveller is a variant of the Ouzel NPC.
- There will always be a dead Bandit outside the Dead Item Shop on Day 2 (technically one's first night in game). This body is able to be looted and dissected for organs without a cost of reputation, as it is an implicit tutorial for what the shop accepts.
Reference
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