Pharmacy | |
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Location |
(various) |
Provides |
Pharmacies are a type of store found in Pathologic 2.
Description
Pharmacies are one of the three recurring stores found throughout the Town (the other two being Groceries and Tailors). They sell an array of drugs, clothes, autopsy tools, and trade items available in the game. As with all other stores, each Pharmacy's daily inventory will offer just a random assortment of said items, and their inventory and purses are refilled each day at midnight. As with townsfolk who barter, Pharmacies will refuse to serve the player if their district reputation is too low.
Though not a typical Pharmacy, Var's Place houses the Chemist, whose prices and inventory are identical to those of other pharmacists. Despite Var's indifference toward player reputation, the Chemist will refuse the player's business if their reputation in the Bridge Square district is too low. Var himself offers a simplified version of Pharmacies' inventory, the details of which can be read on his page.
Plot
Day 1
- The Haruspex will first learn about Var's Place after the conclusion of Bad Grief's Lockpick quest involving Piecework, at which point Var will appear at by the exit from Bad Grief's Nest. Should this not occur, Var's Place can be found by consuming Twyrine. Regardless of whether the Haruspex acquires either of these prompts, he can approach Var at any point in the game to gain access to Var and his Chemist.
Spoiler warning: Significant plot details follow. |
Day 5
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Significant plot details end here. |
Locations
Pharmacies can be found in the following districts:
Earth Quarter
- The Tanners, across the street from Isidor Burakh's home.
- The Hindquarters, north of the Broken Heart.
Knots Quarter
- The Chine, east of Lara Ravel's Shelter and north of the Town Hall.
- The Gut, across the street and south of the Lump.
- The Marrow, south of the Theatre.
Stone Yard Quarter
- The Bridge Square, east of the Stillwater (The Chemist at Var's Place).
Inventory
As with all stores, each day Pharmacies offer a random assortment of the items listed below, and their inventory and purses are refilled each day at midnight. Some items may not be available on particular days, or at particular shops. All item prices gradually rise until they plateau on Day 9.
On Day 7, virtually all items sold at Pharmacies (excluding the Scalpel, Lancet, and Twyrine) will temporarily drop in their pricing, to eventually resume an upward climb on Day 8. This serves as a good opportunity to buy inexpensive Pharmacy goods.
Health Recovery | Effect | Price | ||||||
---|---|---|---|---|---|---|---|---|
NPC | Player | Day 1 | Day 9+ | |||||
Bandage |
- | +20% HP | ¤192 | ¤525 | ||||
Tourniquet |
- | +10% HP | ¤108 | ¤334 | ||||
Morphine |
-25% Pain |
|
¤181 | ¤561 | ||||
Prophylaxis | NPC | Player | Price | |||||
Immunity | Hunger | Thirst | Exhaustion | Day 1 | Day 9+ | |||
Immunity Boosters |
+15% | +25% | - | - | - | ¤100 | ¤310 | |
Twyrine |
+10% | +12.5% | +10% | +30% | +5% | ¤80 | ¤512 | |
Antibiotics | NPC | Player | Price | |||||
Infection | Health | Initial | Day 9+ | |||||
Neomycinium* |
-35%‡ | -30%‡ | -40%‡ | ¤345* | ¤465 | |||
Ferromycinium* |
-35%‡ | -30%‡ | -40%‡ | ¤345* | ¤465 | |||
Monomycinium* |
-35%‡ | -30%‡ | -40%‡ | ¤345* | ¤465 | |||
Neomycinium (+)† |
-50%‡ | -50%‡ | -60%‡ | ¤525† | ¤1085 | |||
Ferromycinium (+)† |
-50%‡ | -50%‡ | -60%‡ | ¤525† | ¤1085 | |||
Monomycinium (+)† |
-50%‡ | -50%‡ | -60%‡ | ¤525† | ¤1085 | |||
Weapons/Autopsy | Attacks | Price | ||||||
Light | Heavy | Backstab | Initial | Day 9+ | ||||
Scalpel |
43.5 | 85 | 84 | ¤650 | ¤1560 | |||
Lancet* |
47.5 | 85 | 86 | ¤1767* | ¤2232 | |||
Clothes | Resistances | Price | ||||||
Fist | Blade | Bullet | Fire | Inf. Air | Other | Initial | Day 9+ | |
Cloth Mask |
10% | 18% | 10% | 10% | 10% | 80% Plague Cloud Res. | ¤500 | ¤1200 |
Gauze Mask* |
15% | 20% | 17% | 25% | 15% | 85% Plague Cloud Res. | ¤1520* | ¤1920 |
Other | Use | Price | ||||||
Day 1 | Day 9+ | |||||||
Tweezers |
¤27 | ¤45 | ||||||
Soap |
|
¤36 | ¤72 |
* As of Day 4, Pharmacies will begin to sell Gauze Masks, Lancets, and basic antibiotic pills.
† As of Day 7, Pharmacies will begin to sell improved antibiotic pills.
‡ Antibiotics' impact on Infection (Player & NPC) and Health occur relative to those stats' current value rather than their total value, such that neither status meter is fully depleted.
Daily Purse
Pharmacies' daily purses mirror those of Groceries and Tailors.
Day | 1 | 2-3 | 4-6 | 7-8 | 9+ |
---|---|---|---|---|---|
Purse | ¤500 | ¤1000 | ¤1500 | ¤2000 | ¤2500 |
Gallery
Exterior of a Pharmacy in the Gut
Interior of a Pharmacy in the Gut
Interior of a Pharmacy in the Gut
Interior of a Pharmacy in the Gut
Notes
- Var sells Twyrine for 10% less than Pharmacies.
- Despite their late arrival in stores, improved antibiotic pills can be obtained via trades with children as early as Day 4.
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This entry is painfully incomplete. Perhaps it is your fate to complete it. |
Missing tables of what Paharmacies sell.
Pharmacies are a type of store found in Pathologic. The player is able to trade directly with shopkeepers to purchase wares. The majority of shopkeepers will refuse to trade with players if their reputation is below 50, but others will refuse only at lower amounts.
Locations
Pharmacies can be found in the following districts:
Earth Quarter
- The Hindquarters, near the Willows (Trades at above 40 reputation)
- The Skinners, adjoined to Peter Stamatin's house (Trades at above 40 reputation)
Knots Quarter
- The Flank, directly north of Lara Ravel's Shelter (Trades at above 50 reputation)
- The Gut, across the street from the Lump (Trades at above 30 reputation)
- The Marrow, in front of the Theatre (Trades at above 50 reputation)
Stone Yard Quarter
- The Atrium, near the Stillwater (Trades at above 40 reputation)
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