|“||We have to portray the townsfolk as a Greek chorus: that is to say, depersonalized in the utmost, a many-headed hivemind. Not a collection of individuals but a mass, devoid of color and personality. Soulless.||„|
|— [from the game’s design documents]|
The Town is a large settlement in the Russian steppe that has been built along the Gorkhon River—naturally, people will be living within it. There are many "extra" townsfolk that are found throughout the Town, who provide both information for the players to progress and to learn about the type of people they are. Interacting with these characters is vital to the success and health of the player, as they offer necessary items and services for survival.
Townsfolk can usually be found wandering the streets or inside of houses. Should the player's Reputation drop low enough, many townsfolk will deny their services — or attack on sight. Children do not care for your reputation, and will trade and speak with the player regardless.
Some townsfolk also serve to inform the player of the Town's history, details about the game's lore, and various on-goings. These townsfolk may sometimes have nicknames such as "Onlooker", "Whisperer", or "Busybody", rather than a real name.
Crows, Nightjars, and Pigeons trade for the same items and provide the same services. Nightjars and Pigeons share the same model with the exception of the moustache present on Nightjars.
Fist resistance: 20%
Blade resistance: 28%
Fist resistance: 15%
Blade resistance: 7%
|Health: 88 |
Fist resistance: 20%
Blade resistance: 28%
|Gives: Peanuts (2), Toast (5), Candle Stub (3), Metal Scrap (4), Spring (3)
|Gives: Walnuts (2), Kashk (5), Coffee (7)
|Gives: Peanuts (2), Toast (5), Candle Stub (3), Metal Scrap (4), Spring (3)|
|Takes: Match (1), Chisel (2), Straight Razor (4), Grindstone (3), Charm (6), Pocket Watch (8)||Takes: Match (1), Straight Razor (3), Fingernail (4), Pocket Watch (8)||Takes: Match (1), Chisel (2), Straight Razor (4), Grindstone (3), Charm (6), Pocket Watch (8)|
Fist resistance: 10%
Blade resistance: 5%
Fist resistance: 20%
Blade resistance: 28%
|Health: 90 |
Fist resistance: 30%
Blade resistance: 15%
|Gives: Bandage (4), Tourniquet (3)||Gives: Peanuts (2), Toast (5), Candle Stub (3), Metal Scrap (4), Spring (3)
|Gives: Hazelnuts (2), Pemmican (6), Match (2), Chisel (3), Grindstone (4), Fishing Hooks (2)|
|Takes: Water Bottle (1)||Takes: Match (1), Chisel (2), Straight Razor (4), Grindstone (3), Charm (6), Pocket Watch (8)||Takes: Candle Stub (4), Package (5), Tweezers (4), Metal Scrap (3), Spring (2), Charm (6)|
All of the women townsfolk except for Herb Brides and Starlings can repair Clothes - specifically gloves, head-wear, and torso clothing. Footwear must be repaired by Pochard.
Young teens tend to value sharp objects and can offer food, medicine, or ammo. They will always trade with the player regardless of reputation.
Kids value nuts very highly and can offer food, medicine, and ammo. They will always trade with the player regardless of reputation. Notably, Teensies will sometimes have Shmowders.
Regular infected townsfolk that are bandaged cannot be interacted with. If they touch the player, they will decrease immunity and can potentially cause infection. They have 52 health and 80% fist resistance.
Painkiller and antibiotic tincture values differ based on which organ was used to make it, with blood being the least valuable and brain being the most valuable based on the following order:
blood < kidney < liver < heart < brain.
These townsfolk are immediately hostile to the player and killing them will increase reputation, with the exception of Arsonists.
Arsonists will not attack the player unless the player is infected with the Plague or if the player attacks them. Killing arsonists does not cause reputation to increase or decrease.
Militia are found wandering around the districts and will attack the player if their reputation is at the lowest ("You're Hated Here"). They will also be stationed at the entrances to infected districts and can be found in houses in burned districts. They are variants of the Crow, Nightjar, Ouzel, and Pigeon NPCs wearing guard caps.
Army Soldiers and Flamethrowers replace Militia once the Army arrives, although Militia can still be found in houses in burned districts. Army Flamethrowers are only found in infected districts.
All listed weapon values are based off 100% durability. Similarly to selling in shops, the value of these items decrease as their durability decreases.
- All townsfolk have bird themed names, and are referred as being like a 'flight of birds'. However, some Townsfolk have unique character names.
- Dora Feugel and Voronika Croy are Starlings.
- Marat Ranin is a Goose.
- Shrew is a Chickadee.
- Sleepy Head is a Finch.
- The Fellow Traveller is an Ouzel.
- Var is a uniquely scarred Pochard.
- Nara is a Herb Bride variant.
- The Powers That Be are both a Teensy and a Tot.
- Other minor characters can be found on the Pathologic 2 Minor Characters page.
- Teensy variants are the only NPCs who will trade away Shmowders, with exception for the Fellow Traveller in the Dead Item Shop.
- Siskin variants are the only NPCs who will trade away Packages.
- Goose variants are the only NPCs who will trade away Coffee.
- "People in this town are like a flight of birds, and birds don't require names. Individuality is overrated."- Scrap Name hover text, Pathologic 2
The Town is a large settlement in the Russian steppe that has been built along the Gorkhon River—naturally, people will be living within it. There are many "extra" townsfolk that are found throughout the Town, who provide both information for the players to progress and to learn about the type of people they are. Interacting with these characters is vital to the success and health of the player, as they offer necessary items and services for survival. They can usually be found wandering the town or inside of houses.
If the player's Reputation drops low enough or they needlessly attack people, townsfolk will either run away from them or attack on sight. Children do not care about reputation and will always trade with the player.
These characters tell you information about the Town or current events, but offer no other services.
These characters repair items at the cost of money, but cannot be traded with otherwise.
|Gives: Increased weapon durability||Gives: Increased Clothes durability|
|Takes: Money||Takes: money|
|Drops on death: Money, Crackers, Watch, Lemon, Hook, Syringe, Razor||Drops on death: Money, Earrings, Flower, Silver ring, Gold ring, Bone necklace, Bronze bracelet|
Grants an increase in reputation. Healing infected for reputation is exclusive to The Changeling's Route.
Characters that can be traded with for items or resources. Every item has a value that varies with each townsfolk.
These characters attack plague victims, rats, and criminals. They cannot be interacted with or spoken to. If the player has a high level of infection, they will be attacked by flamethrowers.
Hostile townsfolk that attack the player and other townsfolk on sight. Arsonists will not attack the player unless they are infected, regardless of infection level. Killing enemy townsfolk will grant an increase in Reputation, with the exception of killing infected townsfolk which decrease it. However, the Changeling can heal infected individuals from up close using her melee attack which raises her reputation.
- Trading with a Teensy is the only way to find Shmowders outside of quests and looting infected houses.
- Children cannot be killed, except for Boys.
- Children and women - except for Boys - can become frightened by enemy townsfolk, the player taking out their weapon, or the player attacking townsfolk and will run away. Boys and men will become aggressive and attack the player if the player attacks innocent townsfolk.
- When breaking into houses in healthy districts, you can trade with and ask for repairs from the people inside as long as you don't take out a weapon or get caught looting a container. When getting caught, Men and Boys will attack, but you will not lose reputation as long as you dont attack them.
- Flamethrowers' fire can reduce your infection and even cure it completely, but Arsonists' fire cannot.
- Other minor characters can be found on the Pathologic Minor Characters page.