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Pathologic Wiki
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Most creators of in-game universes are aiming for minimal ambiguity in their worldbuilding. Our understanding of our goals is fundamentally different! We aim for the opposite things. Ambiguity. Doubt. Subtext. Layers of meaning. The owls not being what they seem.

Of course, sometimes a bullet’s just a bullet, and a barking dog is a dog that’s barking. However, the mass of ambiguous, fluid things is a critically important part of our setting. Does the outline of that chair resemble a guillotine? Great; our kind of chair. Is there something priestly about this butcher? Fantastic; let them scratch their heads.

This doesn’t just apply to adding meaning to the simple things; the converse is also true— direct references and allegories should be reduced to small hints.

Pathologic 2 art book


The following lists contain miscellaneous items found in Pathologic 2 that can be sold to stores, used in barter, used for quests, and brewed into drugs. Generalized usage descriptions precede each table, however additional specifics can be found on items' respective pages.

Currency

All stores excluding the Dead Item Shop accept money in exchange for good. After the arrival of Aglaya Lilich at dawn on Day 7, all grocers (excluding the Warehouses district's Shady Shop) will instead only accept Inquisitorial Coupons.

Organs

Healthy Organs

All of these items can be traded to the Dead Item Shop or Worms, sold to Var, or used to brew Painkillers. Blood can also be poured over found roots to receive herbs.

Infected Organs

All of these items can be traded to Worms or used to brew Antibiotics. Infected Brains and Infected Hearts can also be traded to the Dead Item Shop, and Infected Blood can be poured over found roots to receive herbs.

Repair

Clothing

These items are primarily used to repair clothing and upgrade the Haruspex's inventory. All of them can be purchased from Tailors and otherwise looted from bodies and certain buildings.

Melee Weapons

These items are primarily used to repair melee weapons. Chisels are also required to repair water pumps.

Firearms

These items are primarily used to repair firearms. Both Metal Scraps and Springs are required to repair water pumps, and Metal Scraps are also required to repair and upgrade the Haruspex's brewery.

Other

Both Toolkits and Tweezers are required for repairing and upgrading the Haruspex's brewery, and Toolkits are also required to repair certain severely damaged weapons.

Other

Utility

These items serve essential functions for the player and can otherwise be traded.

Luxury Goods

These items are arguably some of the few in game that hold more value when sold rather than traded. Luxury goods' value is reduced by 33% when sold to Groceries, so it is highly recommended that they are sold anywhere else (This rule does not apply to Charms, which maintain consistent value across all stores). As with all other item prices in stores, their sell value plateaus on Day 9. Prices shown below reflect sales made at full value.

Item Day
1 2 3 4 5 6 7 8 9+
Charm
Charm
¤200 ¤280 ¤340 ¤380 ¤480 ¤580 ¤200 ¤280 ¤380
Bracelet
Bracelet
¤375 ¤525 ¤637 ¤712 ¤900 ¤1087 ¤375 ¤535 ¤712
Ring
Ring
¤450 ¤630 ¤765 ¤855 ¤1080 ¤1305 ¤450 ¤630 ¤855
PocketWatch
Pocket Watch
¤600 ¤840 ¤1020 ¤1140 ¤1440 ¤1740 ¤600 ¤840 ¤1140
Value 100% 140% 170% 190% 240% 290% 100% 140% 190%

Trading

Barring fringe opportunities for use, these items' sole utility is in trading.

Dead Items

These items are virtually useless for all purposes aside from being traded to the Dead Item Shop.


The listed items are different types of miscellaneous items found throughout Pathologic: The Marble Nest that can be used in barter with Sticky or Shrew, as well as sidequests.

Item Hover & Touch Use
Beetle
Beetle
(1x1) A surprising, if useless, find in autumn.

Some fifteen years ago, the Soul-and-a-Halves, the gang of children who are defined by sharing special bonds with their pets, actually considered to allow flower chafers as their “Halves” due to the beetles “looking as though they knew something”. The idea was quickly abandoned as ridiculous.

Can be traded to Sticky or Shrew.
BrokenAmpoule
Broken Ampoule
(1x1) People would use any and all means possible to cure themselves of the disease.

An ampoule that used to contain either life-saving or life-ending drug, served its purpose (whatever it was), and has now become completely useless.

Can be traded to Sticky or Shrew.
BrokenScissors
Broken Scissors
(2x1) The Moerae must have been in a hurry--too many threads to cut these days.

It is said that Clara the Changeling, a thief girl who claims to be a saint, can repair any sharp object just as easily as she cures the sand pest--by simply laying her hands on it. Perhaps this is the reason why people refuse to throw away useless junk like broken scissors.

Can be traded to Sticky or Shrew.
CandleStub
Candle Stub
(2x1) The stub of a nuptial candle. It smells of earth.

Eva Yan, the mistress of the Stillwater, often burned candles in the study during the night, which gave her observatory-like mansion a cozier appearance. After Eva's tragic suicide, candles can no longer be lit in the Stillwater and go out immediately.

Can be traded to Sticky or Shrew.
FishingHooks
Fishing Hooks
(1x1) Sharp objects are regarded as dangerous and thus frowned upon by the locals.

While the Gorkhon river has plenty of fish, fishing is for some reason unpopular among the locals. Perhaps it has to do with the fact that hooks are sharp objects, which are heavily frowned upon around here.

Can be traded to Sticky or Shrew.
Lockpick
Lockpick
(2x1)A tool to open ordinary doors. Children make them from random trash.

These lockpicks are better than the kind the locals would stick into each other's' guts, before the second decree of the late governor Saburov.
Used to unlock doors.
Marbles
Marbles
(1x1) Children give them names, as though they were alive, and believe them to hold memories.

No one knows how exactly marbles appear in the town. No one delivers or makes them. They simply pop up here and there; on the floor, under the pillow, or right on the ground.

Can be traded to Sticky or Shrew.
Match
Match
(1x1) Draw the short one!

One must remember that which is most dear to them before the match burns out, or else the whole thing won’t work.

Can be traded to Sticky or Shrew.
Money
Money
(1x1) Oddly enough, money is used to buy items in shops. Offering it during common street barter, however, would be seen as offensive.

On the third day of the epidemic local prices went through the roof; now, on the eighth day, very few people agree to actually trade for money, preferring barter instead. The latter is more cumbersome, but can yield lucrative rewards.

Can be exchanged for food the reopened shop.
Package
Package
(2x2) The steppe people bury the remains of their dead in small packages. This is hardly one of them, but you’d rather not check.

Long before the current socioeconomic catastrophe, the local townsfolk developed a tradition of barter that the whole community revelled in. Including many types, such as “tit for tat” and “retrab”, it is sometimes secret, with people swapping wrapped items blindly.

Can opened to reveal a random assortment of items.
PocketWatch
Pocket Watch
(2x1) Recently stopped. This means that the original owner has most likely died.

Time doesn't seem to be working properly in the town; there's no other explanation to the fact that Georgiy Kain, the Judge, is two times younger than his twin brother. The Kains' fascination with all things clockwork must have something to do with this.

Can be given to a Steppe man outside of Aspity's residence in exchange for his dream.
Spindle
Spindle
(2x2) It has almost run out of thread.

One can hardly jab a finger with this thing on accident. However, a hand can probably be punctured through by it, if enough pressure is applied.

Can be traded to Sticky or Shrew.
BloodyBandage
Used Bandage
(1x2) The traces of the epidemic are omnipresent.

According to the sanitary procedures, any object that bears the traces of a deceased person’s blood must be burned. According to the local belief, it’s pointless since the blood would simply appear elsewhere.

Can be traded to Sticky or Shrew.

The fifth of five tabs in the players inventory is "Other." Some items in this tab may be traded, sold, or used in quests.

Ingredients

Herbs

Item Description
Chernaya tvir
Black Twyre
Herb
A rare herb with unique properties. It is popularly called "woegrass".
Krovavaya tvir
Bloody Twyre
Herb
One of the more popular types of twyre. An essential component of the famous twyre infusions, which vary based on the age and amount of the herb.
Buraya tvir
Brown Twyre
Herb
One of the most fearsome types of twyre. The Steppe people believe that this herb is sentient and hostile to humans. The elders call it "the herb of Worms".
Saviur
Swevery
Herb
A rare herb. The people of the Steppe don't worship it as much as twyre, but they use it in their potions, because it greatly amplifies the medicinal qualities of twyre.
Belaya plet
White Whip
Herb
A rare valuable herb. The people of the Steppe don't worship it as much as twyre, but they use it in their potions, because it diminishes the danger of plucked twyre.

Blood & Organs

Item Description
Bloodtest
Blood
Human blood. Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
Infectedblood
Infected Blood
Menkhu know how to prepare healing potions by treating blood with twyrine infusions. In this blood, harmful microorganisms are probably winning a fight against antibodies. The blood's composition is constantly changing. A lot depends on the stage of infection.
Heart2005
Heart
A human heart. Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
Diseasedheart
Infected Heart
Menkhu know how to prepare healing potions by treating organs with twyrine infusions. In this kidney, harmful microorganisms are probably winning a fight against antibodies. The composition is constantly changing. A lot depends on the stage of infection.
Ui kidney b
Kidney
Human kidney. Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
Infectedkidney
Infected Kidney
Menkhu know how to prepare healing potions by treating organs with twyrine infusions. In this kidney, harmful microorganisms are probably winning a fight against antibodies. The composition is constantly changing. A lot depends on the stage of infection.
Liver2005
Liver
Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
Infectedliver
Infected Liver
Menkhu know how to prepare healing potions by treating organs with twyrine infusions. In this liver, harmful microorganisms are probably winning a fight against antibodies. The composition is constantly changing. A lot depends on the stage of infection.

Recipes

Item Description
Recipe
Herbal Recipe #1
One stem of black twyre, then one stem of brown, then add two stems of swevery. 100 to 9.
Recipe
Herbal Recipe #2
Two stems of black twyre, one stem of brown twyre, bind with a swevery stem. 64 to 3.
Recipe
Herbal Recipe #3
One stem of brown twyre, add a stem of bloody twyre, two stems of swevery. 56 to 9.
Recipe
Herbal Recipe #4
Two stems of black twyre, one stem of brown twyre, bind with a stem of white whip. 32 to 1.5!
Recipe
Herbal Recipe #5
One stem of brown twyre, add two stems of swevery, seal with a stem of white whip. 80 to 7.5!
Recipe
Herbal Recipe #6
Nice and simple. Two stems of black twyre, one stem of brown twyre. 32 to a mere 3.
Recipe
Herbal Recipe #7
One stem of black twyre, two stems of brown twyre, one stem of swevery. 92 to 24.
Recipe
Herbal Recipe #8
One stem of black twyre, add one stem of brown twyre, wrap with one stem of swevery. 52 to 9.
Recipe
Herbal Recipe #9
This is the damn recipe that started the trading of gatherers' secrets! Two stems of brown twyre, add a stem of swevery and a stem of white whip. 80 to 15.
Recipe
Herbal Recipe #10
Three stems of black twyre; add one stem of brown twyre. No swevery and no white whip, but nevertheless, a whole 38 to a mere 3.

Other

Item Description
Bonenecklace
Bone Necklace
A beautiful necklace carved from a bone that does not resemble bull horn, but rather mammoth or elephant tusk. Smooth and heavy. A prominent example of primitive art.
Bronzebracelet
Bronze Bracelet
A very simple, old bronze bracelet. It may be hundreds of years old.
Brownrat
Brown Rat
A live rat with brown fur. Looks quite agile.
Ui patrol mark b
Chest Badge
An emblem of a bull's head; such badges are worn by the local police forces. Taken from a dead patrolman.
Combustiblefluid
Combustible Fluid
A bottle of combustible fluid. Clear evidence of the demise of one of the terrible firestarting zealots, dubbed Exterminators by the people.
Crowbar
Crowbar
Looters use tools like this to break into bolted houses.
Earrings
Earrings
Beautiful antique piece. Earrings with ornaments of this kind are sometimes found in southeastern burial mounds.
Emptybottle2005
Empty Bottle
Can be filled with spring water. The water is in hide demand among the townsfolk, especially the drunkards, because it is good for quenching thirst. It's thought that water in the drinking fountains and water pumps comes from the town springs, while water barrels carry water from the spring of Sugagh Khadugh.
Flower
Flower
Women like flowers--both little girls and lascivious dancers.
Goldring
Gold Ring
A beautiful gold ring. Such rings used to be in fashion some thirty years ago.
Hook
Hook
An ordinary fishing-hook. Can be of significant value to children, and not only because it's sharp. A hook is a somewhat grim element of local children's superstitions, connected with burial rituals.
Kerosene
Kerosene
Kerosene is used for refilling the lamp.
Lens
Lens
Lenses like this can be set into an optical apparatus and used to identify dense clusters of infected particles. Different lens sets allow for early detection and identification of different types of infected clusters.
Needle2005
Needle
A large sewing needle. Such needles may be of interest to children because local tradition prohibits them from owning any sharp objects.
Rat1
Rat
A living grey rat. Not very large, but nimble.
Razor
Razor
A straight razor. A fashionable trinket among the teenagers who like to show off to each other with an item of dubious standing in local morals.
Razors
Razors
No crime is greater in this community than violating the integrity of a body with a sharp piece of metal.
Silverring
Silver Ring
An old silver ring. Crafted somewhat roughly, the ring still looks quite valuable due to its age. Rings with ornaments of this kind are sometimes found in southern burial mounds.
Watch
Watch
There is nothing special about it, although the case and lid seem to be made of lowgrade silver.


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